GLTFLoader.js 91 KB

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  1. import {
  2. AnimationClip,
  3. Bone,
  4. Box3,
  5. BufferAttribute,
  6. BufferGeometry,
  7. CanvasTexture,
  8. ClampToEdgeWrapping,
  9. Color,
  10. DirectionalLight,
  11. DoubleSide,
  12. FileLoader,
  13. FrontSide,
  14. Group,
  15. ImageBitmapLoader,
  16. InterleavedBuffer,
  17. InterleavedBufferAttribute,
  18. Interpolant,
  19. InterpolateDiscrete,
  20. InterpolateLinear,
  21. Line,
  22. LineBasicMaterial,
  23. LineLoop,
  24. LineSegments,
  25. LinearFilter,
  26. LinearMipmapLinearFilter,
  27. LinearMipmapNearestFilter,
  28. Loader,
  29. LoaderUtils,
  30. Material,
  31. MathUtils,
  32. Matrix4,
  33. Mesh,
  34. MeshBasicMaterial,
  35. MeshPhysicalMaterial,
  36. MeshStandardMaterial,
  37. MirroredRepeatWrapping,
  38. NearestFilter,
  39. NearestMipmapLinearFilter,
  40. NearestMipmapNearestFilter,
  41. NumberKeyframeTrack,
  42. Object3D,
  43. OrthographicCamera,
  44. PerspectiveCamera,
  45. PointLight,
  46. Points,
  47. PointsMaterial,
  48. PropertyBinding,
  49. QuaternionKeyframeTrack,
  50. RGBFormat,
  51. RepeatWrapping,
  52. Skeleton,
  53. SkinnedMesh,
  54. Sphere,
  55. SpotLight,
  56. TangentSpaceNormalMap,
  57. TextureLoader,
  58. TriangleFanDrawMode,
  59. TriangleStripDrawMode,
  60. Vector2,
  61. Vector3,
  62. VectorKeyframeTrack,
  63. sRGBEncoding
  64. } from "../../../build/three.module.js";
  65. var GLTFLoader = ( function () {
  66. function GLTFLoader( manager ) {
  67. Loader.call( this, manager );
  68. this.dracoLoader = null;
  69. this.ddsLoader = null;
  70. this.ktx2Loader = null;
  71. this.pluginCallbacks = [];
  72. this.register( function ( parser ) {
  73. return new GLTFMaterialsClearcoatExtension( parser );
  74. } );
  75. this.register( function ( parser ) {
  76. return new GLTFTextureBasisUExtension( parser );
  77. } );
  78. this.register( function ( parser ) {
  79. return new GLTFMaterialsTransmissionExtension( parser );
  80. } );
  81. this.register( function ( parser ) {
  82. return new GLTFLightsExtension( parser );
  83. } );
  84. }
  85. GLTFLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  86. constructor: GLTFLoader,
  87. load: function ( url, onLoad, onProgress, onError ) {
  88. var scope = this;
  89. var resourcePath;
  90. if ( this.resourcePath !== '' ) {
  91. resourcePath = this.resourcePath;
  92. } else if ( this.path !== '' ) {
  93. resourcePath = this.path;
  94. } else {
  95. resourcePath = LoaderUtils.extractUrlBase( url );
  96. }
  97. // Tells the LoadingManager to track an extra item, which resolves after
  98. // the model is fully loaded. This means the count of items loaded will
  99. // be incorrect, but ensures manager.onLoad() does not fire early.
  100. this.manager.itemStart( url );
  101. var _onError = function ( e ) {
  102. if ( onError ) {
  103. onError( e );
  104. } else {
  105. console.error( e );
  106. }
  107. scope.manager.itemError( url );
  108. scope.manager.itemEnd( url );
  109. };
  110. var loader = new FileLoader( this.manager );
  111. loader.setPath( this.path );
  112. loader.setResponseType( 'arraybuffer' );
  113. loader.setRequestHeader( this.requestHeader );
  114. loader.setWithCredentials( this.withCredentials );
  115. loader.load( url, function ( data ) {
  116. try {
  117. scope.parse( data, resourcePath, function ( gltf ) {
  118. onLoad( gltf );
  119. scope.manager.itemEnd( url );
  120. }, _onError );
  121. } catch ( e ) {
  122. _onError( e );
  123. }
  124. }, onProgress, _onError );
  125. },
  126. setDRACOLoader: function ( dracoLoader ) {
  127. this.dracoLoader = dracoLoader;
  128. return this;
  129. },
  130. setDDSLoader: function ( ddsLoader ) {
  131. this.ddsLoader = ddsLoader;
  132. return this;
  133. },
  134. setKTX2Loader: function ( ktx2Loader ) {
  135. this.ktx2Loader = ktx2Loader;
  136. return this;
  137. },
  138. register: function ( callback ) {
  139. if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {
  140. this.pluginCallbacks.push( callback );
  141. }
  142. return this;
  143. },
  144. unregister: function ( callback ) {
  145. if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {
  146. this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );
  147. }
  148. return this;
  149. },
  150. parse: function ( data, path, onLoad, onError ) {
  151. var content;
  152. var extensions = {};
  153. var plugins = {};
  154. if ( typeof data === 'string' ) {
  155. content = data;
  156. } else {
  157. var magic = LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );
  158. if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
  159. try {
  160. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  161. } catch ( error ) {
  162. if ( onError ) onError( error );
  163. return;
  164. }
  165. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  166. } else {
  167. content = LoaderUtils.decodeText( new Uint8Array( data ) );
  168. }
  169. }
  170. var json = JSON.parse( content );
  171. if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
  172. if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );
  173. return;
  174. }
  175. var parser = new GLTFParser( json, {
  176. path: path || this.resourcePath || '',
  177. crossOrigin: this.crossOrigin,
  178. manager: this.manager,
  179. ktx2Loader: this.ktx2Loader
  180. } );
  181. parser.fileLoader.setRequestHeader( this.requestHeader );
  182. for ( var i = 0; i < this.pluginCallbacks.length; i ++ ) {
  183. var plugin = this.pluginCallbacks[ i ]( parser );
  184. plugins[ plugin.name ] = plugin;
  185. // Workaround to avoid determining as unknown extension
  186. // in addUnknownExtensionsToUserData().
  187. // Remove this workaround if we move all the existing
  188. // extension handlers to plugin system
  189. extensions[ plugin.name ] = true;
  190. }
  191. if ( json.extensionsUsed ) {
  192. for ( var i = 0; i < json.extensionsUsed.length; ++ i ) {
  193. var extensionName = json.extensionsUsed[ i ];
  194. var extensionsRequired = json.extensionsRequired || [];
  195. switch ( extensionName ) {
  196. case EXTENSIONS.KHR_MATERIALS_UNLIT:
  197. extensions[ extensionName ] = new GLTFMaterialsUnlitExtension();
  198. break;
  199. case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:
  200. extensions[ extensionName ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
  201. break;
  202. case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:
  203. extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );
  204. break;
  205. case EXTENSIONS.MSFT_TEXTURE_DDS:
  206. extensions[ extensionName ] = new GLTFTextureDDSExtension( this.ddsLoader );
  207. break;
  208. case EXTENSIONS.KHR_TEXTURE_TRANSFORM:
  209. extensions[ extensionName ] = new GLTFTextureTransformExtension();
  210. break;
  211. case EXTENSIONS.KHR_MESH_QUANTIZATION:
  212. extensions[ extensionName ] = new GLTFMeshQuantizationExtension();
  213. break;
  214. default:
  215. if ( extensionsRequired.indexOf( extensionName ) >= 0 && plugins[ extensionName ] === undefined ) {
  216. console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' );
  217. }
  218. }
  219. }
  220. }
  221. parser.setExtensions( extensions );
  222. parser.setPlugins( plugins );
  223. parser.parse( onLoad, onError );
  224. }
  225. } );
  226. /* GLTFREGISTRY */
  227. function GLTFRegistry() {
  228. var objects = {};
  229. return {
  230. get: function ( key ) {
  231. return objects[ key ];
  232. },
  233. add: function ( key, object ) {
  234. objects[ key ] = object;
  235. },
  236. remove: function ( key ) {
  237. delete objects[ key ];
  238. },
  239. removeAll: function () {
  240. objects = {};
  241. }
  242. };
  243. }
  244. /*********************************/
  245. /********** EXTENSIONS ***********/
  246. /*********************************/
  247. var EXTENSIONS = {
  248. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  249. KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
  250. KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual',
  251. KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat',
  252. KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
  253. KHR_MATERIALS_TRANSMISSION: 'KHR_materials_transmission',
  254. KHR_MATERIALS_UNLIT: 'KHR_materials_unlit',
  255. KHR_TEXTURE_BASISU: 'KHR_texture_basisu',
  256. KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform',
  257. KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization',
  258. MSFT_TEXTURE_DDS: 'MSFT_texture_dds'
  259. };
  260. /**
  261. * DDS Texture Extension
  262. *
  263. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_texture_dds
  264. *
  265. */
  266. function GLTFTextureDDSExtension( ddsLoader ) {
  267. if ( ! ddsLoader ) {
  268. throw new Error( 'THREE.GLTFLoader: Attempting to load .dds texture without importing DDSLoader' );
  269. }
  270. this.name = EXTENSIONS.MSFT_TEXTURE_DDS;
  271. this.ddsLoader = ddsLoader;
  272. }
  273. /**
  274. * Punctual Lights Extension
  275. *
  276. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
  277. */
  278. function GLTFLightsExtension( parser ) {
  279. this.parser = parser;
  280. this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL;
  281. // Object3D instance caches
  282. this.cache = { refs: {}, uses: {} };
  283. }
  284. GLTFLightsExtension.prototype._markDefs = function () {
  285. var parser = this.parser;
  286. var nodeDefs = this.parser.json.nodes || [];
  287. for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
  288. var nodeDef = nodeDefs[ nodeIndex ];
  289. if ( nodeDef.extensions
  290. && nodeDef.extensions[ this.name ]
  291. && nodeDef.extensions[ this.name ].light !== undefined ) {
  292. parser._addNodeRef( this.cache, nodeDef.extensions[ this.name ].light );
  293. }
  294. }
  295. };
  296. GLTFLightsExtension.prototype._loadLight = function ( lightIndex ) {
  297. var parser = this.parser;
  298. var cacheKey = 'light:' + lightIndex;
  299. var dependency = parser.cache.get( cacheKey );
  300. if ( dependency ) return dependency;
  301. var json = parser.json;
  302. var extensions = ( json.extensions && json.extensions[ this.name ] ) || {};
  303. var lightDefs = extensions.lights || [];
  304. var lightDef = lightDefs[ lightIndex ];
  305. var lightNode;
  306. var color = new Color( 0xffffff );
  307. if ( lightDef.color !== undefined ) color.fromArray( lightDef.color );
  308. var range = lightDef.range !== undefined ? lightDef.range : 0;
  309. switch ( lightDef.type ) {
  310. case 'directional':
  311. lightNode = new DirectionalLight( color );
  312. lightNode.target.position.set( 0, 0, - 1 );
  313. lightNode.add( lightNode.target );
  314. break;
  315. case 'point':
  316. lightNode = new PointLight( color );
  317. lightNode.distance = range;
  318. break;
  319. case 'spot':
  320. lightNode = new SpotLight( color );
  321. lightNode.distance = range;
  322. // Handle spotlight properties.
  323. lightDef.spot = lightDef.spot || {};
  324. lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;
  325. lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;
  326. lightNode.angle = lightDef.spot.outerConeAngle;
  327. lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;
  328. lightNode.target.position.set( 0, 0, - 1 );
  329. lightNode.add( lightNode.target );
  330. break;
  331. default:
  332. throw new Error( 'THREE.GLTFLoader: Unexpected light type, "' + lightDef.type + '".' );
  333. }
  334. // Some lights (e.g. spot) default to a position other than the origin. Reset the position
  335. // here, because node-level parsing will only override position if explicitly specified.
  336. lightNode.position.set( 0, 0, 0 );
  337. lightNode.decay = 2;
  338. if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity;
  339. lightNode.name = parser.createUniqueName( lightDef.name || ( 'light_' + lightIndex ) );
  340. dependency = Promise.resolve( lightNode );
  341. parser.cache.add( cacheKey, dependency );
  342. return dependency;
  343. };
  344. GLTFLightsExtension.prototype.createNodeAttachment = function ( nodeIndex ) {
  345. var self = this;
  346. var parser = this.parser;
  347. var json = parser.json;
  348. var nodeDef = json.nodes[ nodeIndex ];
  349. var lightDef = ( nodeDef.extensions && nodeDef.extensions[ this.name ] ) || {};
  350. var lightIndex = lightDef.light;
  351. if ( lightIndex === undefined ) return null;
  352. return this._loadLight( lightIndex ).then( function ( light ) {
  353. return parser._getNodeRef( self.cache, lightIndex, light );
  354. } );
  355. };
  356. /**
  357. * Unlit Materials Extension
  358. *
  359. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
  360. */
  361. function GLTFMaterialsUnlitExtension() {
  362. this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;
  363. }
  364. GLTFMaterialsUnlitExtension.prototype.getMaterialType = function () {
  365. return MeshBasicMaterial;
  366. };
  367. GLTFMaterialsUnlitExtension.prototype.extendParams = function ( materialParams, materialDef, parser ) {
  368. var pending = [];
  369. materialParams.color = new Color( 1.0, 1.0, 1.0 );
  370. materialParams.opacity = 1.0;
  371. var metallicRoughness = materialDef.pbrMetallicRoughness;
  372. if ( metallicRoughness ) {
  373. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  374. var array = metallicRoughness.baseColorFactor;
  375. materialParams.color.fromArray( array );
  376. materialParams.opacity = array[ 3 ];
  377. }
  378. if ( metallicRoughness.baseColorTexture !== undefined ) {
  379. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
  380. }
  381. }
  382. return Promise.all( pending );
  383. };
  384. /**
  385. * Clearcoat Materials Extension
  386. *
  387. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
  388. */
  389. function GLTFMaterialsClearcoatExtension( parser ) {
  390. this.parser = parser;
  391. this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT;
  392. }
  393. GLTFMaterialsClearcoatExtension.prototype.getMaterialType = function ( materialIndex ) {
  394. var parser = this.parser;
  395. var materialDef = parser.json.materials[ materialIndex ];
  396. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  397. return MeshPhysicalMaterial;
  398. };
  399. GLTFMaterialsClearcoatExtension.prototype.extendMaterialParams = function ( materialIndex, materialParams ) {
  400. var parser = this.parser;
  401. var materialDef = parser.json.materials[ materialIndex ];
  402. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  403. return Promise.resolve();
  404. }
  405. var pending = [];
  406. var extension = materialDef.extensions[ this.name ];
  407. if ( extension.clearcoatFactor !== undefined ) {
  408. materialParams.clearcoat = extension.clearcoatFactor;
  409. }
  410. if ( extension.clearcoatTexture !== undefined ) {
  411. pending.push( parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) );
  412. }
  413. if ( extension.clearcoatRoughnessFactor !== undefined ) {
  414. materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor;
  415. }
  416. if ( extension.clearcoatRoughnessTexture !== undefined ) {
  417. pending.push( parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) );
  418. }
  419. if ( extension.clearcoatNormalTexture !== undefined ) {
  420. pending.push( parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) );
  421. if ( extension.clearcoatNormalTexture.scale !== undefined ) {
  422. var scale = extension.clearcoatNormalTexture.scale;
  423. materialParams.clearcoatNormalScale = new Vector2( scale, scale );
  424. }
  425. }
  426. return Promise.all( pending );
  427. };
  428. /**
  429. * Transmission Materials Extension
  430. *
  431. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission
  432. * Draft: https://github.com/KhronosGroup/glTF/pull/1698
  433. */
  434. function GLTFMaterialsTransmissionExtension( parser ) {
  435. this.parser = parser;
  436. this.name = EXTENSIONS.KHR_MATERIALS_TRANSMISSION;
  437. }
  438. GLTFMaterialsTransmissionExtension.prototype.getMaterialType = function ( materialIndex ) {
  439. var parser = this.parser;
  440. var materialDef = parser.json.materials[ materialIndex ];
  441. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  442. return MeshPhysicalMaterial;
  443. };
  444. GLTFMaterialsTransmissionExtension.prototype.extendMaterialParams = function ( materialIndex, materialParams ) {
  445. var parser = this.parser;
  446. var materialDef = parser.json.materials[ materialIndex ];
  447. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  448. return Promise.resolve();
  449. }
  450. var pending = [];
  451. var extension = materialDef.extensions[ this.name ];
  452. if ( extension.transmissionFactor !== undefined ) {
  453. materialParams.transmission = extension.transmissionFactor;
  454. }
  455. if ( extension.transmissionTexture !== undefined ) {
  456. pending.push( parser.assignTexture( materialParams, 'transmissionMap', extension.transmissionTexture ) );
  457. }
  458. return Promise.all( pending );
  459. };
  460. /**
  461. * BasisU Texture Extension
  462. *
  463. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu
  464. * (draft PR https://github.com/KhronosGroup/glTF/pull/1751)
  465. */
  466. function GLTFTextureBasisUExtension( parser ) {
  467. this.parser = parser;
  468. this.name = EXTENSIONS.KHR_TEXTURE_BASISU;
  469. }
  470. GLTFTextureBasisUExtension.prototype.loadTexture = function ( textureIndex ) {
  471. var parser = this.parser;
  472. var json = parser.json;
  473. var textureDef = json.textures[ textureIndex ];
  474. if ( ! textureDef.extensions || ! textureDef.extensions[ this.name ] ) {
  475. return null;
  476. }
  477. var extension = textureDef.extensions[ this.name ];
  478. var source = json.images[ extension.source ];
  479. var loader = parser.options.ktx2Loader;
  480. if ( ! loader ) {
  481. throw new Error( 'THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures' );
  482. }
  483. return parser.loadTextureImage( textureIndex, source, loader );
  484. };
  485. /* BINARY EXTENSION */
  486. var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
  487. var BINARY_EXTENSION_HEADER_LENGTH = 12;
  488. var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
  489. function GLTFBinaryExtension( data ) {
  490. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  491. this.content = null;
  492. this.body = null;
  493. var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  494. this.header = {
  495. magic: LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
  496. version: headerView.getUint32( 4, true ),
  497. length: headerView.getUint32( 8, true )
  498. };
  499. if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
  500. throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
  501. } else if ( this.header.version < 2.0 ) {
  502. throw new Error( 'THREE.GLTFLoader: Legacy binary file detected.' );
  503. }
  504. var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
  505. var chunkIndex = 0;
  506. while ( chunkIndex < chunkView.byteLength ) {
  507. var chunkLength = chunkView.getUint32( chunkIndex, true );
  508. chunkIndex += 4;
  509. var chunkType = chunkView.getUint32( chunkIndex, true );
  510. chunkIndex += 4;
  511. if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
  512. var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
  513. this.content = LoaderUtils.decodeText( contentArray );
  514. } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
  515. var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
  516. this.body = data.slice( byteOffset, byteOffset + chunkLength );
  517. }
  518. // Clients must ignore chunks with unknown types.
  519. chunkIndex += chunkLength;
  520. }
  521. if ( this.content === null ) {
  522. throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
  523. }
  524. }
  525. /**
  526. * DRACO Mesh Compression Extension
  527. *
  528. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression
  529. */
  530. function GLTFDracoMeshCompressionExtension( json, dracoLoader ) {
  531. if ( ! dracoLoader ) {
  532. throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );
  533. }
  534. this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
  535. this.json = json;
  536. this.dracoLoader = dracoLoader;
  537. this.dracoLoader.preload();
  538. }
  539. GLTFDracoMeshCompressionExtension.prototype.decodePrimitive = function ( primitive, parser ) {
  540. var json = this.json;
  541. var dracoLoader = this.dracoLoader;
  542. var bufferViewIndex = primitive.extensions[ this.name ].bufferView;
  543. var gltfAttributeMap = primitive.extensions[ this.name ].attributes;
  544. var threeAttributeMap = {};
  545. var attributeNormalizedMap = {};
  546. var attributeTypeMap = {};
  547. for ( var attributeName in gltfAttributeMap ) {
  548. var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
  549. threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ];
  550. }
  551. for ( attributeName in primitive.attributes ) {
  552. var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
  553. if ( gltfAttributeMap[ attributeName ] !== undefined ) {
  554. var accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];
  555. var componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
  556. attributeTypeMap[ threeAttributeName ] = componentType;
  557. attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true;
  558. }
  559. }
  560. return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {
  561. return new Promise( function ( resolve ) {
  562. dracoLoader.decodeDracoFile( bufferView, function ( geometry ) {
  563. for ( var attributeName in geometry.attributes ) {
  564. var attribute = geometry.attributes[ attributeName ];
  565. var normalized = attributeNormalizedMap[ attributeName ];
  566. if ( normalized !== undefined ) attribute.normalized = normalized;
  567. }
  568. resolve( geometry );
  569. }, threeAttributeMap, attributeTypeMap );
  570. } );
  571. } );
  572. };
  573. /**
  574. * Texture Transform Extension
  575. *
  576. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform
  577. */
  578. function GLTFTextureTransformExtension() {
  579. this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM;
  580. }
  581. GLTFTextureTransformExtension.prototype.extendTexture = function ( texture, transform ) {
  582. texture = texture.clone();
  583. if ( transform.offset !== undefined ) {
  584. texture.offset.fromArray( transform.offset );
  585. }
  586. if ( transform.rotation !== undefined ) {
  587. texture.rotation = transform.rotation;
  588. }
  589. if ( transform.scale !== undefined ) {
  590. texture.repeat.fromArray( transform.scale );
  591. }
  592. if ( transform.texCoord !== undefined ) {
  593. console.warn( 'THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.' );
  594. }
  595. texture.needsUpdate = true;
  596. return texture;
  597. };
  598. /**
  599. * Specular-Glossiness Extension
  600. *
  601. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
  602. */
  603. /**
  604. * A sub class of StandardMaterial with some of the functionality
  605. * changed via the `onBeforeCompile` callback
  606. * @pailhead
  607. */
  608. function GLTFMeshStandardSGMaterial( params ) {
  609. MeshStandardMaterial.call( this );
  610. this.isGLTFSpecularGlossinessMaterial = true;
  611. //various chunks that need replacing
  612. var specularMapParsFragmentChunk = [
  613. '#ifdef USE_SPECULARMAP',
  614. ' uniform sampler2D specularMap;',
  615. '#endif'
  616. ].join( '\n' );
  617. var glossinessMapParsFragmentChunk = [
  618. '#ifdef USE_GLOSSINESSMAP',
  619. ' uniform sampler2D glossinessMap;',
  620. '#endif'
  621. ].join( '\n' );
  622. var specularMapFragmentChunk = [
  623. 'vec3 specularFactor = specular;',
  624. '#ifdef USE_SPECULARMAP',
  625. ' vec4 texelSpecular = texture2D( specularMap, vUv );',
  626. ' texelSpecular = sRGBToLinear( texelSpecular );',
  627. ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
  628. ' specularFactor *= texelSpecular.rgb;',
  629. '#endif'
  630. ].join( '\n' );
  631. var glossinessMapFragmentChunk = [
  632. 'float glossinessFactor = glossiness;',
  633. '#ifdef USE_GLOSSINESSMAP',
  634. ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
  635. ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
  636. ' glossinessFactor *= texelGlossiness.a;',
  637. '#endif'
  638. ].join( '\n' );
  639. var lightPhysicalFragmentChunk = [
  640. 'PhysicalMaterial material;',
  641. 'material.diffuseColor = diffuseColor.rgb * ( 1. - max( specularFactor.r, max( specularFactor.g, specularFactor.b ) ) );',
  642. 'vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );',
  643. 'float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );',
  644. 'material.specularRoughness = max( 1.0 - glossinessFactor, 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.',
  645. 'material.specularRoughness += geometryRoughness;',
  646. 'material.specularRoughness = min( material.specularRoughness, 1.0 );',
  647. 'material.specularColor = specularFactor;',
  648. ].join( '\n' );
  649. var uniforms = {
  650. specular: { value: new Color().setHex( 0xffffff ) },
  651. glossiness: { value: 1 },
  652. specularMap: { value: null },
  653. glossinessMap: { value: null }
  654. };
  655. this._extraUniforms = uniforms;
  656. this.onBeforeCompile = function ( shader ) {
  657. for ( var uniformName in uniforms ) {
  658. shader.uniforms[ uniformName ] = uniforms[ uniformName ];
  659. }
  660. shader.fragmentShader = shader.fragmentShader
  661. .replace( 'uniform float roughness;', 'uniform vec3 specular;' )
  662. .replace( 'uniform float metalness;', 'uniform float glossiness;' )
  663. .replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
  664. .replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
  665. .replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
  666. .replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
  667. .replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
  668. };
  669. Object.defineProperties( this, {
  670. specular: {
  671. get: function () {
  672. return uniforms.specular.value;
  673. },
  674. set: function ( v ) {
  675. uniforms.specular.value = v;
  676. }
  677. },
  678. specularMap: {
  679. get: function () {
  680. return uniforms.specularMap.value;
  681. },
  682. set: function ( v ) {
  683. uniforms.specularMap.value = v;
  684. if ( v ) {
  685. this.defines.USE_SPECULARMAP = ''; // USE_UV is set by the renderer for specular maps
  686. } else {
  687. delete this.defines.USE_SPECULARMAP;
  688. }
  689. }
  690. },
  691. glossiness: {
  692. get: function () {
  693. return uniforms.glossiness.value;
  694. },
  695. set: function ( v ) {
  696. uniforms.glossiness.value = v;
  697. }
  698. },
  699. glossinessMap: {
  700. get: function () {
  701. return uniforms.glossinessMap.value;
  702. },
  703. set: function ( v ) {
  704. uniforms.glossinessMap.value = v;
  705. if ( v ) {
  706. this.defines.USE_GLOSSINESSMAP = '';
  707. this.defines.USE_UV = '';
  708. } else {
  709. delete this.defines.USE_GLOSSINESSMAP;
  710. delete this.defines.USE_UV;
  711. }
  712. }
  713. }
  714. } );
  715. delete this.metalness;
  716. delete this.roughness;
  717. delete this.metalnessMap;
  718. delete this.roughnessMap;
  719. this.setValues( params );
  720. }
  721. GLTFMeshStandardSGMaterial.prototype = Object.create( MeshStandardMaterial.prototype );
  722. GLTFMeshStandardSGMaterial.prototype.constructor = GLTFMeshStandardSGMaterial;
  723. GLTFMeshStandardSGMaterial.prototype.copy = function ( source ) {
  724. MeshStandardMaterial.prototype.copy.call( this, source );
  725. this.specularMap = source.specularMap;
  726. this.specular.copy( source.specular );
  727. this.glossinessMap = source.glossinessMap;
  728. this.glossiness = source.glossiness;
  729. delete this.metalness;
  730. delete this.roughness;
  731. delete this.metalnessMap;
  732. delete this.roughnessMap;
  733. return this;
  734. };
  735. function GLTFMaterialsPbrSpecularGlossinessExtension() {
  736. return {
  737. name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,
  738. specularGlossinessParams: [
  739. 'color',
  740. 'map',
  741. 'lightMap',
  742. 'lightMapIntensity',
  743. 'aoMap',
  744. 'aoMapIntensity',
  745. 'emissive',
  746. 'emissiveIntensity',
  747. 'emissiveMap',
  748. 'bumpMap',
  749. 'bumpScale',
  750. 'normalMap',
  751. 'normalMapType',
  752. 'displacementMap',
  753. 'displacementScale',
  754. 'displacementBias',
  755. 'specularMap',
  756. 'specular',
  757. 'glossinessMap',
  758. 'glossiness',
  759. 'alphaMap',
  760. 'envMap',
  761. 'envMapIntensity',
  762. 'refractionRatio',
  763. ],
  764. getMaterialType: function () {
  765. return GLTFMeshStandardSGMaterial;
  766. },
  767. extendParams: function ( materialParams, materialDef, parser ) {
  768. var pbrSpecularGlossiness = materialDef.extensions[ this.name ];
  769. materialParams.color = new Color( 1.0, 1.0, 1.0 );
  770. materialParams.opacity = 1.0;
  771. var pending = [];
  772. if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
  773. var array = pbrSpecularGlossiness.diffuseFactor;
  774. materialParams.color.fromArray( array );
  775. materialParams.opacity = array[ 3 ];
  776. }
  777. if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
  778. pending.push( parser.assignTexture( materialParams, 'map', pbrSpecularGlossiness.diffuseTexture ) );
  779. }
  780. materialParams.emissive = new Color( 0.0, 0.0, 0.0 );
  781. materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
  782. materialParams.specular = new Color( 1.0, 1.0, 1.0 );
  783. if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
  784. materialParams.specular.fromArray( pbrSpecularGlossiness.specularFactor );
  785. }
  786. if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
  787. var specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture;
  788. pending.push( parser.assignTexture( materialParams, 'glossinessMap', specGlossMapDef ) );
  789. pending.push( parser.assignTexture( materialParams, 'specularMap', specGlossMapDef ) );
  790. }
  791. return Promise.all( pending );
  792. },
  793. createMaterial: function ( materialParams ) {
  794. var material = new GLTFMeshStandardSGMaterial( materialParams );
  795. material.fog = true;
  796. material.color = materialParams.color;
  797. material.map = materialParams.map === undefined ? null : materialParams.map;
  798. material.lightMap = null;
  799. material.lightMapIntensity = 1.0;
  800. material.aoMap = materialParams.aoMap === undefined ? null : materialParams.aoMap;
  801. material.aoMapIntensity = 1.0;
  802. material.emissive = materialParams.emissive;
  803. material.emissiveIntensity = 1.0;
  804. material.emissiveMap = materialParams.emissiveMap === undefined ? null : materialParams.emissiveMap;
  805. material.bumpMap = materialParams.bumpMap === undefined ? null : materialParams.bumpMap;
  806. material.bumpScale = 1;
  807. material.normalMap = materialParams.normalMap === undefined ? null : materialParams.normalMap;
  808. material.normalMapType = TangentSpaceNormalMap;
  809. if ( materialParams.normalScale ) material.normalScale = materialParams.normalScale;
  810. material.displacementMap = null;
  811. material.displacementScale = 1;
  812. material.displacementBias = 0;
  813. material.specularMap = materialParams.specularMap === undefined ? null : materialParams.specularMap;
  814. material.specular = materialParams.specular;
  815. material.glossinessMap = materialParams.glossinessMap === undefined ? null : materialParams.glossinessMap;
  816. material.glossiness = materialParams.glossiness;
  817. material.alphaMap = null;
  818. material.envMap = materialParams.envMap === undefined ? null : materialParams.envMap;
  819. material.envMapIntensity = 1.0;
  820. material.refractionRatio = 0.98;
  821. return material;
  822. },
  823. };
  824. }
  825. /**
  826. * Mesh Quantization Extension
  827. *
  828. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization
  829. */
  830. function GLTFMeshQuantizationExtension() {
  831. this.name = EXTENSIONS.KHR_MESH_QUANTIZATION;
  832. }
  833. /*********************************/
  834. /********** INTERPOLATION ********/
  835. /*********************************/
  836. // Spline Interpolation
  837. // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation
  838. function GLTFCubicSplineInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
  839. Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
  840. }
  841. GLTFCubicSplineInterpolant.prototype = Object.create( Interpolant.prototype );
  842. GLTFCubicSplineInterpolant.prototype.constructor = GLTFCubicSplineInterpolant;
  843. GLTFCubicSplineInterpolant.prototype.copySampleValue_ = function ( index ) {
  844. // Copies a sample value to the result buffer. See description of glTF
  845. // CUBICSPLINE values layout in interpolate_() function below.
  846. var result = this.resultBuffer,
  847. values = this.sampleValues,
  848. valueSize = this.valueSize,
  849. offset = index * valueSize * 3 + valueSize;
  850. for ( var i = 0; i !== valueSize; i ++ ) {
  851. result[ i ] = values[ offset + i ];
  852. }
  853. return result;
  854. };
  855. GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
  856. GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
  857. GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) {
  858. var result = this.resultBuffer;
  859. var values = this.sampleValues;
  860. var stride = this.valueSize;
  861. var stride2 = stride * 2;
  862. var stride3 = stride * 3;
  863. var td = t1 - t0;
  864. var p = ( t - t0 ) / td;
  865. var pp = p * p;
  866. var ppp = pp * p;
  867. var offset1 = i1 * stride3;
  868. var offset0 = offset1 - stride3;
  869. var s2 = - 2 * ppp + 3 * pp;
  870. var s3 = ppp - pp;
  871. var s0 = 1 - s2;
  872. var s1 = s3 - pp + p;
  873. // Layout of keyframe output values for CUBICSPLINE animations:
  874. // [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
  875. for ( var i = 0; i !== stride; i ++ ) {
  876. var p0 = values[ offset0 + i + stride ]; // splineVertex_k
  877. var m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
  878. var p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
  879. var m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)
  880. result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;
  881. }
  882. return result;
  883. };
  884. /*********************************/
  885. /********** INTERNALS ************/
  886. /*********************************/
  887. /* CONSTANTS */
  888. var WEBGL_CONSTANTS = {
  889. FLOAT: 5126,
  890. //FLOAT_MAT2: 35674,
  891. FLOAT_MAT3: 35675,
  892. FLOAT_MAT4: 35676,
  893. FLOAT_VEC2: 35664,
  894. FLOAT_VEC3: 35665,
  895. FLOAT_VEC4: 35666,
  896. LINEAR: 9729,
  897. REPEAT: 10497,
  898. SAMPLER_2D: 35678,
  899. POINTS: 0,
  900. LINES: 1,
  901. LINE_LOOP: 2,
  902. LINE_STRIP: 3,
  903. TRIANGLES: 4,
  904. TRIANGLE_STRIP: 5,
  905. TRIANGLE_FAN: 6,
  906. UNSIGNED_BYTE: 5121,
  907. UNSIGNED_SHORT: 5123
  908. };
  909. var WEBGL_COMPONENT_TYPES = {
  910. 5120: Int8Array,
  911. 5121: Uint8Array,
  912. 5122: Int16Array,
  913. 5123: Uint16Array,
  914. 5125: Uint32Array,
  915. 5126: Float32Array
  916. };
  917. var WEBGL_FILTERS = {
  918. 9728: NearestFilter,
  919. 9729: LinearFilter,
  920. 9984: NearestMipmapNearestFilter,
  921. 9985: LinearMipmapNearestFilter,
  922. 9986: NearestMipmapLinearFilter,
  923. 9987: LinearMipmapLinearFilter
  924. };
  925. var WEBGL_WRAPPINGS = {
  926. 33071: ClampToEdgeWrapping,
  927. 33648: MirroredRepeatWrapping,
  928. 10497: RepeatWrapping
  929. };
  930. var WEBGL_TYPE_SIZES = {
  931. 'SCALAR': 1,
  932. 'VEC2': 2,
  933. 'VEC3': 3,
  934. 'VEC4': 4,
  935. 'MAT2': 4,
  936. 'MAT3': 9,
  937. 'MAT4': 16
  938. };
  939. var ATTRIBUTES = {
  940. POSITION: 'position',
  941. NORMAL: 'normal',
  942. TANGENT: 'tangent',
  943. TEXCOORD_0: 'uv',
  944. TEXCOORD_1: 'uv2',
  945. COLOR_0: 'color',
  946. WEIGHTS_0: 'skinWeight',
  947. JOINTS_0: 'skinIndex',
  948. };
  949. var PATH_PROPERTIES = {
  950. scale: 'scale',
  951. translation: 'position',
  952. rotation: 'quaternion',
  953. weights: 'morphTargetInfluences'
  954. };
  955. var INTERPOLATION = {
  956. CUBICSPLINE: undefined, // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each
  957. // keyframe track will be initialized with a default interpolation type, then modified.
  958. LINEAR: InterpolateLinear,
  959. STEP: InterpolateDiscrete
  960. };
  961. var ALPHA_MODES = {
  962. OPAQUE: 'OPAQUE',
  963. MASK: 'MASK',
  964. BLEND: 'BLEND'
  965. };
  966. /* UTILITY FUNCTIONS */
  967. function resolveURL( url, path ) {
  968. // Invalid URL
  969. if ( typeof url !== 'string' || url === '' ) return '';
  970. // Host Relative URL
  971. if ( /^https?:\/\//i.test( path ) && /^\//.test( url ) ) {
  972. path = path.replace( /(^https?:\/\/[^\/]+).*/i, '$1' );
  973. }
  974. // Absolute URL http://,https://,//
  975. if ( /^(https?:)?\/\//i.test( url ) ) return url;
  976. // Data URI
  977. if ( /^data:.*,.*$/i.test( url ) ) return url;
  978. // Blob URL
  979. if ( /^blob:.*$/i.test( url ) ) return url;
  980. // Relative URL
  981. return path + url;
  982. }
  983. /**
  984. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
  985. */
  986. function createDefaultMaterial( cache ) {
  987. if ( cache[ 'DefaultMaterial' ] === undefined ) {
  988. cache[ 'DefaultMaterial' ] = new MeshStandardMaterial( {
  989. color: 0xFFFFFF,
  990. emissive: 0x000000,
  991. metalness: 1,
  992. roughness: 1,
  993. transparent: false,
  994. depthTest: true,
  995. side: FrontSide
  996. } );
  997. }
  998. return cache[ 'DefaultMaterial' ];
  999. }
  1000. function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) {
  1001. // Add unknown glTF extensions to an object's userData.
  1002. for ( var name in objectDef.extensions ) {
  1003. if ( knownExtensions[ name ] === undefined ) {
  1004. object.userData.gltfExtensions = object.userData.gltfExtensions || {};
  1005. object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ];
  1006. }
  1007. }
  1008. }
  1009. /**
  1010. * @param {Object3D|Material|BufferGeometry} object
  1011. * @param {GLTF.definition} gltfDef
  1012. */
  1013. function assignExtrasToUserData( object, gltfDef ) {
  1014. if ( gltfDef.extras !== undefined ) {
  1015. if ( typeof gltfDef.extras === 'object' ) {
  1016. Object.assign( object.userData, gltfDef.extras );
  1017. } else {
  1018. console.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras );
  1019. }
  1020. }
  1021. }
  1022. /**
  1023. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
  1024. *
  1025. * @param {BufferGeometry} geometry
  1026. * @param {Array<GLTF.Target>} targets
  1027. * @param {GLTFParser} parser
  1028. * @return {Promise<BufferGeometry>}
  1029. */
  1030. function addMorphTargets( geometry, targets, parser ) {
  1031. var hasMorphPosition = false;
  1032. var hasMorphNormal = false;
  1033. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1034. var target = targets[ i ];
  1035. if ( target.POSITION !== undefined ) hasMorphPosition = true;
  1036. if ( target.NORMAL !== undefined ) hasMorphNormal = true;
  1037. if ( hasMorphPosition && hasMorphNormal ) break;
  1038. }
  1039. if ( ! hasMorphPosition && ! hasMorphNormal ) return Promise.resolve( geometry );
  1040. var pendingPositionAccessors = [];
  1041. var pendingNormalAccessors = [];
  1042. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1043. var target = targets[ i ];
  1044. if ( hasMorphPosition ) {
  1045. var pendingAccessor = target.POSITION !== undefined
  1046. ? parser.getDependency( 'accessor', target.POSITION )
  1047. : geometry.attributes.position;
  1048. pendingPositionAccessors.push( pendingAccessor );
  1049. }
  1050. if ( hasMorphNormal ) {
  1051. var pendingAccessor = target.NORMAL !== undefined
  1052. ? parser.getDependency( 'accessor', target.NORMAL )
  1053. : geometry.attributes.normal;
  1054. pendingNormalAccessors.push( pendingAccessor );
  1055. }
  1056. }
  1057. return Promise.all( [
  1058. Promise.all( pendingPositionAccessors ),
  1059. Promise.all( pendingNormalAccessors )
  1060. ] ).then( function ( accessors ) {
  1061. var morphPositions = accessors[ 0 ];
  1062. var morphNormals = accessors[ 1 ];
  1063. if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions;
  1064. if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals;
  1065. geometry.morphTargetsRelative = true;
  1066. return geometry;
  1067. } );
  1068. }
  1069. /**
  1070. * @param {Mesh} mesh
  1071. * @param {GLTF.Mesh} meshDef
  1072. */
  1073. function updateMorphTargets( mesh, meshDef ) {
  1074. mesh.updateMorphTargets();
  1075. if ( meshDef.weights !== undefined ) {
  1076. for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) {
  1077. mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
  1078. }
  1079. }
  1080. // .extras has user-defined data, so check that .extras.targetNames is an array.
  1081. if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {
  1082. var targetNames = meshDef.extras.targetNames;
  1083. if ( mesh.morphTargetInfluences.length === targetNames.length ) {
  1084. mesh.morphTargetDictionary = {};
  1085. for ( var i = 0, il = targetNames.length; i < il; i ++ ) {
  1086. mesh.morphTargetDictionary[ targetNames[ i ] ] = i;
  1087. }
  1088. } else {
  1089. console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' );
  1090. }
  1091. }
  1092. }
  1093. function createPrimitiveKey( primitiveDef ) {
  1094. var dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ];
  1095. var geometryKey;
  1096. if ( dracoExtension ) {
  1097. geometryKey = 'draco:' + dracoExtension.bufferView
  1098. + ':' + dracoExtension.indices
  1099. + ':' + createAttributesKey( dracoExtension.attributes );
  1100. } else {
  1101. geometryKey = primitiveDef.indices + ':' + createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode;
  1102. }
  1103. return geometryKey;
  1104. }
  1105. function createAttributesKey( attributes ) {
  1106. var attributesKey = '';
  1107. var keys = Object.keys( attributes ).sort();
  1108. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  1109. attributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';';
  1110. }
  1111. return attributesKey;
  1112. }
  1113. /* GLTF PARSER */
  1114. function GLTFParser( json, options ) {
  1115. this.json = json || {};
  1116. this.extensions = {};
  1117. this.plugins = {};
  1118. this.options = options || {};
  1119. // loader object cache
  1120. this.cache = new GLTFRegistry();
  1121. // associations between Three.js objects and glTF elements
  1122. this.associations = new Map();
  1123. // BufferGeometry caching
  1124. this.primitiveCache = {};
  1125. // Object3D instance caches
  1126. this.meshCache = { refs: {}, uses: {} };
  1127. this.cameraCache = { refs: {}, uses: {} };
  1128. this.lightCache = { refs: {}, uses: {} };
  1129. // Track node names, to ensure no duplicates
  1130. this.nodeNamesUsed = {};
  1131. // Use an ImageBitmapLoader if imageBitmaps are supported. Moves much of the
  1132. // expensive work of uploading a texture to the GPU off the main thread.
  1133. if ( typeof createImageBitmap !== 'undefined' && /Firefox/.test( navigator.userAgent ) === false ) {
  1134. this.textureLoader = new ImageBitmapLoader( this.options.manager );
  1135. } else {
  1136. this.textureLoader = new TextureLoader( this.options.manager );
  1137. }
  1138. this.textureLoader.setCrossOrigin( this.options.crossOrigin );
  1139. this.fileLoader = new FileLoader( this.options.manager );
  1140. this.fileLoader.setResponseType( 'arraybuffer' );
  1141. if ( this.options.crossOrigin === 'use-credentials' ) {
  1142. this.fileLoader.setWithCredentials( true );
  1143. }
  1144. }
  1145. GLTFParser.prototype.setExtensions = function ( extensions ) {
  1146. this.extensions = extensions;
  1147. };
  1148. GLTFParser.prototype.setPlugins = function ( plugins ) {
  1149. this.plugins = plugins;
  1150. };
  1151. GLTFParser.prototype.parse = function ( onLoad, onError ) {
  1152. var parser = this;
  1153. var json = this.json;
  1154. var extensions = this.extensions;
  1155. // Clear the loader cache
  1156. this.cache.removeAll();
  1157. // Mark the special nodes/meshes in json for efficient parse
  1158. this._invokeAll( function ( ext ) {
  1159. return ext._markDefs && ext._markDefs();
  1160. } );
  1161. Promise.all( [
  1162. this.getDependencies( 'scene' ),
  1163. this.getDependencies( 'animation' ),
  1164. this.getDependencies( 'camera' ),
  1165. ] ).then( function ( dependencies ) {
  1166. var result = {
  1167. scene: dependencies[ 0 ][ json.scene || 0 ],
  1168. scenes: dependencies[ 0 ],
  1169. animations: dependencies[ 1 ],
  1170. cameras: dependencies[ 2 ],
  1171. asset: json.asset,
  1172. parser: parser,
  1173. userData: {}
  1174. };
  1175. addUnknownExtensionsToUserData( extensions, result, json );
  1176. assignExtrasToUserData( result, json );
  1177. onLoad( result );
  1178. } ).catch( onError );
  1179. };
  1180. /**
  1181. * Marks the special nodes/meshes in json for efficient parse.
  1182. */
  1183. GLTFParser.prototype._markDefs = function () {
  1184. var nodeDefs = this.json.nodes || [];
  1185. var skinDefs = this.json.skins || [];
  1186. var meshDefs = this.json.meshes || [];
  1187. // Nothing in the node definition indicates whether it is a Bone or an
  1188. // Object3D. Use the skins' joint references to mark bones.
  1189. for ( var skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {
  1190. var joints = skinDefs[ skinIndex ].joints;
  1191. for ( var i = 0, il = joints.length; i < il; i ++ ) {
  1192. nodeDefs[ joints[ i ] ].isBone = true;
  1193. }
  1194. }
  1195. // Iterate over all nodes, marking references to shared resources,
  1196. // as well as skeleton joints.
  1197. for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
  1198. var nodeDef = nodeDefs[ nodeIndex ];
  1199. if ( nodeDef.mesh !== undefined ) {
  1200. this._addNodeRef( this.meshCache, nodeDef.mesh );
  1201. // Nothing in the mesh definition indicates whether it is
  1202. // a SkinnedMesh or Mesh. Use the node's mesh reference
  1203. // to mark SkinnedMesh if node has skin.
  1204. if ( nodeDef.skin !== undefined ) {
  1205. meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;
  1206. }
  1207. }
  1208. if ( nodeDef.camera !== undefined ) {
  1209. this._addNodeRef( this.cameraCache, nodeDef.camera );
  1210. }
  1211. }
  1212. };
  1213. /**
  1214. * Counts references to shared node / Object3D resources. These resources
  1215. * can be reused, or "instantiated", at multiple nodes in the scene
  1216. * hierarchy. Mesh, Camera, and Light instances are instantiated and must
  1217. * be marked. Non-scenegraph resources (like Materials, Geometries, and
  1218. * Textures) can be reused directly and are not marked here.
  1219. *
  1220. * Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
  1221. */
  1222. GLTFParser.prototype._addNodeRef = function ( cache, index ) {
  1223. if ( index === undefined ) return;
  1224. if ( cache.refs[ index ] === undefined ) {
  1225. cache.refs[ index ] = cache.uses[ index ] = 0;
  1226. }
  1227. cache.refs[ index ] ++;
  1228. };
  1229. /** Returns a reference to a shared resource, cloning it if necessary. */
  1230. GLTFParser.prototype._getNodeRef = function ( cache, index, object ) {
  1231. if ( cache.refs[ index ] <= 1 ) return object;
  1232. var ref = object.clone();
  1233. ref.name += '_instance_' + ( cache.uses[ index ] ++ );
  1234. return ref;
  1235. };
  1236. GLTFParser.prototype._invokeOne = function ( func ) {
  1237. var extensions = Object.values( this.plugins );
  1238. extensions.push( this );
  1239. for ( var i = 0; i < extensions.length; i ++ ) {
  1240. var result = func( extensions[ i ] );
  1241. if ( result ) return result;
  1242. }
  1243. };
  1244. GLTFParser.prototype._invokeAll = function ( func ) {
  1245. var extensions = Object.values( this.plugins );
  1246. extensions.unshift( this );
  1247. var pending = [];
  1248. for ( var i = 0; i < extensions.length; i ++ ) {
  1249. var result = func( extensions[ i ] );
  1250. if ( result ) pending.push( result );
  1251. }
  1252. return pending;
  1253. };
  1254. /**
  1255. * Requests the specified dependency asynchronously, with caching.
  1256. * @param {string} type
  1257. * @param {number} index
  1258. * @return {Promise<Object3D|Material|THREE.Texture|AnimationClip|ArrayBuffer|Object>}
  1259. */
  1260. GLTFParser.prototype.getDependency = function ( type, index ) {
  1261. var cacheKey = type + ':' + index;
  1262. var dependency = this.cache.get( cacheKey );
  1263. if ( ! dependency ) {
  1264. switch ( type ) {
  1265. case 'scene':
  1266. dependency = this.loadScene( index );
  1267. break;
  1268. case 'node':
  1269. dependency = this.loadNode( index );
  1270. break;
  1271. case 'mesh':
  1272. dependency = this._invokeOne( function ( ext ) {
  1273. return ext.loadMesh && ext.loadMesh( index );
  1274. } );
  1275. break;
  1276. case 'accessor':
  1277. dependency = this.loadAccessor( index );
  1278. break;
  1279. case 'bufferView':
  1280. dependency = this._invokeOne( function ( ext ) {
  1281. return ext.loadBufferView && ext.loadBufferView( index );
  1282. } );
  1283. break;
  1284. case 'buffer':
  1285. dependency = this.loadBuffer( index );
  1286. break;
  1287. case 'material':
  1288. dependency = this._invokeOne( function ( ext ) {
  1289. return ext.loadMaterial && ext.loadMaterial( index );
  1290. } );
  1291. break;
  1292. case 'texture':
  1293. dependency = this._invokeOne( function ( ext ) {
  1294. return ext.loadTexture && ext.loadTexture( index );
  1295. } );
  1296. break;
  1297. case 'skin':
  1298. dependency = this.loadSkin( index );
  1299. break;
  1300. case 'animation':
  1301. dependency = this.loadAnimation( index );
  1302. break;
  1303. case 'camera':
  1304. dependency = this.loadCamera( index );
  1305. break;
  1306. default:
  1307. throw new Error( 'Unknown type: ' + type );
  1308. }
  1309. this.cache.add( cacheKey, dependency );
  1310. }
  1311. return dependency;
  1312. };
  1313. /**
  1314. * Requests all dependencies of the specified type asynchronously, with caching.
  1315. * @param {string} type
  1316. * @return {Promise<Array<Object>>}
  1317. */
  1318. GLTFParser.prototype.getDependencies = function ( type ) {
  1319. var dependencies = this.cache.get( type );
  1320. if ( ! dependencies ) {
  1321. var parser = this;
  1322. var defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];
  1323. dependencies = Promise.all( defs.map( function ( def, index ) {
  1324. return parser.getDependency( type, index );
  1325. } ) );
  1326. this.cache.add( type, dependencies );
  1327. }
  1328. return dependencies;
  1329. };
  1330. /**
  1331. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  1332. * @param {number} bufferIndex
  1333. * @return {Promise<ArrayBuffer>}
  1334. */
  1335. GLTFParser.prototype.loadBuffer = function ( bufferIndex ) {
  1336. var bufferDef = this.json.buffers[ bufferIndex ];
  1337. var loader = this.fileLoader;
  1338. if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
  1339. throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );
  1340. }
  1341. // If present, GLB container is required to be the first buffer.
  1342. if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
  1343. return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
  1344. }
  1345. var options = this.options;
  1346. return new Promise( function ( resolve, reject ) {
  1347. loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {
  1348. reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );
  1349. } );
  1350. } );
  1351. };
  1352. /**
  1353. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  1354. * @param {number} bufferViewIndex
  1355. * @return {Promise<ArrayBuffer>}
  1356. */
  1357. GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) {
  1358. var bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
  1359. return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
  1360. var byteLength = bufferViewDef.byteLength || 0;
  1361. var byteOffset = bufferViewDef.byteOffset || 0;
  1362. return buffer.slice( byteOffset, byteOffset + byteLength );
  1363. } );
  1364. };
  1365. /**
  1366. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
  1367. * @param {number} accessorIndex
  1368. * @return {Promise<BufferAttribute|InterleavedBufferAttribute>}
  1369. */
  1370. GLTFParser.prototype.loadAccessor = function ( accessorIndex ) {
  1371. var parser = this;
  1372. var json = this.json;
  1373. var accessorDef = this.json.accessors[ accessorIndex ];
  1374. if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {
  1375. // Ignore empty accessors, which may be used to declare runtime
  1376. // information about attributes coming from another source (e.g. Draco
  1377. // compression extension).
  1378. return Promise.resolve( null );
  1379. }
  1380. var pendingBufferViews = [];
  1381. if ( accessorDef.bufferView !== undefined ) {
  1382. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );
  1383. } else {
  1384. pendingBufferViews.push( null );
  1385. }
  1386. if ( accessorDef.sparse !== undefined ) {
  1387. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
  1388. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );
  1389. }
  1390. return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {
  1391. var bufferView = bufferViews[ 0 ];
  1392. var itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
  1393. var TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
  1394. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  1395. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  1396. var itemBytes = elementBytes * itemSize;
  1397. var byteOffset = accessorDef.byteOffset || 0;
  1398. var byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined;
  1399. var normalized = accessorDef.normalized === true;
  1400. var array, bufferAttribute;
  1401. // The buffer is not interleaved if the stride is the item size in bytes.
  1402. if ( byteStride && byteStride !== itemBytes ) {
  1403. // Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer
  1404. // This makes sure that IBA.count reflects accessor.count properly
  1405. var ibSlice = Math.floor( byteOffset / byteStride );
  1406. var ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count;
  1407. var ib = parser.cache.get( ibCacheKey );
  1408. if ( ! ib ) {
  1409. array = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes );
  1410. // Integer parameters to IB/IBA are in array elements, not bytes.
  1411. ib = new InterleavedBuffer( array, byteStride / elementBytes );
  1412. parser.cache.add( ibCacheKey, ib );
  1413. }
  1414. bufferAttribute = new InterleavedBufferAttribute( ib, itemSize, ( byteOffset % byteStride ) / elementBytes, normalized );
  1415. } else {
  1416. if ( bufferView === null ) {
  1417. array = new TypedArray( accessorDef.count * itemSize );
  1418. } else {
  1419. array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );
  1420. }
  1421. bufferAttribute = new BufferAttribute( array, itemSize, normalized );
  1422. }
  1423. // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
  1424. if ( accessorDef.sparse !== undefined ) {
  1425. var itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
  1426. var TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];
  1427. var byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
  1428. var byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;
  1429. var sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
  1430. var sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );
  1431. if ( bufferView !== null ) {
  1432. // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
  1433. bufferAttribute = new BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized );
  1434. }
  1435. for ( var i = 0, il = sparseIndices.length; i < il; i ++ ) {
  1436. var index = sparseIndices[ i ];
  1437. bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
  1438. if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
  1439. if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
  1440. if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
  1441. if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );
  1442. }
  1443. }
  1444. return bufferAttribute;
  1445. } );
  1446. };
  1447. /**
  1448. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
  1449. * @param {number} textureIndex
  1450. * @return {Promise<THREE.Texture>}
  1451. */
  1452. GLTFParser.prototype.loadTexture = function ( textureIndex ) {
  1453. var parser = this;
  1454. var json = this.json;
  1455. var options = this.options;
  1456. var textureDef = json.textures[ textureIndex ];
  1457. var textureExtensions = textureDef.extensions || {};
  1458. var source;
  1459. if ( textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ] ) {
  1460. source = json.images[ textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].source ];
  1461. } else {
  1462. source = json.images[ textureDef.source ];
  1463. }
  1464. var loader;
  1465. if ( source.uri ) {
  1466. loader = options.manager.getHandler( source.uri );
  1467. }
  1468. if ( ! loader ) {
  1469. loader = textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ]
  1470. ? parser.extensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].ddsLoader
  1471. : this.textureLoader;
  1472. }
  1473. return this.loadTextureImage( textureIndex, source, loader );
  1474. };
  1475. GLTFParser.prototype.loadTextureImage = function ( textureIndex, source, loader ) {
  1476. var parser = this;
  1477. var json = this.json;
  1478. var options = this.options;
  1479. var textureDef = json.textures[ textureIndex ];
  1480. var URL = self.URL || self.webkitURL;
  1481. var sourceURI = source.uri;
  1482. var isObjectURL = false;
  1483. var hasAlpha = true;
  1484. if ( source.mimeType === 'image/jpeg' ) hasAlpha = false;
  1485. if ( source.bufferView !== undefined ) {
  1486. // Load binary image data from bufferView, if provided.
  1487. sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) {
  1488. if ( source.mimeType === 'image/png' ) {
  1489. // Inspect the PNG 'IHDR' chunk to determine whether the image could have an
  1490. // alpha channel. This check is conservative — the image could have an alpha
  1491. // channel with all values == 1, and the indexed type (colorType == 3) only
  1492. // sometimes contains alpha.
  1493. //
  1494. // https://en.wikipedia.org/wiki/Portable_Network_Graphics#File_header
  1495. var colorType = new DataView( bufferView, 25, 1 ).getUint8( 0, false );
  1496. hasAlpha = colorType === 6 || colorType === 4 || colorType === 3;
  1497. }
  1498. isObjectURL = true;
  1499. var blob = new Blob( [ bufferView ], { type: source.mimeType } );
  1500. sourceURI = URL.createObjectURL( blob );
  1501. return sourceURI;
  1502. } );
  1503. }
  1504. return Promise.resolve( sourceURI ).then( function ( sourceURI ) {
  1505. return new Promise( function ( resolve, reject ) {
  1506. var onLoad = resolve;
  1507. if ( loader.isImageBitmapLoader === true ) {
  1508. onLoad = function ( imageBitmap ) {
  1509. resolve( new CanvasTexture( imageBitmap ) );
  1510. };
  1511. }
  1512. loader.load( resolveURL( sourceURI, options.path ), onLoad, undefined, reject );
  1513. } );
  1514. } ).then( function ( texture ) {
  1515. // Clean up resources and configure Texture.
  1516. if ( isObjectURL === true ) {
  1517. URL.revokeObjectURL( sourceURI );
  1518. }
  1519. texture.flipY = false;
  1520. if ( textureDef.name ) texture.name = textureDef.name;
  1521. // When there is definitely no alpha channel in the texture, set RGBFormat to save space.
  1522. if ( ! hasAlpha ) texture.format = RGBFormat;
  1523. var samplers = json.samplers || {};
  1524. var sampler = samplers[ textureDef.sampler ] || {};
  1525. texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || LinearFilter;
  1526. texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || LinearMipmapLinearFilter;
  1527. texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || RepeatWrapping;
  1528. texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || RepeatWrapping;
  1529. parser.associations.set( texture, {
  1530. type: 'textures',
  1531. index: textureIndex
  1532. } );
  1533. return texture;
  1534. } );
  1535. };
  1536. /**
  1537. * Asynchronously assigns a texture to the given material parameters.
  1538. * @param {Object} materialParams
  1539. * @param {string} mapName
  1540. * @param {Object} mapDef
  1541. * @return {Promise}
  1542. */
  1543. GLTFParser.prototype.assignTexture = function ( materialParams, mapName, mapDef ) {
  1544. var parser = this;
  1545. return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) {
  1546. // Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured
  1547. // However, we will copy UV set 0 to UV set 1 on demand for aoMap
  1548. if ( mapDef.texCoord !== undefined && mapDef.texCoord != 0 && ! ( mapName === 'aoMap' && mapDef.texCoord == 1 ) ) {
  1549. console.warn( 'THREE.GLTFLoader: Custom UV set ' + mapDef.texCoord + ' for texture ' + mapName + ' not yet supported.' );
  1550. }
  1551. if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) {
  1552. var transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined;
  1553. if ( transform ) {
  1554. var gltfReference = parser.associations.get( texture );
  1555. texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform );
  1556. parser.associations.set( texture, gltfReference );
  1557. }
  1558. }
  1559. materialParams[ mapName ] = texture;
  1560. } );
  1561. };
  1562. /**
  1563. * Assigns final material to a Mesh, Line, or Points instance. The instance
  1564. * already has a material (generated from the glTF material options alone)
  1565. * but reuse of the same glTF material may require multiple threejs materials
  1566. * to accomodate different primitive types, defines, etc. New materials will
  1567. * be created if necessary, and reused from a cache.
  1568. * @param {Object3D} mesh Mesh, Line, or Points instance.
  1569. */
  1570. GLTFParser.prototype.assignFinalMaterial = function ( mesh ) {
  1571. var geometry = mesh.geometry;
  1572. var material = mesh.material;
  1573. var useVertexTangents = geometry.attributes.tangent !== undefined;
  1574. var useVertexColors = geometry.attributes.color !== undefined;
  1575. var useFlatShading = geometry.attributes.normal === undefined;
  1576. var useSkinning = mesh.isSkinnedMesh === true;
  1577. var useMorphTargets = Object.keys( geometry.morphAttributes ).length > 0;
  1578. var useMorphNormals = useMorphTargets && geometry.morphAttributes.normal !== undefined;
  1579. if ( mesh.isPoints ) {
  1580. var cacheKey = 'PointsMaterial:' + material.uuid;
  1581. var pointsMaterial = this.cache.get( cacheKey );
  1582. if ( ! pointsMaterial ) {
  1583. pointsMaterial = new PointsMaterial();
  1584. Material.prototype.copy.call( pointsMaterial, material );
  1585. pointsMaterial.color.copy( material.color );
  1586. pointsMaterial.map = material.map;
  1587. pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px
  1588. this.cache.add( cacheKey, pointsMaterial );
  1589. }
  1590. material = pointsMaterial;
  1591. } else if ( mesh.isLine ) {
  1592. var cacheKey = 'LineBasicMaterial:' + material.uuid;
  1593. var lineMaterial = this.cache.get( cacheKey );
  1594. if ( ! lineMaterial ) {
  1595. lineMaterial = new LineBasicMaterial();
  1596. Material.prototype.copy.call( lineMaterial, material );
  1597. lineMaterial.color.copy( material.color );
  1598. this.cache.add( cacheKey, lineMaterial );
  1599. }
  1600. material = lineMaterial;
  1601. }
  1602. // Clone the material if it will be modified
  1603. if ( useVertexTangents || useVertexColors || useFlatShading || useSkinning || useMorphTargets ) {
  1604. var cacheKey = 'ClonedMaterial:' + material.uuid + ':';
  1605. if ( material.isGLTFSpecularGlossinessMaterial ) cacheKey += 'specular-glossiness:';
  1606. if ( useSkinning ) cacheKey += 'skinning:';
  1607. if ( useVertexTangents ) cacheKey += 'vertex-tangents:';
  1608. if ( useVertexColors ) cacheKey += 'vertex-colors:';
  1609. if ( useFlatShading ) cacheKey += 'flat-shading:';
  1610. if ( useMorphTargets ) cacheKey += 'morph-targets:';
  1611. if ( useMorphNormals ) cacheKey += 'morph-normals:';
  1612. var cachedMaterial = this.cache.get( cacheKey );
  1613. if ( ! cachedMaterial ) {
  1614. cachedMaterial = material.clone();
  1615. if ( useSkinning ) cachedMaterial.skinning = true;
  1616. if ( useVertexTangents ) cachedMaterial.vertexTangents = true;
  1617. if ( useVertexColors ) cachedMaterial.vertexColors = true;
  1618. if ( useFlatShading ) cachedMaterial.flatShading = true;
  1619. if ( useMorphTargets ) cachedMaterial.morphTargets = true;
  1620. if ( useMorphNormals ) cachedMaterial.morphNormals = true;
  1621. this.cache.add( cacheKey, cachedMaterial );
  1622. this.associations.set( cachedMaterial, this.associations.get( material ) );
  1623. }
  1624. material = cachedMaterial;
  1625. }
  1626. // workarounds for mesh and geometry
  1627. if ( material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined ) {
  1628. geometry.setAttribute( 'uv2', geometry.attributes.uv );
  1629. }
  1630. // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
  1631. if ( material.normalScale && ! useVertexTangents ) {
  1632. material.normalScale.y = - material.normalScale.y;
  1633. }
  1634. if ( material.clearcoatNormalScale && ! useVertexTangents ) {
  1635. material.clearcoatNormalScale.y = - material.clearcoatNormalScale.y;
  1636. }
  1637. mesh.material = material;
  1638. };
  1639. GLTFParser.prototype.getMaterialType = function ( /* materialIndex */ ) {
  1640. return MeshStandardMaterial;
  1641. };
  1642. /**
  1643. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
  1644. * @param {number} materialIndex
  1645. * @return {Promise<Material>}
  1646. */
  1647. GLTFParser.prototype.loadMaterial = function ( materialIndex ) {
  1648. var parser = this;
  1649. var json = this.json;
  1650. var extensions = this.extensions;
  1651. var materialDef = json.materials[ materialIndex ];
  1652. var materialType;
  1653. var materialParams = {};
  1654. var materialExtensions = materialDef.extensions || {};
  1655. var pending = [];
  1656. if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
  1657. var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
  1658. materialType = sgExtension.getMaterialType();
  1659. pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );
  1660. } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {
  1661. var kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
  1662. materialType = kmuExtension.getMaterialType();
  1663. pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );
  1664. } else {
  1665. // Specification:
  1666. // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
  1667. var metallicRoughness = materialDef.pbrMetallicRoughness || {};
  1668. materialParams.color = new Color( 1.0, 1.0, 1.0 );
  1669. materialParams.opacity = 1.0;
  1670. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  1671. var array = metallicRoughness.baseColorFactor;
  1672. materialParams.color.fromArray( array );
  1673. materialParams.opacity = array[ 3 ];
  1674. }
  1675. if ( metallicRoughness.baseColorTexture !== undefined ) {
  1676. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
  1677. }
  1678. materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
  1679. materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
  1680. if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
  1681. pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) );
  1682. pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) );
  1683. }
  1684. materialType = this._invokeOne( function ( ext ) {
  1685. return ext.getMaterialType && ext.getMaterialType( materialIndex );
  1686. } );
  1687. pending.push( Promise.all( this._invokeAll( function ( ext ) {
  1688. return ext.extendMaterialParams && ext.extendMaterialParams( materialIndex, materialParams );
  1689. } ) ) );
  1690. }
  1691. if ( materialDef.doubleSided === true ) {
  1692. materialParams.side = DoubleSide;
  1693. }
  1694. var alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;
  1695. if ( alphaMode === ALPHA_MODES.BLEND ) {
  1696. materialParams.transparent = true;
  1697. // See: https://github.com/mrdoob/three.js/issues/17706
  1698. materialParams.depthWrite = false;
  1699. } else {
  1700. materialParams.transparent = false;
  1701. if ( alphaMode === ALPHA_MODES.MASK ) {
  1702. materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;
  1703. }
  1704. }
  1705. if ( materialDef.normalTexture !== undefined && materialType !== MeshBasicMaterial ) {
  1706. pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) );
  1707. materialParams.normalScale = new Vector2( 1, 1 );
  1708. if ( materialDef.normalTexture.scale !== undefined ) {
  1709. materialParams.normalScale.set( materialDef.normalTexture.scale, materialDef.normalTexture.scale );
  1710. }
  1711. }
  1712. if ( materialDef.occlusionTexture !== undefined && materialType !== MeshBasicMaterial ) {
  1713. pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) );
  1714. if ( materialDef.occlusionTexture.strength !== undefined ) {
  1715. materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;
  1716. }
  1717. }
  1718. if ( materialDef.emissiveFactor !== undefined && materialType !== MeshBasicMaterial ) {
  1719. materialParams.emissive = new Color().fromArray( materialDef.emissiveFactor );
  1720. }
  1721. if ( materialDef.emissiveTexture !== undefined && materialType !== MeshBasicMaterial ) {
  1722. pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture ) );
  1723. }
  1724. return Promise.all( pending ).then( function () {
  1725. var material;
  1726. if ( materialType === GLTFMeshStandardSGMaterial ) {
  1727. material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
  1728. } else {
  1729. material = new materialType( materialParams );
  1730. }
  1731. if ( materialDef.name ) material.name = materialDef.name;
  1732. // baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding.
  1733. if ( material.map ) material.map.encoding = sRGBEncoding;
  1734. if ( material.emissiveMap ) material.emissiveMap.encoding = sRGBEncoding;
  1735. assignExtrasToUserData( material, materialDef );
  1736. parser.associations.set( material, { type: 'materials', index: materialIndex } );
  1737. if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef );
  1738. return material;
  1739. } );
  1740. };
  1741. /** When Object3D instances are targeted by animation, they need unique names. */
  1742. GLTFParser.prototype.createUniqueName = function ( originalName ) {
  1743. var name = PropertyBinding.sanitizeNodeName( originalName || '' );
  1744. for ( var i = 1; this.nodeNamesUsed[ name ]; ++ i ) {
  1745. name = originalName + '_' + i;
  1746. }
  1747. this.nodeNamesUsed[ name ] = true;
  1748. return name;
  1749. };
  1750. /**
  1751. * @param {BufferGeometry} geometry
  1752. * @param {GLTF.Primitive} primitiveDef
  1753. * @param {GLTFParser} parser
  1754. */
  1755. function computeBounds( geometry, primitiveDef, parser ) {
  1756. var attributes = primitiveDef.attributes;
  1757. var box = new Box3();
  1758. if ( attributes.POSITION !== undefined ) {
  1759. var accessor = parser.json.accessors[ attributes.POSITION ];
  1760. var min = accessor.min;
  1761. var max = accessor.max;
  1762. // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
  1763. if ( min !== undefined && max !== undefined ) {
  1764. box.set(
  1765. new Vector3( min[ 0 ], min[ 1 ], min[ 2 ] ),
  1766. new Vector3( max[ 0 ], max[ 1 ], max[ 2 ] ) );
  1767. } else {
  1768. console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
  1769. return;
  1770. }
  1771. } else {
  1772. return;
  1773. }
  1774. var targets = primitiveDef.targets;
  1775. if ( targets !== undefined ) {
  1776. var maxDisplacement = new Vector3();
  1777. var vector = new Vector3();
  1778. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1779. var target = targets[ i ];
  1780. if ( target.POSITION !== undefined ) {
  1781. var accessor = parser.json.accessors[ target.POSITION ];
  1782. var min = accessor.min;
  1783. var max = accessor.max;
  1784. // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
  1785. if ( min !== undefined && max !== undefined ) {
  1786. // we need to get max of absolute components because target weight is [-1,1]
  1787. vector.setX( Math.max( Math.abs( min[ 0 ] ), Math.abs( max[ 0 ] ) ) );
  1788. vector.setY( Math.max( Math.abs( min[ 1 ] ), Math.abs( max[ 1 ] ) ) );
  1789. vector.setZ( Math.max( Math.abs( min[ 2 ] ), Math.abs( max[ 2 ] ) ) );
  1790. // Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative
  1791. // to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets
  1792. // are used to implement key-frame animations and as such only two are active at a time - this results in very large
  1793. // boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size.
  1794. maxDisplacement.max( vector );
  1795. } else {
  1796. console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
  1797. }
  1798. }
  1799. }
  1800. // As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets.
  1801. box.expandByVector( maxDisplacement );
  1802. }
  1803. geometry.boundingBox = box;
  1804. var sphere = new Sphere();
  1805. box.getCenter( sphere.center );
  1806. sphere.radius = box.min.distanceTo( box.max ) / 2;
  1807. geometry.boundingSphere = sphere;
  1808. }
  1809. /**
  1810. * @param {BufferGeometry} geometry
  1811. * @param {GLTF.Primitive} primitiveDef
  1812. * @param {GLTFParser} parser
  1813. * @return {Promise<BufferGeometry>}
  1814. */
  1815. function addPrimitiveAttributes( geometry, primitiveDef, parser ) {
  1816. var attributes = primitiveDef.attributes;
  1817. var pending = [];
  1818. function assignAttributeAccessor( accessorIndex, attributeName ) {
  1819. return parser.getDependency( 'accessor', accessorIndex )
  1820. .then( function ( accessor ) {
  1821. geometry.setAttribute( attributeName, accessor );
  1822. } );
  1823. }
  1824. for ( var gltfAttributeName in attributes ) {
  1825. var threeAttributeName = ATTRIBUTES[ gltfAttributeName ] || gltfAttributeName.toLowerCase();
  1826. // Skip attributes already provided by e.g. Draco extension.
  1827. if ( threeAttributeName in geometry.attributes ) continue;
  1828. pending.push( assignAttributeAccessor( attributes[ gltfAttributeName ], threeAttributeName ) );
  1829. }
  1830. if ( primitiveDef.indices !== undefined && ! geometry.index ) {
  1831. var accessor = parser.getDependency( 'accessor', primitiveDef.indices ).then( function ( accessor ) {
  1832. geometry.setIndex( accessor );
  1833. } );
  1834. pending.push( accessor );
  1835. }
  1836. assignExtrasToUserData( geometry, primitiveDef );
  1837. computeBounds( geometry, primitiveDef, parser );
  1838. return Promise.all( pending ).then( function () {
  1839. return primitiveDef.targets !== undefined
  1840. ? addMorphTargets( geometry, primitiveDef.targets, parser )
  1841. : geometry;
  1842. } );
  1843. }
  1844. /**
  1845. * @param {BufferGeometry} geometry
  1846. * @param {Number} drawMode
  1847. * @return {BufferGeometry}
  1848. */
  1849. function toTrianglesDrawMode( geometry, drawMode ) {
  1850. var index = geometry.getIndex();
  1851. // generate index if not present
  1852. if ( index === null ) {
  1853. var indices = [];
  1854. var position = geometry.getAttribute( 'position' );
  1855. if ( position !== undefined ) {
  1856. for ( var i = 0; i < position.count; i ++ ) {
  1857. indices.push( i );
  1858. }
  1859. geometry.setIndex( indices );
  1860. index = geometry.getIndex();
  1861. } else {
  1862. console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
  1863. return geometry;
  1864. }
  1865. }
  1866. //
  1867. var numberOfTriangles = index.count - 2;
  1868. var newIndices = [];
  1869. if ( drawMode === TriangleFanDrawMode ) {
  1870. // gl.TRIANGLE_FAN
  1871. for ( var i = 1; i <= numberOfTriangles; i ++ ) {
  1872. newIndices.push( index.getX( 0 ) );
  1873. newIndices.push( index.getX( i ) );
  1874. newIndices.push( index.getX( i + 1 ) );
  1875. }
  1876. } else {
  1877. // gl.TRIANGLE_STRIP
  1878. for ( var i = 0; i < numberOfTriangles; i ++ ) {
  1879. if ( i % 2 === 0 ) {
  1880. newIndices.push( index.getX( i ) );
  1881. newIndices.push( index.getX( i + 1 ) );
  1882. newIndices.push( index.getX( i + 2 ) );
  1883. } else {
  1884. newIndices.push( index.getX( i + 2 ) );
  1885. newIndices.push( index.getX( i + 1 ) );
  1886. newIndices.push( index.getX( i ) );
  1887. }
  1888. }
  1889. }
  1890. if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {
  1891. console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
  1892. }
  1893. // build final geometry
  1894. var newGeometry = geometry.clone();
  1895. newGeometry.setIndex( newIndices );
  1896. return newGeometry;
  1897. }
  1898. /**
  1899. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
  1900. *
  1901. * Creates BufferGeometries from primitives.
  1902. *
  1903. * @param {Array<GLTF.Primitive>} primitives
  1904. * @return {Promise<Array<BufferGeometry>>}
  1905. */
  1906. GLTFParser.prototype.loadGeometries = function ( primitives ) {
  1907. var parser = this;
  1908. var extensions = this.extensions;
  1909. var cache = this.primitiveCache;
  1910. function createDracoPrimitive( primitive ) {
  1911. return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]
  1912. .decodePrimitive( primitive, parser )
  1913. .then( function ( geometry ) {
  1914. return addPrimitiveAttributes( geometry, primitive, parser );
  1915. } );
  1916. }
  1917. var pending = [];
  1918. for ( var i = 0, il = primitives.length; i < il; i ++ ) {
  1919. var primitive = primitives[ i ];
  1920. var cacheKey = createPrimitiveKey( primitive );
  1921. // See if we've already created this geometry
  1922. var cached = cache[ cacheKey ];
  1923. if ( cached ) {
  1924. // Use the cached geometry if it exists
  1925. pending.push( cached.promise );
  1926. } else {
  1927. var geometryPromise;
  1928. if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {
  1929. // Use DRACO geometry if available
  1930. geometryPromise = createDracoPrimitive( primitive );
  1931. } else {
  1932. // Otherwise create a new geometry
  1933. geometryPromise = addPrimitiveAttributes( new BufferGeometry(), primitive, parser );
  1934. }
  1935. // Cache this geometry
  1936. cache[ cacheKey ] = { primitive: primitive, promise: geometryPromise };
  1937. pending.push( geometryPromise );
  1938. }
  1939. }
  1940. return Promise.all( pending );
  1941. };
  1942. /**
  1943. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
  1944. * @param {number} meshIndex
  1945. * @return {Promise<Group|Mesh|SkinnedMesh>}
  1946. */
  1947. GLTFParser.prototype.loadMesh = function ( meshIndex ) {
  1948. var parser = this;
  1949. var json = this.json;
  1950. var meshDef = json.meshes[ meshIndex ];
  1951. var primitives = meshDef.primitives;
  1952. var pending = [];
  1953. for ( var i = 0, il = primitives.length; i < il; i ++ ) {
  1954. var material = primitives[ i ].material === undefined
  1955. ? createDefaultMaterial( this.cache )
  1956. : this.getDependency( 'material', primitives[ i ].material );
  1957. pending.push( material );
  1958. }
  1959. pending.push( parser.loadGeometries( primitives ) );
  1960. return Promise.all( pending ).then( function ( results ) {
  1961. var materials = results.slice( 0, results.length - 1 );
  1962. var geometries = results[ results.length - 1 ];
  1963. var meshes = [];
  1964. for ( var i = 0, il = geometries.length; i < il; i ++ ) {
  1965. var geometry = geometries[ i ];
  1966. var primitive = primitives[ i ];
  1967. // 1. create Mesh
  1968. var mesh;
  1969. var material = materials[ i ];
  1970. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||
  1971. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||
  1972. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||
  1973. primitive.mode === undefined ) {
  1974. // .isSkinnedMesh isn't in glTF spec. See ._markDefs()
  1975. mesh = meshDef.isSkinnedMesh === true
  1976. ? new SkinnedMesh( geometry, material )
  1977. : new Mesh( geometry, material );
  1978. if ( mesh.isSkinnedMesh === true && ! mesh.geometry.attributes.skinWeight.normalized ) {
  1979. // we normalize floating point skin weight array to fix malformed assets (see #15319)
  1980. // it's important to skip this for non-float32 data since normalizeSkinWeights assumes non-normalized inputs
  1981. mesh.normalizeSkinWeights();
  1982. }
  1983. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
  1984. mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleStripDrawMode );
  1985. } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
  1986. mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleFanDrawMode );
  1987. }
  1988. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  1989. mesh = new LineSegments( geometry, material );
  1990. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
  1991. mesh = new Line( geometry, material );
  1992. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
  1993. mesh = new LineLoop( geometry, material );
  1994. } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
  1995. mesh = new Points( geometry, material );
  1996. } else {
  1997. throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );
  1998. }
  1999. if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) {
  2000. updateMorphTargets( mesh, meshDef );
  2001. }
  2002. mesh.name = parser.createUniqueName( meshDef.name || ( 'mesh_' + meshIndex ) );
  2003. assignExtrasToUserData( mesh, meshDef );
  2004. parser.assignFinalMaterial( mesh );
  2005. meshes.push( mesh );
  2006. }
  2007. if ( meshes.length === 1 ) {
  2008. return meshes[ 0 ];
  2009. }
  2010. var group = new Group();
  2011. for ( var i = 0, il = meshes.length; i < il; i ++ ) {
  2012. group.add( meshes[ i ] );
  2013. }
  2014. return group;
  2015. } );
  2016. };
  2017. /**
  2018. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
  2019. * @param {number} cameraIndex
  2020. * @return {Promise<THREE.Camera>}
  2021. */
  2022. GLTFParser.prototype.loadCamera = function ( cameraIndex ) {
  2023. var camera;
  2024. var cameraDef = this.json.cameras[ cameraIndex ];
  2025. var params = cameraDef[ cameraDef.type ];
  2026. if ( ! params ) {
  2027. console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
  2028. return;
  2029. }
  2030. if ( cameraDef.type === 'perspective' ) {
  2031. camera = new PerspectiveCamera( MathUtils.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );
  2032. } else if ( cameraDef.type === 'orthographic' ) {
  2033. camera = new OrthographicCamera( - params.xmag, params.xmag, params.ymag, - params.ymag, params.znear, params.zfar );
  2034. }
  2035. if ( cameraDef.name ) camera.name = this.createUniqueName( cameraDef.name );
  2036. assignExtrasToUserData( camera, cameraDef );
  2037. return Promise.resolve( camera );
  2038. };
  2039. /**
  2040. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
  2041. * @param {number} skinIndex
  2042. * @return {Promise<Object>}
  2043. */
  2044. GLTFParser.prototype.loadSkin = function ( skinIndex ) {
  2045. var skinDef = this.json.skins[ skinIndex ];
  2046. var skinEntry = { joints: skinDef.joints };
  2047. if ( skinDef.inverseBindMatrices === undefined ) {
  2048. return Promise.resolve( skinEntry );
  2049. }
  2050. return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) {
  2051. skinEntry.inverseBindMatrices = accessor;
  2052. return skinEntry;
  2053. } );
  2054. };
  2055. /**
  2056. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
  2057. * @param {number} animationIndex
  2058. * @return {Promise<AnimationClip>}
  2059. */
  2060. GLTFParser.prototype.loadAnimation = function ( animationIndex ) {
  2061. var json = this.json;
  2062. var animationDef = json.animations[ animationIndex ];
  2063. var pendingNodes = [];
  2064. var pendingInputAccessors = [];
  2065. var pendingOutputAccessors = [];
  2066. var pendingSamplers = [];
  2067. var pendingTargets = [];
  2068. for ( var i = 0, il = animationDef.channels.length; i < il; i ++ ) {
  2069. var channel = animationDef.channels[ i ];
  2070. var sampler = animationDef.samplers[ channel.sampler ];
  2071. var target = channel.target;
  2072. var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
  2073. var input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
  2074. var output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;
  2075. pendingNodes.push( this.getDependency( 'node', name ) );
  2076. pendingInputAccessors.push( this.getDependency( 'accessor', input ) );
  2077. pendingOutputAccessors.push( this.getDependency( 'accessor', output ) );
  2078. pendingSamplers.push( sampler );
  2079. pendingTargets.push( target );
  2080. }
  2081. return Promise.all( [
  2082. Promise.all( pendingNodes ),
  2083. Promise.all( pendingInputAccessors ),
  2084. Promise.all( pendingOutputAccessors ),
  2085. Promise.all( pendingSamplers ),
  2086. Promise.all( pendingTargets )
  2087. ] ).then( function ( dependencies ) {
  2088. var nodes = dependencies[ 0 ];
  2089. var inputAccessors = dependencies[ 1 ];
  2090. var outputAccessors = dependencies[ 2 ];
  2091. var samplers = dependencies[ 3 ];
  2092. var targets = dependencies[ 4 ];
  2093. var tracks = [];
  2094. for ( var i = 0, il = nodes.length; i < il; i ++ ) {
  2095. var node = nodes[ i ];
  2096. var inputAccessor = inputAccessors[ i ];
  2097. var outputAccessor = outputAccessors[ i ];
  2098. var sampler = samplers[ i ];
  2099. var target = targets[ i ];
  2100. if ( node === undefined ) continue;
  2101. node.updateMatrix();
  2102. node.matrixAutoUpdate = true;
  2103. var TypedKeyframeTrack;
  2104. switch ( PATH_PROPERTIES[ target.path ] ) {
  2105. case PATH_PROPERTIES.weights:
  2106. TypedKeyframeTrack = NumberKeyframeTrack;
  2107. break;
  2108. case PATH_PROPERTIES.rotation:
  2109. TypedKeyframeTrack = QuaternionKeyframeTrack;
  2110. break;
  2111. case PATH_PROPERTIES.position:
  2112. case PATH_PROPERTIES.scale:
  2113. default:
  2114. TypedKeyframeTrack = VectorKeyframeTrack;
  2115. break;
  2116. }
  2117. var targetName = node.name ? node.name : node.uuid;
  2118. var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : InterpolateLinear;
  2119. var targetNames = [];
  2120. if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
  2121. // Node may be a Group (glTF mesh with several primitives) or a Mesh.
  2122. node.traverse( function ( object ) {
  2123. if ( object.isMesh === true && object.morphTargetInfluences ) {
  2124. targetNames.push( object.name ? object.name : object.uuid );
  2125. }
  2126. } );
  2127. } else {
  2128. targetNames.push( targetName );
  2129. }
  2130. var outputArray = outputAccessor.array;
  2131. if ( outputAccessor.normalized ) {
  2132. var scale;
  2133. if ( outputArray.constructor === Int8Array ) {
  2134. scale = 1 / 127;
  2135. } else if ( outputArray.constructor === Uint8Array ) {
  2136. scale = 1 / 255;
  2137. } else if ( outputArray.constructor == Int16Array ) {
  2138. scale = 1 / 32767;
  2139. } else if ( outputArray.constructor === Uint16Array ) {
  2140. scale = 1 / 65535;
  2141. } else {
  2142. throw new Error( 'THREE.GLTFLoader: Unsupported output accessor component type.' );
  2143. }
  2144. var scaled = new Float32Array( outputArray.length );
  2145. for ( var j = 0, jl = outputArray.length; j < jl; j ++ ) {
  2146. scaled[ j ] = outputArray[ j ] * scale;
  2147. }
  2148. outputArray = scaled;
  2149. }
  2150. for ( var j = 0, jl = targetNames.length; j < jl; j ++ ) {
  2151. var track = new TypedKeyframeTrack(
  2152. targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
  2153. inputAccessor.array,
  2154. outputArray,
  2155. interpolation
  2156. );
  2157. // Override interpolation with custom factory method.
  2158. if ( sampler.interpolation === 'CUBICSPLINE' ) {
  2159. track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {
  2160. // A CUBICSPLINE keyframe in glTF has three output values for each input value,
  2161. // representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
  2162. // must be divided by three to get the interpolant's sampleSize argument.
  2163. return new GLTFCubicSplineInterpolant( this.times, this.values, this.getValueSize() / 3, result );
  2164. };
  2165. // Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants.
  2166. track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;
  2167. }
  2168. tracks.push( track );
  2169. }
  2170. }
  2171. var name = animationDef.name ? animationDef.name : 'animation_' + animationIndex;
  2172. return new AnimationClip( name, undefined, tracks );
  2173. } );
  2174. };
  2175. /**
  2176. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
  2177. * @param {number} nodeIndex
  2178. * @return {Promise<Object3D>}
  2179. */
  2180. GLTFParser.prototype.loadNode = function ( nodeIndex ) {
  2181. var json = this.json;
  2182. var extensions = this.extensions;
  2183. var parser = this;
  2184. var nodeDef = json.nodes[ nodeIndex ];
  2185. // reserve node's name before its dependencies, so the root has the intended name.
  2186. var nodeName = nodeDef.name ? parser.createUniqueName( nodeDef.name ) : '';
  2187. return ( function () {
  2188. var pending = [];
  2189. if ( nodeDef.mesh !== undefined ) {
  2190. pending.push( parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) {
  2191. var node = parser._getNodeRef( parser.meshCache, nodeDef.mesh, mesh );
  2192. // if weights are provided on the node, override weights on the mesh.
  2193. if ( nodeDef.weights !== undefined ) {
  2194. node.traverse( function ( o ) {
  2195. if ( ! o.isMesh ) return;
  2196. for ( var i = 0, il = nodeDef.weights.length; i < il; i ++ ) {
  2197. o.morphTargetInfluences[ i ] = nodeDef.weights[ i ];
  2198. }
  2199. } );
  2200. }
  2201. return node;
  2202. } ) );
  2203. }
  2204. if ( nodeDef.camera !== undefined ) {
  2205. pending.push( parser.getDependency( 'camera', nodeDef.camera ).then( function ( camera ) {
  2206. return parser._getNodeRef( parser.cameraCache, nodeDef.camera, camera );
  2207. } ) );
  2208. }
  2209. parser._invokeAll( function ( ext ) {
  2210. return ext.createNodeAttachment && ext.createNodeAttachment( nodeIndex );
  2211. } ).forEach( function ( promise ) {
  2212. pending.push( promise );
  2213. } );
  2214. return Promise.all( pending );
  2215. }() ).then( function ( objects ) {
  2216. var node;
  2217. // .isBone isn't in glTF spec. See ._markDefs
  2218. if ( nodeDef.isBone === true ) {
  2219. node = new Bone();
  2220. } else if ( objects.length > 1 ) {
  2221. node = new Group();
  2222. } else if ( objects.length === 1 ) {
  2223. node = objects[ 0 ];
  2224. } else {
  2225. node = new Object3D();
  2226. }
  2227. if ( node !== objects[ 0 ] ) {
  2228. for ( var i = 0, il = objects.length; i < il; i ++ ) {
  2229. node.add( objects[ i ] );
  2230. }
  2231. }
  2232. if ( nodeDef.name ) {
  2233. node.userData.name = nodeDef.name;
  2234. node.name = nodeName;
  2235. }
  2236. assignExtrasToUserData( node, nodeDef );
  2237. if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef );
  2238. if ( nodeDef.matrix !== undefined ) {
  2239. var matrix = new Matrix4();
  2240. matrix.fromArray( nodeDef.matrix );
  2241. node.applyMatrix4( matrix );
  2242. } else {
  2243. if ( nodeDef.translation !== undefined ) {
  2244. node.position.fromArray( nodeDef.translation );
  2245. }
  2246. if ( nodeDef.rotation !== undefined ) {
  2247. node.quaternion.fromArray( nodeDef.rotation );
  2248. }
  2249. if ( nodeDef.scale !== undefined ) {
  2250. node.scale.fromArray( nodeDef.scale );
  2251. }
  2252. }
  2253. parser.associations.set( node, { type: 'nodes', index: nodeIndex } );
  2254. return node;
  2255. } );
  2256. };
  2257. /**
  2258. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
  2259. * @param {number} sceneIndex
  2260. * @return {Promise<Group>}
  2261. */
  2262. GLTFParser.prototype.loadScene = function () {
  2263. // scene node hierachy builder
  2264. function buildNodeHierachy( nodeId, parentObject, json, parser ) {
  2265. var nodeDef = json.nodes[ nodeId ];
  2266. return parser.getDependency( 'node', nodeId ).then( function ( node ) {
  2267. if ( nodeDef.skin === undefined ) return node;
  2268. // build skeleton here as well
  2269. var skinEntry;
  2270. return parser.getDependency( 'skin', nodeDef.skin ).then( function ( skin ) {
  2271. skinEntry = skin;
  2272. var pendingJoints = [];
  2273. for ( var i = 0, il = skinEntry.joints.length; i < il; i ++ ) {
  2274. pendingJoints.push( parser.getDependency( 'node', skinEntry.joints[ i ] ) );
  2275. }
  2276. return Promise.all( pendingJoints );
  2277. } ).then( function ( jointNodes ) {
  2278. node.traverse( function ( mesh ) {
  2279. if ( ! mesh.isMesh ) return;
  2280. var bones = [];
  2281. var boneInverses = [];
  2282. for ( var j = 0, jl = jointNodes.length; j < jl; j ++ ) {
  2283. var jointNode = jointNodes[ j ];
  2284. if ( jointNode ) {
  2285. bones.push( jointNode );
  2286. var mat = new Matrix4();
  2287. if ( skinEntry.inverseBindMatrices !== undefined ) {
  2288. mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );
  2289. }
  2290. boneInverses.push( mat );
  2291. } else {
  2292. console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[ j ] );
  2293. }
  2294. }
  2295. mesh.bind( new Skeleton( bones, boneInverses ), mesh.matrixWorld );
  2296. } );
  2297. return node;
  2298. } );
  2299. } ).then( function ( node ) {
  2300. // build node hierachy
  2301. parentObject.add( node );
  2302. var pending = [];
  2303. if ( nodeDef.children ) {
  2304. var children = nodeDef.children;
  2305. for ( var i = 0, il = children.length; i < il; i ++ ) {
  2306. var child = children[ i ];
  2307. pending.push( buildNodeHierachy( child, node, json, parser ) );
  2308. }
  2309. }
  2310. return Promise.all( pending );
  2311. } );
  2312. }
  2313. return function loadScene( sceneIndex ) {
  2314. var json = this.json;
  2315. var extensions = this.extensions;
  2316. var sceneDef = this.json.scenes[ sceneIndex ];
  2317. var parser = this;
  2318. // Loader returns Group, not Scene.
  2319. // See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172
  2320. var scene = new Group();
  2321. if ( sceneDef.name ) scene.name = parser.createUniqueName( sceneDef.name );
  2322. assignExtrasToUserData( scene, sceneDef );
  2323. if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef );
  2324. var nodeIds = sceneDef.nodes || [];
  2325. var pending = [];
  2326. for ( var i = 0, il = nodeIds.length; i < il; i ++ ) {
  2327. pending.push( buildNodeHierachy( nodeIds[ i ], scene, json, parser ) );
  2328. }
  2329. return Promise.all( pending ).then( function () {
  2330. return scene;
  2331. } );
  2332. };
  2333. }();
  2334. return GLTFLoader;
  2335. } )();
  2336. export { GLTFLoader };