Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Bart McLeod f3dd45f67d Fixed overwriting the scene instead of adding to it in VRML loader example. This preserves the lighting and the controls, so that the Box can be spinned and is lit. před 12 roky
build 9692b1a649 r61 před 12 roky
docs 9692b1a649 r61 před 12 roky
editor 976dd7ed82 Editor: Outliner improvements. před 12 roky
examples f3dd45f67d Fixed overwriting the scene instead of adding to it in VRML loader example. This preserves the lighting and the controls, so that the Box can be spinned and is lit. před 12 roky
src 9692b1a649 r61 před 12 roky
test 5292d19570 Added tests před 12 roky
utils 3f3cfa27de Removed THREE.Ribbon. See #3860. před 12 roky
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. před 13 roky
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. před 13 roky
LICENSE eb44ccfc7b Updating copyright year před 13 roky
README.md ad419d40bd r59 před 12 roky

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases