Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Michael Herzog f420e67aa7 Merge pull request #16698 from yomboprime/jsm_convexbreaker hace 6 años
.github 0ee09c94b0 r105 hace 6 años
build 3390f52c32 Updated builds. hace 6 años
docs d194e1c1cd JSM: Added module and TS file for AWDLoader. hace 6 años
editor 0bcd79dcff Editor: Updated sw.js hace 6 años
examples e2fdca0750 Fix ConvexObjectBreaker module hace 6 años
files b0b40597e6 Switched font from SF Pro to Inter hace 6 años
src 0f54b9269c Merge pull request #16687 from zeux/skinprec hace 6 años
test a68345898a Triangle: include isFrontFacing hace 6 años
utils 79349fae7c Resolve conflict hace 6 años
.editorconfig f1ba3a32ed Remove indent size from .editorconfig hace 6 años
.gitattributes 5446f535d1 git should handle the line endings hace 7 años
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore hace 7 años
.npmignore ccd86cc603 Include declaration files in npm package hace 6 años
.travis.yml 294d4b291a Tests against latest node hace 6 años
LICENSE 3b38509773 Update LICENSE hace 6 años
README.md 09f0fb45a5 Fix typo hace 6 años
package-lock.json 18dc6ccfc5 Updated package-lock.json hace 6 años
package.json abe8031a3e npm update to fix d.ts issues hace 6 años
rollup-examples.config.js 3bac627f55 Clean up. hace 6 años
rollup.config.js 2752ab4cb7 Add DataTexture2DArray hace 6 años

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases