Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mugen87 f559e173dd Examples: Improve webgl_geometry_normals.html 7 jaren geleden
.github 28894ccbc0 r91 7 jaren geleden
build 5dd59385f7 Updated builds. 7 jaren geleden
docs a3f002285b Merge branch 'dev' into dev-css-orthographic 7 jaren geleden
editor 67f9ae2736 SVGLoader: Basic fill color support. 7 jaren geleden
examples f559e173dd Examples: Improve webgl_geometry_normals.html 7 jaren geleden
src 9d076883f5 Merge pull request #13814 from WestLangley/dev-shader_name 7 jaren geleden
test 4f0855cba9 Tests: Changed "npm start" to "npm run dev-test" 7 jaren geleden
utils cec942e2f0 Merge pull request #13119 from pjoe/blender-bake-keyframe-anims 7 jaren geleden
.gitattributes 5446f535d1 git should handle the line endings 7 jaren geleden
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 jaren geleden
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 jaren geleden
.travis.yml 3f191c3999 Travis CI 7 jaren geleden
LICENSE 5498e9ec31 Update LICENSE 7 jaren geleden
README.md e1f9e8541a README: Added Travis badge 7 jaren geleden
bower.json d271add4e8 Added bower.json back. See #10431 8 jaren geleden
package.json 3f191c3999 Travis CI 7 jaren geleden
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 jaren geleden

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies Build Status

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases