Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Aaron Rodriguez fa315d72d7 OBJLoader: change to the regular expressions for vertices, normals, and uv mappings to allow uppercase 'E' in scientific notation of numbers 11 年之前
build eef7c8372c Updated builds. 11 年之前
docs bbbe82eb93 Update Frustum.html 11 年之前
editor 4f6916d241 Editor: Increased camera.far. 11 年之前
examples fa315d72d7 OBJLoader: change to the regular expressions for vertices, normals, and uv mappings to allow uppercase 'E' in scientific notation of numbers 11 年之前
src b159a7f99f VREffect: Avoid cloning cameras every render. 11 年之前
test 99b7e5311a Fix coding style 11 年之前
utils 4be0c9f559 Added THREE.VideoTexture. 11 年之前
.gitignore 6536ce7052 gitignore node_modules 11 年之前
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 年之前
LICENSE 4857e75774 Update LICENSE 11 年之前
README.md efab7c41d6 README: Fixed examples link. 11 年之前
bower.json cbb711950d r68 11 年之前

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases