Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

ranbuch f70a3e4efb fix misspelled and typeof only once 6 yıl önce
.github 0ee09c94b0 r105 6 yıl önce
build 5f62dafd39 Updated builds. 6 yıl önce
docs abbb75c6e6 Merge pull request #16905 from Mugen87/dev34 6 yıl önce
editor 6509b0076a Editor: Fix ctor call of Command. 6 yıl önce
examples 6344fd570b Improved webvr_sculpt example. 6 yıl önce
files cb12e13a6b Docs/Examples: scrollbar clean up. 6 yıl önce
src f70a3e4efb fix misspelled and typeof only once 6 yıl önce
test 2bef01fc9c fix eslint issues 6 yıl önce
utils ee2149ff65 JSM: Update name of external libs. 6 yıl önce
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 yıl önce
.gitattributes 5446f535d1 git should handle the line endings 7 yıl önce
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 yıl önce
.npmignore ccd86cc603 Include declaration files in npm package 6 yıl önce
.travis.yml 294d4b291a Tests against latest node 6 yıl önce
LICENSE 3b38509773 Update LICENSE 6 yıl önce
README.md 09f0fb45a5 Fix typo 6 yıl önce
package-lock.json 03b6569076 add FailOnlyReporter 6 yıl önce
package.json 03b6569076 add FailOnlyReporter 6 yıl önce
rollup-examples.config.js 3bac627f55 Clean up. 6 yıl önce
rollup.config.js ab130804c7 Added missing constant to build config. 6 yıl önce

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases