Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

jaxry f5c9a8abd3 WebGLShadowMap: fix spotlight shadow updating před 8 roky
.github c1109de4d9 Update ISSUE_TEMPLATE.md před 8 roky
build 3c1699eeee Updated builds. před 8 roky
docs c8b92befe3 Removed deprecated animation entities před 8 roky
editor c8b92befe3 Removed deprecated animation entities před 8 roky
examples ad7a2076d0 Merge pull request #11262 from takahirox/FixGLTF2Loader před 8 roky
src f5c9a8abd3 WebGLShadowMap: fix spotlight shadow updating před 8 roky
test f9f4827a59 fix comparison with -0 in Math.js před 8 roky
utils c8b92befe3 Removed deprecated animation entities před 8 roky
.gitignore ed44fb5012 Added .jshintrc file to .gitignore před 8 roky
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build před 9 roky
LICENSE 6c2e03fea6 Update LICENSE před 8 roky
README.md 09310167c2 Fixed Link to Migration Guide před 8 roky
bower.json d271add4e8 Added bower.json back. See #10431 před 8 roky
package.json a1fb0b5b3f Updated package.json před 8 roky
rollup.config.js 86424d9b31 Added regex comments to rollup.config před 8 roky

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases