Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob f3d82d4bfd Simplified WebGLRenderer’s setViewport and setScissor. 11 rokov pred
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docs ef2ed34bb0 Merge branch 'patch-9' of https://github.com/gero3/three.js into dev 11 rokov pred
editor 8b01ca5b03 Editor: Simplified Helpers code. 11 rokov pred
examples ee90935953 no need for application to worry about devicePixelRatio any more 11 rokov pred
src f3d82d4bfd Simplified WebGLRenderer’s setViewport and setScissor. 11 rokov pred
test 03befc2648 Modifying color tests to use RGB between 0 and 1, not 0 and 255 11 rokov pred
utils d1d8606e46 Merge branch '3dsmax_exporter' of https://github.com/DoodleIncident/three.js into dev 11 rokov pred
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 rokov pred
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 rokov pred
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README.md 46753d2e50 README: Updated jsfiddle (using latest library version). 11 rokov pred
bower.json 4862f5f111 r65 11 rokov pred

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases