Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob f70abb690b Merge pull request #5610 from willy-vvu/multiple-morph-animation-fix преди 10 години
build d955b15a32 Updated builds. преди 10 години
docs d23db2676b Merge pull request #5485 from vincent/doc.loaders преди 11 години
editor a090e551cd Merge pull request #5603 from elisee/fix-5570 преди 10 години
examples 28b2097e26 Merge pull request #5624 from foo123/rgbeloader2 преди 10 години
src f70abb690b Merge pull request #5610 from willy-vvu/multiple-morph-animation-fix преди 10 години
test 99b7e5311a Fix coding style преди 11 години
utils 5cee8deca6 (three.js issue: #5552) add BinaryTextireLoader.js, RGBELoader.js (plus example), TGALoader.js extends BinaryTextureLoader.js преди 10 години
.gitignore 6536ce7052 gitignore node_modules преди 11 години
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. преди 11 години
LICENSE 4857e75774 Update LICENSE преди 11 години
README.md bb3c743e67 Changed README example to use WebGLRenderer. преди 11 години
bower.json 2d59713328 r69 преди 11 години

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases