Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob f455e853c3 Merge pull request #13986 from Mugen87/dev7 7 rokov pred
.github ba4489ded6 r92 7 rokov pred
build c3de325d41 Updated builds. 7 rokov pred
docs dc2eda69a8 Update docs/list.js 7 rokov pred
editor 67f9ae2736 SVGLoader: Basic fill color support. 7 rokov pred
examples 1d97a7fd04 MarchingsCubes: Clean up 7 rokov pred
src 8f2c2fa0b1 Added basic WebXR support. 7 rokov pred
test 050f80f94f ExtrudeGeometry: Clean up unit test 7 rokov pred
utils 14dce44a1d Update README.md 7 rokov pred
.gitattributes 5446f535d1 git should handle the line endings 7 rokov pred
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 rokov pred
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 rokov pred
.travis.yml 3f191c3999 Travis CI 7 rokov pred
LICENSE 5498e9ec31 Update LICENSE 7 rokov pred
README.md e1f9e8541a README: Added Travis badge 7 rokov pred
bower.json d271add4e8 Added bower.json back. See #10431 8 rokov pred
package.json ba4489ded6 r92 7 rokov pred
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 rokov pred

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases