Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Adam f56fef8d97 Focus will frame target in view. Object will only translate to focus on target, will not rotate. Fixed a bug where empty's couldn't be focused on. преди 7 години
.github 49993c2dc9 Added codepen templates and updated jsfiddles преди 7 години
build e5ebbfa3c3 Updated builds. преди 7 години
docs b3a7ea1736 Merge pull request #13154 from Mugen87/dev1 преди 7 години
editor be6787339a Editor: Moved grid to settings. преди 7 години
examples f56fef8d97 Focus will frame target in view. Object will only translate to focus on target, will not rotate. Fixed a bug where empty's couldn't be focused on. преди 7 години
src 1bfa52763c Three.Legacy: Removed unnecessary semicolon преди 7 години
test 789efa65ba Merge pull request #13079 from matthias-w/feature/box-intersects-triangle преди 7 години
utils e8ff93f8b0 Utils: Remove Maya exporter преди 7 години
.gitattributes 5446f535d1 git should handle the line endings преди 7 години
.gitignore 139be23873 visual studio folder can safely be ignored преди 7 години
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build преди 9 години
LICENSE 5498e9ec31 Update LICENSE преди 7 години
README.md 582cc2c7e8 Improved README example преди 8 години
bower.json d271add4e8 Added bower.json back. See #10431 преди 8 години
package.json 22746085e2 Fixed vulnerable dependency. преди 7 години
rollup.config.js 91812f55cd Updated Rollup to ^0.51.0 преди 7 години

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases