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- /*
- * @author gyuque / https://github.com/gyuque
- *
- * Cylinder Mapping for ExtrudeGeometry
- *
- */
- THREE.UVsUtils = {
- };
- THREE.UVsUtils.CylinderUVGenerator = function() {
- this.uRepeat = 1;
- this.targetGeometry = null;
- this.lengthCache = null;
- };
- THREE.UVsUtils.CylinderUVGenerator.prototype = {
- generateTopUV: THREE.ExtrudeGeometry.WorldUVGenerator.generateTopUV,
- generateBottomUV: THREE.ExtrudeGeometry.WorldUVGenerator.generateBottomUV,
-
- generateSideWallUV: function( geometry, extrudedShape, wallContour, extrudeOptions,
- indexA, indexB, indexC, indexD, stepIndex, stepsLength,
- contourIndex1, contourIndex2 ) {
- // first call
- if (this.targetGeometry !== geometry) {
- this.prepare(geometry, wallContour);
- }
- // generate uv
- var u_list = this.lengthCache;
- var v1 = stepIndex / stepsLength;
- var v2 = ( stepIndex + 1 ) / stepsLength;
-
- var u1 = u_list[contourIndex1];
- var u2 = u_list[contourIndex2];
- if (u1 < u2) {u1 += 1.0;}
-
- u1 *= this.uRepeat;
- u2 *= this.uRepeat;
- return [
- new THREE.Vector2( u1, v1 ),
- new THREE.Vector2( u2, v1 ),
- new THREE.Vector2( u2, v2 ),
- new THREE.Vector2( u1, v2 )
- ];
- },
-
- prepare: function(geometry, wallContour) {
- var p1, p2;
- var u_list = [];
- var lengthSum = 0;
- var len = wallContour.length;
- for (var i = 0;i < len;i++) {
- p1 = wallContour[ i ];
- p2 = wallContour[ (i+1) % len ];
- var dx = p1.x - p2.x;
- var dy = p1.y - p2.y;
- var segmentLength = Math.sqrt(dx*dx + dy*dy);
-
- u_list.push(lengthSum);
- lengthSum += segmentLength;
- }
-
- this.normalizeArray(u_list, lengthSum);
- this.targetGeometry = geometry;
- this.lengthCache = u_list;
- },
-
- normalizeArray: function(ls, v) {
- var len = ls.length;
- for (var i = 0;i < len;i++) {
- ls[i] /= v;
- }
-
- return ls;
- }
- };
- /*
- * @author zz85 / https://github.com/zz85
- *
- * tool for "unwrapping" and debugging three.js
- * geometries UV mapping
- *
- * Sample usage:
- * document.body.appendChild(
- * THREE.UVsDebug(
- * new THREE.SphereGeometry(10,10,10,10));
- *
- */
-
- THREE.UVsDebug = function(geometry) {
-
- var verts = geometry.vertices,
- faces = geometry.faces,
- uvs = geometry.faceVertexUvs[0];
- console.log('debugging geometry', geometry);
-
-
- var canvas = document.createElement('canvas');
- var width = 1024;
- var height = 1024;
- canvas.width = width;
- canvas.height = height;
-
- var ctx = canvas.getContext('2d');
- ctx.lineWidth = 1;
- ctx.strokeStyle = 'rgba(0,0,0,0.8)';
- // paint background white
- ctx.fillStyle = 'rgba(255,255,255, 1.0)';
- ctx.fillRect(0, 0, width, height);
-
- var abc = 'abcd';
-
- var uv, u, ax, ay;
- var i, il, j, jl;
-
- var a = new THREE.Vector2();
- var b = new THREE.Vector2();
-
- for (i = 0, il = uvs.length; i < il; i++) {
- uv = uvs[i];
-
- // draw lines
- ctx.beginPath();
-
- a.set(0, 0);
- for (j = 0, jl = uv.length; j < jl; j++) {
- u = uv[j];
-
- a.x += u.x;
- a.y += u.y;
-
- if (j == 0) {
- ctx.moveTo(u.x * width, u.y * height);
- } else {
- ctx.lineTo(u.x * width, u.y * height);
- }
- }
-
- ctx.closePath();
- ctx.stroke();
-
- a.divideScalar(jl);
-
- // label the face number
- ctx.font = "12pt Arial bold";
- ctx.fillStyle = 'rgba(0,0,0,0.8)';
- ctx.fillText(i, a.x * width, a.y * height);
-
- ctx.font = "8pt Arial bold";
- ctx.fillStyle = 'rgba(30,30,0,0.8)';
-
-
- // label uv edge orders
- for (j = 0, jl = uv.length; j < jl; j++) {
- u = uv[j];
- b.set(u.x, u.y).subSelf(a).divideScalar(4);
-
- b.x = u.x - b.x;
- b.y = u.y - b.y;
- ctx.fillText(abc[j]
- + ':' + faces[i][abc[j]], b.x * width, b.y * height);
- }
-
- }
-
- return canvas;
- }
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