Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Lewy Blue f2a7f149e4 remove use of Uint8Array.indexOf 7 år sedan
.github ae38f6057a Added link to the forum to CONTRIBUTING.md 7 år sedan
build 08c939f851 Updated builds. 7 år sedan
docs 6b0a67c06e Clean up. 7 år sedan
editor 0fc44ae768 WebVR/WebXR: Update origin trial tokens 7 år sedan
examples f2a7f149e4 remove use of Uint8Array.indexOf 7 år sedan
src 33ff26085e Add .isWebGL2 to WebGLCapabilities 7 år sedan
test db4240306b Merge pull request #14435 from Mugen87/dev1 7 år sedan
utils 4561fa6458 Build: Added OffscreenCanvas to externs.js 7 år sedan
.gitattributes 5446f535d1 git should handle the line endings 7 år sedan
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 år sedan
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 år sedan
.travis.yml 3f191c3999 Travis CI 7 år sedan
LICENSE 5498e9ec31 Update LICENSE 7 år sedan
README.md e1f9e8541a README: Added Travis badge 7 år sedan
package-lock.json 68ceebdb31 Fixed vulnerabilities in package-lock.json 7 år sedan
package.json 0949e59f3a r94 7 år sedan
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 år sedan

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases