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- /**
- * @author sunag / http://www.sunag.com.br/
- */
- THREE.BuilderNode = function( material ) {
- this.material = material;
- this.require = {};
- this.isVerify = false;
- this.cache = '';
- };
- THREE.BuilderNode.prototype = {
- constructor: THREE.BuilderNode,
- include : function( func ) {
- this.material.include( this.shader, func );
- },
- getFormatConstructor : function( len ) {
- return THREE.BuilderNode.constructors[ len - 1 ];
- },
- getFormat : function( format ) {
- return format.replace( 'c', 'v3' ).replace( /fv1|iv1/, 'v1' );
- },
- getFormatLength : function( format ) {
- return parseInt( this.getFormat( format ).substr( 1 ) );
- },
- getFormatByLength : function( len ) {
- if ( len == 1 ) return 'fv1';
- return 'v' + len;
- },
- format : function( code, from, to ) {
- var format = this.getFormat( from + '=' + to );
- switch ( format ) {
- case 'v1=v2': return 'vec2(' + code + ')';
- case 'v1=v3': return 'vec3(' + code + ')';
- case 'v1=v4': return 'vec4(' + code + ')';
- case 'v2=v1': return code + '.x';
- case 'v2=v3': return 'vec3(' + code + ',0.0)';
- case 'v2=v4': return 'vec4(' + code + ',0.0,0.0)';
- case 'v3=v1': return code + '.x';
- case 'v3=v2': return code + '.xy';
- case 'v3=v4': return 'vec4(' + code + ',0.0)';
- case 'v4=v1': return code + '.x';
- case 'v4=v2': return code + '.xy';
- case 'v4=v3': return code + '.xyz';
- }
- return code;
- },
- getType : function( format ) {
- return THREE.BuilderNode.type[ format ];
- },
- getUuid : function( uuid, useCache ) {
- useCache = useCache !== undefined ? useCache : true;
- if ( useCache && this.cache ) uuid = this.cache + '-' + uuid;
- return uuid;
- },
- setCache : function( name ) {
- this.cache = name || '';
- return this;
- },
- getElementByIndex : function( index ) {
- return THREE.BuilderNode.elements[ index ];
- },
- getElementIndex : function( elm ) {
- return THREE.BuilderNode.elements.indexOf( elm );
- },
- isShader : function( shader ) {
- return this.shader == shader || this.isVerify;
- },
- setShader : function( shader ) {
- this.shader = shader;
- return this;
- }
- };
- THREE.BuilderNode.type = {
- 'float' : 'fv1',
- vec2 : 'v2',
- vec3 : 'v3',
- vec4 : 'v4'
- };
- THREE.BuilderNode.constructors = [
- '',
- 'vec2',
- 'vec3',
- 'vec4'
- ];
- THREE.BuilderNode.elements = [
- 'x',
- 'y',
- 'z',
- 'w'
- ];
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