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animation
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276e9da1ef
add THREE.Rotation and remove Object3D.useQuaternion (as we always use quaternion now.) Following recommendation discussed here: https://github.com/mrdoob/three.js/issues/3404#issuecomment-17262516
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13 years ago |
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cameras
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6e0d2115ca
adopting THREE.Math.degToRad/radToDeg for code readability.
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13 years ago |
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core
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4d4bdcb77e
Fix ellipses #3833
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12 years ago |
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curves
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47ee92fa9f
Code clean up.
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12 years ago |
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geometries
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2dffa6139f
Improved sphere UV map at poles
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12 years ago |
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helpers
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de369c1b92
Updated helper to properly track light.target
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12 years ago |
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objects
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88f56b3b3b
Clean up.
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13 years ago |
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renderers
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bee89eb50c
Sprite cleanup
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12 years ago |
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shaders
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b2ab717f22
Simplified SpritePlugin a bit more.
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12 years ago |
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FontUtils.js
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c71891f402
Fixed Triangulation false warning. Fixes #3564
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12 years ago |
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GeometryUtils.js
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40432e2ba5
Removed removeMaterials and setMaterialIndex from GeometryUtils. See #3713.
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12 years ago |
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ImageUtils.js
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c4e1c30342
ImageUtils.loadTexture doesn't create additional Images anymore. Fixes #3793.
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12 years ago |
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SceneUtils.js
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6a0b0eb1fd
Split SceneUtils.cloneObject into *.clone()
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13 years ago |