Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Takahiro f43224c749 Audio: Copy filters array in setFilters 5 jaren geleden
.github c9a83cdb1c Package.json: Added "lint-fix" script (#20033) 5 jaren geleden
build 02455cf513 Updated builds. 5 jaren geleden
docs 7a879a0564 Merge pull request #20098 from hassanMuhamad/dev 5 jaren geleden
editor 64f316202d Editor: Removed Minify Shaders option. 5 jaren geleden
examples 0ff40ec576 Merge pull request #20049 from Mugen87/dev51 5 jaren geleden
files 688117aa7f Examples: Improvements to minimal list mode. 5 jaren geleden
src f43224c749 Audio: Copy filters array in setFilters 5 jaren geleden
test 3a56aedf68 Scene: Remove dispose(). 5 jaren geleden
utils ba2f9e4936 Merge pull request #19982 from ianpurvis/fix-buble-cleanup 5 jaren geleden
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 jaren geleden
.gitattributes 5446f535d1 git should handle the line endings 7 jaren geleden
.gitignore 08bac6a468 cleanup 5 jaren geleden
LICENSE e122db35fe Update LICENSE 5 jaren geleden
README.md 494729ad84 README: Improved cloning copy. 5 jaren geleden
icon.png c69db34ef8 Added icon.png 6 jaren geleden
package-lock.json 76514b4661 Updated: package.json 5 jaren geleden
package.json 76514b4661 Updated: package.json 5 jaren geleden

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases