Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

linbingquan f310bfcc1d Editor: Empty judgement 6 лет назад
.github 327c9dde64 r102 6 лет назад
build fd464360d3 Updated builds. 6 лет назад
docs 0d412c3e59 Merge pull request #14471 from MozillaReality/GLTFExporter/gltfExtensions 6 лет назад
editor f310bfcc1d Editor: Empty judgement 6 лет назад
examples 82974f2ac5 Examples: Removed unneeded optimisations. See #15862. 6 лет назад
src a185fa19ed Merge pull request #15958 from jeffreylanters/patch-1 6 лет назад
test 61a49191a8 Update BufferGeometry tets 6 лет назад
utils c6c08f859d JSM: Modularize clean up. 6 лет назад
.editorconfig 3286c15d6a Keep that top comment, like other big libs do 6 лет назад
.gitattributes 5446f535d1 git should handle the line endings 7 лет назад
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 лет назад
.npmignore ccd86cc603 Include declaration files in npm package 6 лет назад
.travis.yml 294d4b291a Tests against latest node 7 лет назад
LICENSE 3b38509773 Update LICENSE 6 лет назад
README.md b36f4af69d Clarify availability of renderers 6 лет назад
package-lock.json 66863f3262 Editor: Removed Electron 6 лет назад
package.json 66863f3262 Editor: Removed Electron 6 лет назад
rollup-examples.config.js 3bac627f55 Clean up. 6 лет назад
rollup.config.js 2752ab4cb7 Add DataTexture2DArray 6 лет назад

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases