Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob f455e853c3 Merge pull request #13986 from Mugen87/dev7 7 gadi atpakaļ
.github ba4489ded6 r92 7 gadi atpakaļ
build c3de325d41 Updated builds. 7 gadi atpakaļ
docs dc2eda69a8 Update docs/list.js 7 gadi atpakaļ
editor 67f9ae2736 SVGLoader: Basic fill color support. 7 gadi atpakaļ
examples 1d97a7fd04 MarchingsCubes: Clean up 7 gadi atpakaļ
src 8f2c2fa0b1 Added basic WebXR support. 7 gadi atpakaļ
test 050f80f94f ExtrudeGeometry: Clean up unit test 7 gadi atpakaļ
utils 14dce44a1d Update README.md 7 gadi atpakaļ
.gitattributes 5446f535d1 git should handle the line endings 7 gadi atpakaļ
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 gadi atpakaļ
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 gadi atpakaļ
.travis.yml 3f191c3999 Travis CI 7 gadi atpakaļ
LICENSE 5498e9ec31 Update LICENSE 7 gadi atpakaļ
README.md e1f9e8541a README: Added Travis badge 7 gadi atpakaļ
bower.json d271add4e8 Added bower.json back. See #10431 8 gadi atpakaļ
package.json ba4489ded6 r92 7 gadi atpakaļ
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 gadi atpakaļ

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases