Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob f849be93a2 Updated builds. 11 роки тому
build f849be93a2 Updated builds. 11 роки тому
docs 3530f329ee Docs: Opera 12 support. 11 роки тому
editor a84e2d2c86 Editor: Minor tweaks to indexedDB save time logging. 11 роки тому
examples aaa2dc221e Simplified geometry2_sandbox example. 11 роки тому
src af6018ed48 Merge branch 'master' of https://github.com/lpoignant/three.js into dev 11 роки тому
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev 11 роки тому
utils 55b1bfef76 WebGLRenderer: Moved builProgram to WebGLProgram. 11 роки тому
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 роки тому
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 роки тому
LICENSE 4857e75774 Update LICENSE 11 роки тому
README.md 75de3f1803 Updated README with BoxGeometry. 11 роки тому
bower.json 6ff842c0f4 r66 11 роки тому

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases