Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Daniel Phillips f40f3db04e Fixing the documentation for Matrix4.makeOrthographic. Top comes before bottom in the three.js API. před 10 roky
build 83f216c8d5 Updated builds. před 10 roky
docs f40f3db04e Fixing the documentation for Matrix4.makeOrthographic. Top comes before bottom in the three.js API. před 10 roky
editor c95ac998ad Editor: More animation code commented out. před 10 roky
examples 1b9e3a9a69 ColladaLoader2: More robust parseFloats/parseInts. Loads models from #7256. před 10 roky
src 01560d2d17 CubeCamera: Updated for refactored RenderTarget. před 10 roky
test 194cbacaf7 add unit tests for event dispatcher před 10 roky
utils cf70776b04 Merge pull request #7259 from repsac/anim_fix před 10 roky
.gitignore 6536ce7052 gitignore node_modules před 11 roky
.npmignore 99d4757bd4 Add NPM support před 10 roky
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. před 11 roky
LICENSE c12770459e change *copy; to © před 10 roky
README.md b113db75e1 <canvas> -> `WebGL` před 10 roky
bower.json 94b0ae1f47 Remove moot `version` property from bower.json dev branch před 10 roky
package.json 0a5be9fb73 Updated package.son. před 10 roky

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases