Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob f3db836bff Merge pull request #14920 from amilajack/dev пре 7 година
.github ce501ae22b r96 пре 7 година
build a209893b3e Updated builds. пре 7 година
docs 39db383be5 Merge pull request #14918 from gogoend/dev пре 7 година
editor 30d0ac123f Editor: Removed usage of let. Fixes Safari/iOS9 support. пре 7 година
examples 54071fa06c Merge pull request #14870 from aardgoose/layers-example пре 7 година
src 1a1772c0e8 Fix wrong place of isQuaternion property пре 7 година
test 21c617c96f fix bug add white space пре 7 година
utils f9c5ee5999 Utils: externs clean up. пре 7 година
.gitattributes 5446f535d1 git should handle the line endings пре 7 година
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore пре 7 година
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 пре 7 година
.travis.yml 294d4b291a Tests against latest node пре 7 година
LICENSE 5498e9ec31 Update LICENSE пре 7 година
README.md 3793deda57 README: Minor changes. пре 7 година
package-lock.json 7ffd4d95c0 Dev: Remove Uglify пре 7 година
package.json 7dcba1d35a fix merge conflict пре 7 година
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 пре 7 година

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides Canvas 2D, SVG, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases