Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

SUNAG fc173677c7 NodeMaterial rev 4 + Post-Processing Nodes 10 rokov pred
build 2c111f9b81 Updated builds. 10 rokov pred
docs ce41c173d4 Adding documentation for readRenderTargetPixels 10 rokov pred
editor 51d594d9a4 Editor: Symbol when object has script. 10 rokov pred
examples fc173677c7 NodeMaterial rev 4 + Post-Processing Nodes 10 rokov pred
src 737530a5ea MultiMaterial cleanup 10 rokov pred
test 9197b1b929 remove console in matrix4 10 rokov pred
utils e52062703b Merge pull request #7635 from yomotsu/blender-basic-material 10 rokov pred
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 rokov pred
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 10 rokov pred
CONTRIBUTING.md 1f968fe32c Update CONTRIBUTING.md 10 rokov pred
LICENSE c12770459e change *copy; to © 11 rokov pred
README.md b113db75e1 <canvas> -> `WebGL` 10 rokov pred
bower.json 635b3e274d Fix bower.json ignores 10 rokov pred
package.json ec6b4b4dd5 remove lodash dependency 10 rokov pred

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases