DDSLoader.js 5.7 KB

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  1. /*
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.DDSLoader = function () {
  5. this._parser = THREE.DDSLoader.parse;
  6. };
  7. THREE.DDSLoader.prototype = Object.create( THREE.CompressedTextureLoader.prototype );
  8. THREE.DDSLoader.prototype.constructor = THREE.DDSLoader;
  9. THREE.DDSLoader.parse = function ( buffer, loadMipmaps ) {
  10. var dds = { mipmaps: [], width: 0, height: 0, format: null, mipmapCount: 1 };
  11. // Adapted from @toji's DDS utils
  12. // https://github.com/toji/webgl-texture-utils/blob/master/texture-util/dds.js
  13. // All values and structures referenced from:
  14. // http://msdn.microsoft.com/en-us/library/bb943991.aspx/
  15. var DDS_MAGIC = 0x20534444;
  16. var DDSD_CAPS = 0x1,
  17. DDSD_HEIGHT = 0x2,
  18. DDSD_WIDTH = 0x4,
  19. DDSD_PITCH = 0x8,
  20. DDSD_PIXELFORMAT = 0x1000,
  21. DDSD_MIPMAPCOUNT = 0x20000,
  22. DDSD_LINEARSIZE = 0x80000,
  23. DDSD_DEPTH = 0x800000;
  24. var DDSCAPS_COMPLEX = 0x8,
  25. DDSCAPS_MIPMAP = 0x400000,
  26. DDSCAPS_TEXTURE = 0x1000;
  27. var DDSCAPS2_CUBEMAP = 0x200,
  28. DDSCAPS2_CUBEMAP_POSITIVEX = 0x400,
  29. DDSCAPS2_CUBEMAP_NEGATIVEX = 0x800,
  30. DDSCAPS2_CUBEMAP_POSITIVEY = 0x1000,
  31. DDSCAPS2_CUBEMAP_NEGATIVEY = 0x2000,
  32. DDSCAPS2_CUBEMAP_POSITIVEZ = 0x4000,
  33. DDSCAPS2_CUBEMAP_NEGATIVEZ = 0x8000,
  34. DDSCAPS2_VOLUME = 0x200000;
  35. var DDPF_ALPHAPIXELS = 0x1,
  36. DDPF_ALPHA = 0x2,
  37. DDPF_FOURCC = 0x4,
  38. DDPF_RGB = 0x40,
  39. DDPF_YUV = 0x200,
  40. DDPF_LUMINANCE = 0x20000;
  41. function fourCCToInt32( value ) {
  42. return value.charCodeAt( 0 ) +
  43. ( value.charCodeAt( 1 ) << 8 ) +
  44. ( value.charCodeAt( 2 ) << 16 ) +
  45. ( value.charCodeAt( 3 ) << 24 );
  46. }
  47. function int32ToFourCC( value ) {
  48. return String.fromCharCode(
  49. value & 0xff,
  50. ( value >> 8 ) & 0xff,
  51. ( value >> 16 ) & 0xff,
  52. ( value >> 24 ) & 0xff
  53. );
  54. }
  55. function loadARGBMip( buffer, dataOffset, width, height ) {
  56. var dataLength = width * height * 4;
  57. var srcBuffer = new Uint8Array( buffer, dataOffset, dataLength );
  58. var byteArray = new Uint8Array( dataLength );
  59. var dst = 0;
  60. var src = 0;
  61. for ( var y = 0; y < height; y ++ ) {
  62. for ( var x = 0; x < width; x ++ ) {
  63. var b = srcBuffer[ src ]; src ++;
  64. var g = srcBuffer[ src ]; src ++;
  65. var r = srcBuffer[ src ]; src ++;
  66. var a = srcBuffer[ src ]; src ++;
  67. byteArray[ dst ] = r; dst ++; //r
  68. byteArray[ dst ] = g; dst ++; //g
  69. byteArray[ dst ] = b; dst ++; //b
  70. byteArray[ dst ] = a; dst ++; //a
  71. }
  72. }
  73. return byteArray;
  74. }
  75. var FOURCC_DXT1 = fourCCToInt32( "DXT1" );
  76. var FOURCC_DXT3 = fourCCToInt32( "DXT3" );
  77. var FOURCC_DXT5 = fourCCToInt32( "DXT5" );
  78. var headerLengthInt = 31; // The header length in 32 bit ints
  79. // Offsets into the header array
  80. var off_magic = 0;
  81. var off_size = 1;
  82. var off_flags = 2;
  83. var off_height = 3;
  84. var off_width = 4;
  85. var off_mipmapCount = 7;
  86. var off_pfFlags = 20;
  87. var off_pfFourCC = 21;
  88. var off_RGBBitCount = 22;
  89. var off_RBitMask = 23;
  90. var off_GBitMask = 24;
  91. var off_BBitMask = 25;
  92. var off_ABitMask = 26;
  93. var off_caps = 27;
  94. var off_caps2 = 28;
  95. var off_caps3 = 29;
  96. var off_caps4 = 30;
  97. // Parse header
  98. var header = new Int32Array( buffer, 0, headerLengthInt );
  99. if ( header[ off_magic ] !== DDS_MAGIC ) {
  100. console.error( 'THREE.DDSLoader.parse: Invalid magic number in DDS header.' );
  101. return dds;
  102. }
  103. if ( ! header[ off_pfFlags ] & DDPF_FOURCC ) {
  104. console.error( 'THREE.DDSLoader.parse: Unsupported format, must contain a FourCC code.' );
  105. return dds;
  106. }
  107. var blockBytes;
  108. var fourCC = header[ off_pfFourCC ];
  109. var isRGBAUncompressed = false;
  110. switch ( fourCC ) {
  111. case FOURCC_DXT1:
  112. blockBytes = 8;
  113. dds.format = THREE.RGB_S3TC_DXT1_Format;
  114. break;
  115. case FOURCC_DXT3:
  116. blockBytes = 16;
  117. dds.format = THREE.RGBA_S3TC_DXT3_Format;
  118. break;
  119. case FOURCC_DXT5:
  120. blockBytes = 16;
  121. dds.format = THREE.RGBA_S3TC_DXT5_Format;
  122. break;
  123. default:
  124. if ( header[ off_RGBBitCount ] === 32
  125. && header[ off_RBitMask ] & 0xff0000
  126. && header[ off_GBitMask ] & 0xff00
  127. && header[ off_BBitMask ] & 0xff
  128. && header[ off_ABitMask ] & 0xff000000 ) {
  129. isRGBAUncompressed = true;
  130. blockBytes = 64;
  131. dds.format = THREE.RGBAFormat;
  132. } else {
  133. console.error( 'THREE.DDSLoader.parse: Unsupported FourCC code ', int32ToFourCC( fourCC ) );
  134. return dds;
  135. }
  136. }
  137. dds.mipmapCount = 1;
  138. if ( header[ off_flags ] & DDSD_MIPMAPCOUNT && loadMipmaps !== false ) {
  139. dds.mipmapCount = Math.max( 1, header[ off_mipmapCount ] );
  140. }
  141. var caps2 = header[ off_caps2 ];
  142. dds.isCubemap = caps2 & DDSCAPS2_CUBEMAP ? true : false;
  143. if ( dds.isCubemap && (
  144. ! ( caps2 & DDSCAPS2_CUBEMAP_POSITIVEX ) ||
  145. ! ( caps2 & DDSCAPS2_CUBEMAP_NEGATIVEX ) ||
  146. ! ( caps2 & DDSCAPS2_CUBEMAP_POSITIVEY ) ||
  147. ! ( caps2 & DDSCAPS2_CUBEMAP_NEGATIVEY ) ||
  148. ! ( caps2 & DDSCAPS2_CUBEMAP_POSITIVEZ ) ||
  149. ! ( caps2 & DDSCAPS2_CUBEMAP_NEGATIVEZ )
  150. ) ) {
  151. console.error( 'THREE.DDSLoader.parse: Incomplete cubemap faces' );
  152. return dds;
  153. }
  154. dds.width = header[ off_width ];
  155. dds.height = header[ off_height ];
  156. var dataOffset = header[ off_size ] + 4;
  157. // Extract mipmaps buffers
  158. var faces = dds.isCubemap ? 6 : 1;
  159. for ( var face = 0; face < faces; face ++ ) {
  160. var width = dds.width;
  161. var height = dds.height;
  162. for ( var i = 0; i < dds.mipmapCount; i ++ ) {
  163. if ( isRGBAUncompressed ) {
  164. var byteArray = loadARGBMip( buffer, dataOffset, width, height );
  165. var dataLength = byteArray.length;
  166. } else {
  167. var dataLength = Math.max( 4, width ) / 4 * Math.max( 4, height ) / 4 * blockBytes;
  168. var byteArray = new Uint8Array( buffer, dataOffset, dataLength );
  169. }
  170. var mipmap = { "data": byteArray, "width": width, "height": height };
  171. dds.mipmaps.push( mipmap );
  172. dataOffset += dataLength;
  173. width = Math.max( width >> 1, 1 );
  174. height = Math.max( height >> 1, 1 );
  175. }
  176. }
  177. return dds;
  178. };