Vector2.js 4.7 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author philogb / http://blog.thejit.org/
  4. * @author egraether / http://egraether.com/
  5. * @author zz85 / http://www.lab4games.net/zz85/blog
  6. */
  7. THREE.Vector2 = function ( x, y ) {
  8. this.x = x || 0;
  9. this.y = y || 0;
  10. };
  11. THREE.Vector2.prototype = {
  12. constructor: THREE.Vector2,
  13. set: function ( x, y ) {
  14. this.x = x;
  15. this.y = y;
  16. return this;
  17. },
  18. setX: function ( x ) {
  19. this.x = x;
  20. return this;
  21. },
  22. setY: function ( y ) {
  23. this.y = y;
  24. return this;
  25. },
  26. setComponent: function ( index, value ) {
  27. switch ( index ) {
  28. case 0: this.x = value; break;
  29. case 1: this.y = value; break;
  30. default: throw new Error( "index is out of range: " + index );
  31. }
  32. },
  33. getComponent: function ( index ) {
  34. switch ( index ) {
  35. case 0: return this.x;
  36. case 1: return this.y;
  37. default: throw new Error( "index is out of range: " + index );
  38. }
  39. },
  40. copy: function ( v ) {
  41. this.x = v.x;
  42. this.y = v.y;
  43. return this;
  44. },
  45. add: function ( v, w ) {
  46. if ( w !== undefined ) {
  47. console.warn( 'DEPRECATED: Vector2\'s .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
  48. return this.addVectors( v, w );
  49. }
  50. this.x += v.x;
  51. this.y += v.y;
  52. return this;
  53. },
  54. addVectors: function ( a, b ) {
  55. this.x = a.x + b.x;
  56. this.y = a.y + b.y;
  57. return this;
  58. },
  59. addScalar: function ( s ) {
  60. this.x += s;
  61. this.y += s;
  62. return this;
  63. },
  64. sub: function ( v, w ) {
  65. if ( w !== undefined ) {
  66. console.warn( 'DEPRECATED: Vector2\'s .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
  67. return this.subVectors( v, w );
  68. }
  69. this.x -= v.x;
  70. this.y -= v.y;
  71. return this;
  72. },
  73. subVectors: function ( a, b ) {
  74. this.x = a.x - b.x;
  75. this.y = a.y - b.y;
  76. return this;
  77. },
  78. multiplyScalar: function ( s ) {
  79. this.x *= s;
  80. this.y *= s;
  81. return this;
  82. },
  83. divideScalar: function ( scalar ) {
  84. if ( scalar !== 0 ) {
  85. var invScalar = 1 / scalar;
  86. this.x *= invScalar;
  87. this.y *= invScalar;
  88. } else {
  89. this.x = 0;
  90. this.y = 0;
  91. }
  92. return this;
  93. },
  94. min: function ( v ) {
  95. if ( this.x > v.x ) {
  96. this.x = v.x;
  97. }
  98. if ( this.y > v.y ) {
  99. this.y = v.y;
  100. }
  101. return this;
  102. },
  103. max: function ( v ) {
  104. if ( this.x < v.x ) {
  105. this.x = v.x;
  106. }
  107. if ( this.y < v.y ) {
  108. this.y = v.y;
  109. }
  110. return this;
  111. },
  112. clamp: function ( min, max ) {
  113. // This function assumes min < max, if this assumption isn't true it will not operate correctly
  114. if ( this.x < min.x ) {
  115. this.x = min.x;
  116. } else if ( this.x > max.x ) {
  117. this.x = max.x;
  118. }
  119. if ( this.y < min.y ) {
  120. this.y = min.y;
  121. } else if ( this.y > max.y ) {
  122. this.y = max.y;
  123. }
  124. return this;
  125. },
  126. clampScalar: ( function () {
  127. var min, max;
  128. return function ( minVal, maxVal ) {
  129. if ( min === undefined ) {
  130. min = new THREE.Vector2();
  131. max = new THREE.Vector2();
  132. }
  133. min.set( minVal, minVal );
  134. max.set( maxVal, maxVal );
  135. return this.clamp( min, max );
  136. };
  137. } )(),
  138. floor: function () {
  139. this.x = Math.floor( this.x );
  140. this.y = Math.floor( this.y );
  141. return this;
  142. },
  143. ceil: function () {
  144. this.x = Math.ceil( this.x );
  145. this.y = Math.ceil( this.y );
  146. return this;
  147. },
  148. round: function () {
  149. this.x = Math.round( this.x );
  150. this.y = Math.round( this.y );
  151. return this;
  152. },
  153. roundToZero: function () {
  154. this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
  155. this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
  156. return this;
  157. },
  158. negate: function () {
  159. return this.multiplyScalar( - 1 );
  160. },
  161. dot: function ( v ) {
  162. return this.x * v.x + this.y * v.y;
  163. },
  164. lengthSq: function () {
  165. return this.x * this.x + this.y * this.y;
  166. },
  167. length: function () {
  168. return Math.sqrt( this.x * this.x + this.y * this.y );
  169. },
  170. normalize: function () {
  171. return this.divideScalar( this.length() );
  172. },
  173. distanceTo: function ( v ) {
  174. return Math.sqrt( this.distanceToSquared( v ) );
  175. },
  176. distanceToSquared: function ( v ) {
  177. var dx = this.x - v.x, dy = this.y - v.y;
  178. return dx * dx + dy * dy;
  179. },
  180. setLength: function ( l ) {
  181. var oldLength = this.length();
  182. if ( oldLength !== 0 && l !== oldLength ) {
  183. this.multiplyScalar( l / oldLength );
  184. }
  185. return this;
  186. },
  187. lerp: function ( v, alpha ) {
  188. this.x += ( v.x - this.x ) * alpha;
  189. this.y += ( v.y - this.y ) * alpha;
  190. return this;
  191. },
  192. equals: function( v ) {
  193. return ( ( v.x === this.x ) && ( v.y === this.y ) );
  194. },
  195. fromArray: function ( array ) {
  196. this.x = array[ 0 ];
  197. this.y = array[ 1 ];
  198. return this;
  199. },
  200. toArray: function () {
  201. return [ this.x, this.y ];
  202. },
  203. clone: function () {
  204. return new THREE.Vector2( this.x, this.y );
  205. }
  206. };