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- THREE.BufferGeometryUtils = {
- computeTangents: function ( geometry ) {
- var index = geometry.index;
- var attributes = geometry.attributes;
- // based on http://www.terathon.com/code/tangent.html
- // (per vertex tangents)
- if ( index === null ||
- attributes.position === undefined ||
- attributes.normal === undefined ||
- attributes.uv === undefined ) {
- console.error( 'THREE.BufferGeometryUtils: .computeTangents() failed. Missing required attributes (index, position, normal or uv)' );
- return;
- }
- var indices = index.array;
- var positions = attributes.position.array;
- var normals = attributes.normal.array;
- var uvs = attributes.uv.array;
- var nVertices = positions.length / 3;
- if ( attributes.tangent === undefined ) {
- geometry.setAttribute( 'tangent', new THREE.BufferAttribute( new Float32Array( 4 * nVertices ), 4 ) );
- }
- var tangents = attributes.tangent.array;
- var tan1 = [], tan2 = [];
- for ( var i = 0; i < nVertices; i ++ ) {
- tan1[ i ] = new THREE.Vector3();
- tan2[ i ] = new THREE.Vector3();
- }
- var vA = new THREE.Vector3(),
- vB = new THREE.Vector3(),
- vC = new THREE.Vector3(),
- uvA = new THREE.Vector2(),
- uvB = new THREE.Vector2(),
- uvC = new THREE.Vector2(),
- sdir = new THREE.Vector3(),
- tdir = new THREE.Vector3();
- function handleTriangle( a, b, c ) {
- vA.fromArray( positions, a * 3 );
- vB.fromArray( positions, b * 3 );
- vC.fromArray( positions, c * 3 );
- uvA.fromArray( uvs, a * 2 );
- uvB.fromArray( uvs, b * 2 );
- uvC.fromArray( uvs, c * 2 );
- vB.sub( vA );
- vC.sub( vA );
- uvB.sub( uvA );
- uvC.sub( uvA );
- var r = 1.0 / ( uvB.x * uvC.y - uvC.x * uvB.y );
- // silently ignore degenerate uv triangles having coincident or colinear vertices
- if ( ! isFinite( r ) ) return;
- sdir.copy( vB ).multiplyScalar( uvC.y ).addScaledVector( vC, - uvB.y ).multiplyScalar( r );
- tdir.copy( vC ).multiplyScalar( uvB.x ).addScaledVector( vB, - uvC.x ).multiplyScalar( r );
- tan1[ a ].add( sdir );
- tan1[ b ].add( sdir );
- tan1[ c ].add( sdir );
- tan2[ a ].add( tdir );
- tan2[ b ].add( tdir );
- tan2[ c ].add( tdir );
- }
- var groups = geometry.groups;
- if ( groups.length === 0 ) {
- groups = [ {
- start: 0,
- count: indices.length
- } ];
- }
- for ( var i = 0, il = groups.length; i < il; ++ i ) {
- var group = groups[ i ];
- var start = group.start;
- var count = group.count;
- for ( var j = start, jl = start + count; j < jl; j += 3 ) {
- handleTriangle(
- indices[ j + 0 ],
- indices[ j + 1 ],
- indices[ j + 2 ]
- );
- }
- }
- var tmp = new THREE.Vector3(), tmp2 = new THREE.Vector3();
- var n = new THREE.Vector3(), n2 = new THREE.Vector3();
- var w, t, test;
- function handleVertex( v ) {
- n.fromArray( normals, v * 3 );
- n2.copy( n );
- t = tan1[ v ];
- // Gram-Schmidt orthogonalize
- tmp.copy( t );
- tmp.sub( n.multiplyScalar( n.dot( t ) ) ).normalize();
- // Calculate handedness
- tmp2.crossVectors( n2, t );
- test = tmp2.dot( tan2[ v ] );
- w = ( test < 0.0 ) ? - 1.0 : 1.0;
- tangents[ v * 4 ] = tmp.x;
- tangents[ v * 4 + 1 ] = tmp.y;
- tangents[ v * 4 + 2 ] = tmp.z;
- tangents[ v * 4 + 3 ] = w;
- }
- for ( var i = 0, il = groups.length; i < il; ++ i ) {
- var group = groups[ i ];
- var start = group.start;
- var count = group.count;
- for ( var j = start, jl = start + count; j < jl; j += 3 ) {
- handleVertex( indices[ j + 0 ] );
- handleVertex( indices[ j + 1 ] );
- handleVertex( indices[ j + 2 ] );
- }
- }
- },
- /**
- * @param {Array<THREE.BufferGeometry>} geometries
- * @param {Boolean} useGroups
- * @return {THREE.BufferGeometry}
- */
- mergeBufferGeometries: function ( geometries, useGroups ) {
- var isIndexed = geometries[ 0 ].index !== null;
- var attributesUsed = new Set( Object.keys( geometries[ 0 ].attributes ) );
- var morphAttributesUsed = new Set( Object.keys( geometries[ 0 ].morphAttributes ) );
- var attributes = {};
- var morphAttributes = {};
- var morphTargetsRelative = geometries[ 0 ].morphTargetsRelative;
- var mergedGeometry = new THREE.BufferGeometry();
- var offset = 0;
- for ( var i = 0; i < geometries.length; ++ i ) {
- var geometry = geometries[ i ];
- var attributesCount = 0;
- // ensure that all geometries are indexed, or none
- if ( isIndexed !== ( geometry.index !== null ) ) {
- console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure index attribute exists among all geometries, or in none of them.' );
- return null;
- }
- // gather attributes, exit early if they're different
- for ( var name in geometry.attributes ) {
- if ( ! attributesUsed.has( name ) ) {
- console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. All geometries must have compatible attributes; make sure "' + name + '" attribute exists among all geometries, or in none of them.' );
- return null;
- }
- if ( attributes[ name ] === undefined ) attributes[ name ] = [];
- attributes[ name ].push( geometry.attributes[ name ] );
- attributesCount ++;
- }
- // ensure geometries have the same number of attributes
- if ( attributesCount !== attributesUsed.size ) {
- console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. Make sure all geometries have the same number of attributes.' );
- return null;
- }
- // gather morph attributes, exit early if they're different
- if ( morphTargetsRelative !== geometry.morphTargetsRelative ) {
- console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. .morphTargetsRelative must be consistent throughout all geometries.' );
- return null;
- }
- for ( var name in geometry.morphAttributes ) {
- if ( ! morphAttributesUsed.has( name ) ) {
- console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. .morphAttributes must be consistent throughout all geometries.' );
- return null;
- }
- if ( morphAttributes[ name ] === undefined ) morphAttributes[ name ] = [];
- morphAttributes[ name ].push( geometry.morphAttributes[ name ] );
- }
- // gather .userData
- mergedGeometry.userData.mergedUserData = mergedGeometry.userData.mergedUserData || [];
- mergedGeometry.userData.mergedUserData.push( geometry.userData );
- if ( useGroups ) {
- var count;
- if ( isIndexed ) {
- count = geometry.index.count;
- } else if ( geometry.attributes.position !== undefined ) {
- count = geometry.attributes.position.count;
- } else {
- console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed with geometry at index ' + i + '. The geometry must have either an index or a position attribute' );
- return null;
- }
- mergedGeometry.addGroup( offset, count, i );
- offset += count;
- }
- }
- // merge indices
- if ( isIndexed ) {
- var indexOffset = 0;
- var mergedIndex = [];
- for ( var i = 0; i < geometries.length; ++ i ) {
- var index = geometries[ i ].index;
- for ( var j = 0; j < index.count; ++ j ) {
- mergedIndex.push( index.getX( j ) + indexOffset );
- }
- indexOffset += geometries[ i ].attributes.position.count;
- }
- mergedGeometry.setIndex( mergedIndex );
- }
- // merge attributes
- for ( var name in attributes ) {
- var mergedAttribute = this.mergeBufferAttributes( attributes[ name ] );
- if ( ! mergedAttribute ) {
- console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed while trying to merge the ' + name + ' attribute.' );
- return null;
- }
- mergedGeometry.setAttribute( name, mergedAttribute );
- }
- // merge morph attributes
- for ( var name in morphAttributes ) {
- var numMorphTargets = morphAttributes[ name ][ 0 ].length;
- if ( numMorphTargets === 0 ) break;
- mergedGeometry.morphAttributes = mergedGeometry.morphAttributes || {};
- mergedGeometry.morphAttributes[ name ] = [];
- for ( var i = 0; i < numMorphTargets; ++ i ) {
- var morphAttributesToMerge = [];
- for ( var j = 0; j < morphAttributes[ name ].length; ++ j ) {
- morphAttributesToMerge.push( morphAttributes[ name ][ j ][ i ] );
- }
- var mergedMorphAttribute = this.mergeBufferAttributes( morphAttributesToMerge );
- if ( ! mergedMorphAttribute ) {
- console.error( 'THREE.BufferGeometryUtils: .mergeBufferGeometries() failed while trying to merge the ' + name + ' morphAttribute.' );
- return null;
- }
- mergedGeometry.morphAttributes[ name ].push( mergedMorphAttribute );
- }
- }
- return mergedGeometry;
- },
- /**
- * @param {Array<THREE.BufferAttribute>} attributes
- * @return {THREE.BufferAttribute}
- */
- mergeBufferAttributes: function ( attributes ) {
- var TypedArray;
- var itemSize;
- var normalized;
- var arrayLength = 0;
- for ( var i = 0; i < attributes.length; ++ i ) {
- var attribute = attributes[ i ];
- if ( attribute.isInterleavedBufferAttribute ) {
- console.error( 'THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. InterleavedBufferAttributes are not supported.' );
- return null;
- }
- if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
- if ( TypedArray !== attribute.array.constructor ) {
- console.error( 'THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. BufferAttribute.array must be of consistent array types across matching attributes.' );
- return null;
- }
- if ( itemSize === undefined ) itemSize = attribute.itemSize;
- if ( itemSize !== attribute.itemSize ) {
- console.error( 'THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. BufferAttribute.itemSize must be consistent across matching attributes.' );
- return null;
- }
- if ( normalized === undefined ) normalized = attribute.normalized;
- if ( normalized !== attribute.normalized ) {
- console.error( 'THREE.BufferGeometryUtils: .mergeBufferAttributes() failed. BufferAttribute.normalized must be consistent across matching attributes.' );
- return null;
- }
- arrayLength += attribute.array.length;
- }
- var array = new TypedArray( arrayLength );
- var offset = 0;
- for ( var i = 0; i < attributes.length; ++ i ) {
- array.set( attributes[ i ].array, offset );
- offset += attributes[ i ].array.length;
- }
- return new THREE.BufferAttribute( array, itemSize, normalized );
- },
- /**
- * @param {Array<THREE.BufferAttribute>} attributes
- * @return {Array<THREE.InterleavedBufferAttribute>}
- */
- interleaveAttributes: function ( attributes ) {
- // Interleaves the provided attributes into an InterleavedBuffer and returns
- // a set of InterleavedBufferAttributes for each attribute
- var TypedArray;
- var arrayLength = 0;
- var stride = 0;
- // calculate the the length and type of the interleavedBuffer
- for ( var i = 0, l = attributes.length; i < l; ++ i ) {
- var attribute = attributes[ i ];
- if ( TypedArray === undefined ) TypedArray = attribute.array.constructor;
- if ( TypedArray !== attribute.array.constructor ) {
- console.error( 'AttributeBuffers of different types cannot be interleaved' );
- return null;
- }
- arrayLength += attribute.array.length;
- stride += attribute.itemSize;
- }
- // Create the set of buffer attributes
- var interleavedBuffer = new THREE.InterleavedBuffer( new TypedArray( arrayLength ), stride );
- var offset = 0;
- var res = [];
- var getters = [ 'getX', 'getY', 'getZ', 'getW' ];
- var setters = [ 'setX', 'setY', 'setZ', 'setW' ];
- for ( var j = 0, l = attributes.length; j < l; j ++ ) {
- var attribute = attributes[ j ];
- var itemSize = attribute.itemSize;
- var count = attribute.count;
- var iba = new THREE.InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, attribute.normalized );
- res.push( iba );
- offset += itemSize;
- // Move the data for each attribute into the new interleavedBuffer
- // at the appropriate offset
- for ( var c = 0; c < count; c ++ ) {
- for ( var k = 0; k < itemSize; k ++ ) {
- iba[ setters[ k ] ]( c, attribute[ getters[ k ] ]( c ) );
- }
- }
- }
- return res;
- },
- /**
- * @param {Array<THREE.BufferGeometry>} geometry
- * @return {number}
- */
- estimateBytesUsed: function ( geometry ) {
- // Return the estimated memory used by this geometry in bytes
- // Calculate using itemSize, count, and BYTES_PER_ELEMENT to account
- // for InterleavedBufferAttributes.
- var mem = 0;
- for ( var name in geometry.attributes ) {
- var attr = geometry.getAttribute( name );
- mem += attr.count * attr.itemSize * attr.array.BYTES_PER_ELEMENT;
- }
- var indices = geometry.getIndex();
- mem += indices ? indices.count * indices.itemSize * indices.array.BYTES_PER_ELEMENT : 0;
- return mem;
- },
- /**
- * @param {THREE.BufferGeometry} geometry
- * @param {number} tolerance
- * @return {THREE.BufferGeometry>}
- */
- mergeVertices: function ( geometry, tolerance = 1e-4 ) {
- tolerance = Math.max( tolerance, Number.EPSILON );
- // Generate an index buffer if the geometry doesn't have one, or optimize it
- // if it's already available.
- var hashToIndex = {};
- var indices = geometry.getIndex();
- var positions = geometry.getAttribute( 'position' );
- var vertexCount = indices ? indices.count : positions.count;
- // next value for triangle indices
- var nextIndex = 0;
- // attributes and new attribute arrays
- var attributeNames = Object.keys( geometry.attributes );
- var attrArrays = {};
- var morphAttrsArrays = {};
- var newIndices = [];
- var getters = [ 'getX', 'getY', 'getZ', 'getW' ];
- // initialize the arrays
- for ( var i = 0, l = attributeNames.length; i < l; i ++ ) {
- var name = attributeNames[ i ];
- attrArrays[ name ] = [];
- var morphAttr = geometry.morphAttributes[ name ];
- if ( morphAttr ) {
- morphAttrsArrays[ name ] = new Array( morphAttr.length ).fill().map( () => [] );
- }
- }
- // convert the error tolerance to an amount of decimal places to truncate to
- var decimalShift = Math.log10( 1 / tolerance );
- var shiftMultiplier = Math.pow( 10, decimalShift );
- for ( var i = 0; i < vertexCount; i ++ ) {
- var index = indices ? indices.getX( i ) : i;
- // Generate a hash for the vertex attributes at the current index 'i'
- var hash = '';
- for ( var j = 0, l = attributeNames.length; j < l; j ++ ) {
- var name = attributeNames[ j ];
- var attribute = geometry.getAttribute( name );
- var itemSize = attribute.itemSize;
- for ( var k = 0; k < itemSize; k ++ ) {
- // double tilde truncates the decimal value
- hash += `${ ~ ~ ( attribute[ getters[ k ] ]( index ) * shiftMultiplier ) },`;
- }
- }
- // Add another reference to the vertex if it's already
- // used by another index
- if ( hash in hashToIndex ) {
- newIndices.push( hashToIndex[ hash ] );
- } else {
- // copy data to the new index in the attribute arrays
- for ( var j = 0, l = attributeNames.length; j < l; j ++ ) {
- var name = attributeNames[ j ];
- var attribute = geometry.getAttribute( name );
- var morphAttr = geometry.morphAttributes[ name ];
- var itemSize = attribute.itemSize;
- var newarray = attrArrays[ name ];
- var newMorphArrays = morphAttrsArrays[ name ];
- for ( var k = 0; k < itemSize; k ++ ) {
- var getterFunc = getters[ k ];
- newarray.push( attribute[ getterFunc ]( index ) );
- if ( morphAttr ) {
- for ( var m = 0, ml = morphAttr.length; m < ml; m ++ ) {
- newMorphArrays[ m ].push( morphAttr[ m ][ getterFunc ]( index ) );
- }
- }
- }
- }
- hashToIndex[ hash ] = nextIndex;
- newIndices.push( nextIndex );
- nextIndex ++;
- }
- }
- // Generate typed arrays from new attribute arrays and update
- // the attributeBuffers
- const result = geometry.clone();
- for ( var i = 0, l = attributeNames.length; i < l; i ++ ) {
- var name = attributeNames[ i ];
- var oldAttribute = geometry.getAttribute( name );
- var buffer = new oldAttribute.array.constructor( attrArrays[ name ] );
- var attribute = new THREE.BufferAttribute( buffer, oldAttribute.itemSize, oldAttribute.normalized );
- result.setAttribute( name, attribute );
- // Update the attribute arrays
- if ( name in morphAttrsArrays ) {
- for ( var j = 0; j < morphAttrsArrays[ name ].length; j ++ ) {
- var oldMorphAttribute = geometry.morphAttributes[ name ][ j ];
- var buffer = new oldMorphAttribute.array.constructor( morphAttrsArrays[ name ][ j ] );
- var morphAttribute = new THREE.BufferAttribute( buffer, oldMorphAttribute.itemSize, oldMorphAttribute.normalized );
- result.morphAttributes[ name ][ j ] = morphAttribute;
- }
- }
- }
- // indices
- result.setIndex( newIndices );
- return result;
- },
- /**
- * @param {THREE.BufferGeometry} geometry
- * @param {number} drawMode
- * @return {THREE.BufferGeometry>}
- */
- toTrianglesDrawMode: function ( geometry, drawMode ) {
- if ( drawMode === THREE.TrianglesDrawMode ) {
- console.warn( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles.' );
- return geometry;
- }
- if ( drawMode === THREE.TriangleFanDrawMode || drawMode === THREE.TriangleStripDrawMode ) {
- var index = geometry.getIndex();
- // generate index if not present
- if ( index === null ) {
- var indices = [];
- var position = geometry.getAttribute( 'position' );
- if ( position !== undefined ) {
- for ( var i = 0; i < position.count; i ++ ) {
- indices.push( i );
- }
- geometry.setIndex( indices );
- index = geometry.getIndex();
- } else {
- console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
- return geometry;
- }
- }
- //
- var numberOfTriangles = index.count - 2;
- var newIndices = [];
- if ( drawMode === THREE.TriangleFanDrawMode ) {
- // gl.TRIANGLE_FAN
- for ( var i = 1; i <= numberOfTriangles; i ++ ) {
- newIndices.push( index.getX( 0 ) );
- newIndices.push( index.getX( i ) );
- newIndices.push( index.getX( i + 1 ) );
- }
- } else {
- // gl.TRIANGLE_STRIP
- for ( var i = 0; i < numberOfTriangles; i ++ ) {
- if ( i % 2 === 0 ) {
- newIndices.push( index.getX( i ) );
- newIndices.push( index.getX( i + 1 ) );
- newIndices.push( index.getX( i + 2 ) );
- } else {
- newIndices.push( index.getX( i + 2 ) );
- newIndices.push( index.getX( i + 1 ) );
- newIndices.push( index.getX( i ) );
- }
- }
- }
- if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {
- console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
- }
- // build final geometry
- var newGeometry = geometry.clone();
- newGeometry.setIndex( newIndices );
- newGeometry.clearGroups();
- return newGeometry;
- } else {
- console.error( 'THREE.BufferGeometryUtils.toTrianglesDrawMode(): Unknown draw mode:', drawMode );
- return geometry;
- }
- },
- /**
- * Calculates the morphed attributes of a morphed/skinned BufferGeometry.
- * Helpful for Raytracing or Decals.
- * @param {Object3D} object
- * @return {Object} An Object with original position/normal attributes and morphed ones.
- */
- computeMorphedBufferGeometry: function ( object ) {
- if ( ! object ) {
- console.error( 'Please provide an object' );
- return null;
- }
- if ( ! object.geometry ) {
- console.error( 'Please provide an object with a geometry' );
- return null;
- }
- if ( ! object.geometry.isBufferGeometry ) {
- console.error( 'Geometry is not a BufferGeometry' );
- return null;
- }
- var _vA = new THREE.Vector3();
- var _vB = new THREE.Vector3();
- var _vC = new THREE.Vector3();
- var _tempA = new THREE.Vector3();
- var _tempB = new THREE.Vector3();
- var _tempC = new THREE.Vector3();
- var _morphA = new THREE.Vector3();
- var _morphB = new THREE.Vector3();
- var _morphC = new THREE.Vector3();
- function _calculateMorphedAttributeData(
- object,
- material,
- attribute,
- morphAttribute,
- morphTargetsRelative,
- a,
- b,
- c,
- modifiedAttributeArray
- ) {
- _vA.fromBufferAttribute( attribute, a );
- _vB.fromBufferAttribute( attribute, b );
- _vC.fromBufferAttribute( attribute, c );
- var morphInfluences = object.morphTargetInfluences;
- if ( material.morphTargets && morphAttribute && morphInfluences ) {
- _morphA.set( 0, 0, 0 );
- _morphB.set( 0, 0, 0 );
- _morphC.set( 0, 0, 0 );
- for ( var i = 0, il = morphAttribute.length; i < il; i ++ ) {
- var influence = morphInfluences[ i ];
- var morphAttribute = morphAttribute[ i ];
- if ( influence === 0 ) continue;
- _tempA.fromBufferAttribute( morphAttribute, a );
- _tempB.fromBufferAttribute( morphAttribute, b );
- _tempC.fromBufferAttribute( morphAttribute, c );
- if ( morphTargetsRelative ) {
- _morphA.addScaledVector( _tempA, influence );
- _morphB.addScaledVector( _tempB, influence );
- _morphC.addScaledVector( _tempC, influence );
- } else {
- _morphA.addScaledVector( _tempA.sub( _vA ), influence );
- _morphB.addScaledVector( _tempB.sub( _vB ), influence );
- _morphC.addScaledVector( _tempC.sub( _vC ), influence );
- }
- }
- _vA.add( _morphA );
- _vB.add( _morphB );
- _vC.add( _morphC );
- }
- if ( object.isSkinnedMesh ) {
- object.boneTransform( a, _vA );
- object.boneTransform( b, _vB );
- object.boneTransform( c, _vC );
- }
- modifiedAttributeArray[ a * 3 + 0 ] = _vA.x;
- modifiedAttributeArray[ a * 3 + 1 ] = _vA.y;
- modifiedAttributeArray[ a * 3 + 2 ] = _vA.z;
- modifiedAttributeArray[ b * 3 + 0 ] = _vB.x;
- modifiedAttributeArray[ b * 3 + 1 ] = _vB.y;
- modifiedAttributeArray[ b * 3 + 2 ] = _vB.z;
- modifiedAttributeArray[ c * 3 + 0 ] = _vC.x;
- modifiedAttributeArray[ c * 3 + 1 ] = _vC.y;
- modifiedAttributeArray[ c * 3 + 2 ] = _vC.z;
- }
- var geometry = object.geometry;
- var material = object.material;
- var a, b, c;
- var index = geometry.index;
- var positionAttribute = geometry.attributes.position;
- var morphPosition = geometry.morphAttributes.position;
- var morphTargetsRelative = geometry.morphTargetsRelative;
- var normalAttribute = geometry.attributes.normal;
- var morphNormal = geometry.morphAttributes.position;
- var groups = geometry.groups;
- var drawRange = geometry.drawRange;
- var i, j, il, jl;
- var group, groupMaterial;
- var start, end;
- var modifiedPosition = new Float32Array( positionAttribute.count * positionAttribute.itemSize );
- var modifiedNormal = new Float32Array( normalAttribute.count * normalAttribute.itemSize );
- if ( index !== null ) {
- // indexed buffer geometry
- if ( Array.isArray( material ) ) {
- for ( i = 0, il = groups.length; i < il; i ++ ) {
- group = groups[ i ];
- groupMaterial = material[ group.materialIndex ];
- start = Math.max( group.start, drawRange.start );
- end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
- for ( j = start, jl = end; j < jl; j += 3 ) {
- a = index.getX( j );
- b = index.getX( j + 1 );
- c = index.getX( j + 2 );
- _calculateMorphedAttributeData(
- object,
- groupMaterial,
- positionAttribute,
- morphPosition,
- morphTargetsRelative,
- a, b, c,
- modifiedPosition
- );
- _calculateMorphedAttributeData(
- object,
- groupMaterial,
- normalAttribute,
- morphNormal,
- morphTargetsRelative,
- a, b, c,
- modifiedNormal
- );
- }
- }
- } else {
- start = Math.max( 0, drawRange.start );
- end = Math.min( index.count, ( drawRange.start + drawRange.count ) );
- for ( i = start, il = end; i < il; i += 3 ) {
- a = index.getX( i );
- b = index.getX( i + 1 );
- c = index.getX( i + 2 );
- _calculateMorphedAttributeData(
- object,
- material,
- positionAttribute,
- morphPosition,
- morphTargetsRelative,
- a, b, c,
- modifiedPosition
- );
- _calculateMorphedAttributeData(
- object,
- material,
- normalAttribute,
- morphNormal,
- morphTargetsRelative,
- a, b, c,
- modifiedNormal
- );
- }
- }
- } else if ( positionAttribute !== undefined ) {
- // non-indexed buffer geometry
- if ( Array.isArray( material ) ) {
- for ( i = 0, il = groups.length; i < il; i ++ ) {
- group = groups[ i ];
- groupMaterial = material[ group.materialIndex ];
- start = Math.max( group.start, drawRange.start );
- end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
- for ( j = start, jl = end; j < jl; j += 3 ) {
- a = j;
- b = j + 1;
- c = j + 2;
- _calculateMorphedAttributeData(
- object,
- groupMaterial,
- positionAttribute,
- morphPosition,
- morphTargetsRelative,
- a, b, c,
- modifiedPosition
- );
- _calculateMorphedAttributeData(
- object,
- groupMaterial,
- normalAttribute,
- morphNormal,
- morphTargetsRelative,
- a, b, c,
- modifiedNormal
- );
- }
- }
- } else {
- start = Math.max( 0, drawRange.start );
- end = Math.min( positionAttribute.count, ( drawRange.start + drawRange.count ) );
- for ( i = start, il = end; i < il; i += 3 ) {
- a = i;
- b = i + 1;
- c = i + 2;
- _calculateMorphedAttributeData(
- object,
- material,
- positionAttribute,
- morphPosition,
- morphTargetsRelative,
- a, b, c,
- modifiedPosition
- );
- _calculateMorphedAttributeData(
- object,
- material,
- normalAttribute,
- morphNormal,
- morphTargetsRelative,
- a, b, c,
- modifiedNormal
- );
- }
- }
- }
- var morphedPositionAttribute = new THREE.Float32BufferAttribute( modifiedPosition, 3 );
- var morphedNormalAttribute = new THREE.Float32BufferAttribute( modifiedNormal, 3 );
- return {
- positionAttribute: positionAttribute,
- normalAttribute: normalAttribute,
- morphedPositionAttribute: morphedPositionAttribute,
- morphedNormalAttribute: morphedNormalAttribute
- };
- }
- };
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