Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 f3aacc3404 SVGRenderer: Add getSize(). 5 lat temu
.github 440dd96324 r118 5 lat temu
build 5d82cdd9fa Updated builds. 5 lat temu
docs f3aacc3404 SVGRenderer: Add getSize(). 5 lat temu
editor 3e360a3ce9 Editor: add TGALoader support 5 lat temu
examples f3aacc3404 SVGRenderer: Add getSize(). 5 lat temu
files 06bbffed48 Docs: Clean up. 5 lat temu
src a56e9baae2 Retain filter settings 5 lat temu
test deddef7d2e Merge pull request #19346 from gkjohnson/webglrenderlists-tests 5 lat temu
utils e325e55500 Rollup: Clean up glsl() regex. 5 lat temu
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 lat temu
.gitattributes 5446f535d1 git should handle the line endings 7 lat temu
.gitignore 08bac6a468 cleanup 5 lat temu
CODE_OF_CONDUCT.md 8a544e4895 Create CODE_OF_CONDUCT.md 5 lat temu
LICENSE e122db35fe Update LICENSE 5 lat temu
README.md 494729ad84 README: Improved cloning copy. 5 lat temu
icon.png c69db34ef8 Added icon.png 6 lat temu
package-lock.json c898d685b3 Updated package-lock.json 5 lat temu
package.json ac4c079d28 Updated: Upgrade dependencies. 5 lat temu

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases