CSS3DRenderer.js 5.7 KB

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  1. /**
  2. * Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs
  3. * @author mrdoob / http://mrdoob.com/
  4. */
  5. THREE.CSS3DObject = function ( element ) {
  6. THREE.Object3D.call( this );
  7. this.element = element;
  8. this.element.style.position = "absolute";
  9. this.element.style.WebkitTransformStyle = 'preserve-3d';
  10. this.element.style.MozTransformStyle = 'preserve-3d';
  11. this.element.style.oTransformStyle = 'preserve-3d';
  12. this.element.style.transformStyle = 'preserve-3d';
  13. };
  14. THREE.CSS3DObject.prototype = Object.create( THREE.Object3D.prototype );
  15. THREE.CSS3DSprite = function ( element ) {
  16. THREE.CSS3DObject.call( this, element );
  17. };
  18. THREE.CSS3DSprite.prototype = Object.create( THREE.CSS3DObject.prototype );
  19. //
  20. THREE.CSS3DRenderer = function () {
  21. console.log( 'THREE.CSS3DRenderer', THREE.REVISION );
  22. var _width, _height;
  23. var _widthHalf, _heightHalf;
  24. var _projector = new THREE.Projector();
  25. var _tmpMatrix = new THREE.Matrix4();
  26. this.domElement = document.createElement( 'div' );
  27. this.domElement.style.overflow = 'hidden';
  28. this.domElement.style.WebkitTransformStyle = 'preserve-3d';
  29. this.domElement.style.WebkitPerspectiveOrigin = '50% 50%';
  30. this.domElement.style.MozTransformStyle = 'preserve-3d';
  31. this.domElement.style.MozPerspectiveOrigin = '50% 50%';
  32. this.domElement.style.oTransformStyle = 'preserve-3d';
  33. this.domElement.style.oPerspectiveOrigin = '50% 50%';
  34. this.domElement.style.transformStyle = 'preserve-3d';
  35. this.domElement.style.perspectiveOrigin = '50% 50%';
  36. // TODO: Shouldn't it be possible to remove cameraElement?
  37. this.cameraElement = document.createElement( 'div' );
  38. this.cameraElement.style.WebkitTransformStyle = 'preserve-3d';
  39. this.cameraElement.style.MozTransformStyle = 'preserve-3d';
  40. this.cameraElement.style.oTransformStyle = 'preserve-3d';
  41. this.cameraElement.style.transformStyle = 'preserve-3d';
  42. this.domElement.appendChild( this.cameraElement );
  43. this.setSize = function ( width, height ) {
  44. _width = width;
  45. _height = height;
  46. _widthHalf = _width / 2;
  47. _heightHalf = _height / 2;
  48. this.domElement.style.width = width + 'px';
  49. this.domElement.style.height = height + 'px';
  50. this.cameraElement.style.width = width + 'px';
  51. this.cameraElement.style.height = height + 'px';
  52. };
  53. var epsilon = function ( value ) {
  54. return Math.abs( value ) < 0.000001 ? 0 : value;
  55. };
  56. var getCameraCSSMatrix = function ( matrix ) {
  57. var elements = matrix.elements;
  58. return 'matrix3d(' +
  59. epsilon( elements[ 0 ] ) + ',' +
  60. epsilon( - elements[ 1 ] ) + ',' +
  61. epsilon( elements[ 2 ] ) + ',' +
  62. epsilon( elements[ 3 ] ) + ',' +
  63. epsilon( elements[ 4 ] ) + ',' +
  64. epsilon( - elements[ 5 ] ) + ',' +
  65. epsilon( elements[ 6 ] ) + ',' +
  66. epsilon( elements[ 7 ] ) + ',' +
  67. epsilon( elements[ 8 ] ) + ',' +
  68. epsilon( - elements[ 9 ] ) + ',' +
  69. epsilon( elements[ 10 ] ) + ',' +
  70. epsilon( elements[ 11 ] ) + ',' +
  71. epsilon( elements[ 12 ] ) + ',' +
  72. epsilon( - elements[ 13 ] ) + ',' +
  73. epsilon( elements[ 14 ] ) + ',' +
  74. epsilon( elements[ 15 ] ) +
  75. ')';
  76. }
  77. var getObjectCSSMatrix = function ( matrix ) {
  78. var elements = matrix.elements;
  79. return 'translate3d(-50%,-50%,0) matrix3d(' +
  80. epsilon( elements[ 0 ] ) + ',' +
  81. epsilon( elements[ 1 ] ) + ',' +
  82. epsilon( elements[ 2 ] ) + ',' +
  83. epsilon( elements[ 3 ] ) + ',' +
  84. epsilon( - elements[ 4 ] ) + ',' +
  85. epsilon( - elements[ 5 ] ) + ',' +
  86. epsilon( - elements[ 6 ] ) + ',' +
  87. epsilon( - elements[ 7 ] ) + ',' +
  88. epsilon( elements[ 8 ] ) + ',' +
  89. epsilon( elements[ 9 ] ) + ',' +
  90. epsilon( elements[ 10 ] ) + ',' +
  91. epsilon( elements[ 11 ] ) + ',' +
  92. epsilon( elements[ 12 ] ) + ',' +
  93. epsilon( elements[ 13 ] ) + ',' +
  94. epsilon( elements[ 14 ] ) + ',' +
  95. epsilon( elements[ 15 ] ) +
  96. ')';
  97. }
  98. this.render = function ( scene, camera ) {
  99. var fov = 0.5 / Math.tan( camera.fov * Math.PI / 360 ) * _height;
  100. this.domElement.style.WebkitPerspective = fov + "px";
  101. this.domElement.style.MozPerspective = fov + "px";
  102. this.domElement.style.oPerspective = fov + "px";
  103. this.domElement.style.perspective = fov + "px";
  104. var objects = _projector.projectScene( scene, camera, false ).objects;
  105. var style = "translate3d(0,0," + fov + "px)" + getCameraCSSMatrix( camera.matrixWorldInverse ) + " translate3d(" + _widthHalf + "px," + _heightHalf + "px, 0)";
  106. this.cameraElement.style.WebkitTransform = style;
  107. this.cameraElement.style.MozTransform = style;
  108. this.cameraElement.style.oTransform = style;
  109. this.cameraElement.style.transform = style;
  110. for ( var i = 0, il = objects.length; i < il; i ++ ) {
  111. var object = objects[ i ].object;
  112. if ( object instanceof THREE.CSS3DObject ) {
  113. var element = object.element;
  114. if ( object instanceof THREE.CSS3DSprite ) {
  115. // http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/
  116. _tmpMatrix.copy( camera.matrixWorldInverse );
  117. _tmpMatrix.transpose();
  118. _tmpMatrix.extractPosition( object.matrixWorld );
  119. _tmpMatrix.elements[ 3 ] = 0;
  120. _tmpMatrix.elements[ 7 ] = 0;
  121. _tmpMatrix.elements[ 11 ] = 0;
  122. _tmpMatrix.elements[ 15 ] = 1;
  123. style = getObjectCSSMatrix( _tmpMatrix );
  124. } else {
  125. style = getObjectCSSMatrix( object.matrixWorld );
  126. }
  127. /*
  128. element.style.WebkitBackfaceVisibility = 'hidden';
  129. element.style.MozBackfaceVisibility = 'hidden';
  130. element.style.oBackfaceVisibility = 'hidden';
  131. element.style.backfaceVisibility = 'hidden';
  132. */
  133. element.style.WebkitTransform = style;
  134. element.style.MozTransform = style;
  135. element.style.oTransform = style;
  136. element.style.transform = style;
  137. if ( element.parentNode !== this.cameraElement ) {
  138. this.cameraElement.appendChild( element );
  139. }
  140. }
  141. }
  142. };
  143. };