Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Elias Hasle f26cc97b00 Update WebGLPrograms.js 6 yıl önce
.github 116c18d687 r106 6 yıl önce
build e622cc7890 r107 6 yıl önce
docs 876c65408a Update FogExp2.html 6 yıl önce
editor e622cc7890 r107 6 yıl önce
examples 31723750f8 Updated JSM files. 6 yıl önce
files 04ccaf5829 Docs/Examples: Fixed links on mobile. 6 yıl önce
src f26cc97b00 Update WebGLPrograms.js 6 yıl önce
test ef64070122 OrbitControls: revert 6 yıl önce
utils 4e9b6b21e8 Merge pull request #16993 from looeee/fbxloader_tga 6 yıl önce
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 yıl önce
.gitattributes 5446f535d1 git should handle the line endings 7 yıl önce
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 yıl önce
.npmignore ccd86cc603 Include declaration files in npm package 6 yıl önce
.travis.yml 294d4b291a Tests against latest node 7 yıl önce
LICENSE 3b38509773 Update LICENSE 6 yıl önce
README.md a53ee62602 use shared-invite url for slack 6 yıl önce
icon.png c69db34ef8 Added icon.png 6 yıl önce
package-lock.json d75e75c8df Bumped lodash 6 yıl önce
package.json e622cc7890 r107 6 yıl önce
rollup-examples.config.js 3bac627f55 Clean up. 6 yıl önce
rollup.config.js aba45cb9c1 Change format from es to esm 6 yıl önce

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases