Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Arthur Silber faee401d3b Merge branch 'dev' of https://github.com/mrdoob/three.js into dev 10 years ago
build 0d0795de3a Updated builds. 10 years ago
docs 9837e92b7b Removed AOmap and Lightmap from Basic and Lambert 10 years ago
editor 57271faf7b Editor: Sidebar.Material clean up. 10 years ago
examples 1b6effb204 Some Examples + Buffers/Maths 10 years ago
src 04101b7c16 Merge pull request #6394 from benaadams/geometries 10 years ago
test e5cc53358c Fix 'Math.sign' polyfill to match ES6 specs 10 years ago
utils 723d3f4019 SphereBufferGeometry 10 years ago
.gitignore 6536ce7052 gitignore node_modules 11 years ago
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 years ago
LICENSE c12770459e change *copy; to © 10 years ago
README.md bb3c743e67 Changed README example to use WebGLRenderer. 11 years ago
bower.json eee2319608 r71 10 years ago

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases