webgl_postprocessing_nodes.html 12 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing</title>
  5. <meta charset="utf-8">
  6. <style>
  7. body {
  8. margin: 0px;
  9. background-color: #000;
  10. overflow: hidden;
  11. font-family:Monospace;
  12. font-size:13px;
  13. margin: 0px;
  14. text-align:center;
  15. overflow: hidden;
  16. }
  17. #info {
  18. color: #fff;
  19. position: absolute;
  20. top: 10px;
  21. width: 100%;
  22. text-align: center;
  23. display:block;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info">
  29. <a href="http://threejs.org" target="_blank">three.js</a> - Node-Based Post-Processing
  30. </div>
  31. <script src="../build/three.min.js"></script>
  32. <script src="js/libs/dat.gui.min.js"></script>
  33. <script src="js/shaders/CopyShader.js"></script>
  34. <script src="js/postprocessing/EffectComposer.js"></script>
  35. <script src="js/postprocessing/RenderPass.js"></script>
  36. <script src="js/postprocessing/MaskPass.js"></script>
  37. <script src="js/postprocessing/ShaderPass.js"></script>
  38. <!-- NodeLibrary -->
  39. <script src="js/shaders/nodes/GLNode.js"></script>
  40. <script src="js/shaders/nodes/RawNode.js"></script>
  41. <script src="js/shaders/nodes/TempNode.js"></script>
  42. <script src="js/shaders/nodes/InputNode.js"></script>
  43. <script src="js/shaders/nodes/ConstNode.js"></script>
  44. <script src="js/shaders/nodes/FunctionNode.js"></script>
  45. <script src="js/shaders/nodes/FunctionCallNode.js"></script>
  46. <script src="js/shaders/nodes/BuilderNode.js"></script>
  47. <script src="js/shaders/nodes/LibNode.js"></script>
  48. <script src="js/shaders/nodes/NodeMaterial.js"></script>
  49. <!-- Accessors -->
  50. <script src="js/shaders/nodes/accessors/PositionNode.js"></script>
  51. <script src="js/shaders/nodes/accessors/NormalNode.js"></script>
  52. <script src="js/shaders/nodes/accessors/UVNode.js"></script>
  53. <script src="js/shaders/nodes/accessors/ColorsNode.js"></script>
  54. <!-- Inputs -->
  55. <script src="js/shaders/nodes/inputs/IntNode.js"></script>
  56. <script src="js/shaders/nodes/inputs/FloatNode.js"></script>
  57. <script src="js/shaders/nodes/inputs/ColorNode.js"></script>
  58. <script src="js/shaders/nodes/inputs/Vector2Node.js"></script>
  59. <script src="js/shaders/nodes/inputs/Vector3Node.js"></script>
  60. <script src="js/shaders/nodes/inputs/Vector4Node.js"></script>
  61. <script src="js/shaders/nodes/inputs/TextureNode.js"></script>
  62. <script src="js/shaders/nodes/inputs/CubeTextureNode.js"></script>
  63. <script src="js/shaders/nodes/inputs/ScreenNode.js"></script>
  64. <!-- Math -->
  65. <script src="js/shaders/nodes/math/Math1Node.js"></script>
  66. <script src="js/shaders/nodes/math/Math2Node.js"></script>
  67. <script src="js/shaders/nodes/math/Math3Node.js"></script>
  68. <script src="js/shaders/nodes/math/OperatorNode.js"></script>
  69. <!-- Utils -->
  70. <script src="js/shaders/nodes/utils/SwitchNode.js"></script>
  71. <script src="js/shaders/nodes/utils/JoinNode.js"></script>
  72. <script src="js/shaders/nodes/utils/TimeNode.js"></script>
  73. <script src="js/shaders/nodes/utils/NormalMapNode.js"></script>
  74. <!-- Post-Processing -->
  75. <script src="js/shaders/nodes/postprocessing/NodePass.js"></script>
  76. <script>
  77. var camera, scene, renderer, composer;
  78. var object, light, nodepass;
  79. var gui, guiElements = [];
  80. var param = { example: 'brightness' };
  81. var lensflare2 = new THREE.TextureLoader().load( 'textures/lensflare2.jpg' );
  82. lensflare2.wrapS = lensflare2.wrapT = THREE.RepeatWrapping;
  83. var decalNormal = new THREE.TextureLoader().load( 'textures/decal/decal-normal.jpg' );
  84. decalNormal.wrapS = decalNormal.wrapT = THREE.RepeatWrapping;
  85. init();
  86. animate();
  87. function clearGui() {
  88. if ( gui ) gui.destroy();
  89. gui = new dat.GUI();
  90. var example = gui.add( param, 'example', {
  91. 'basic / Brightness': 'brightness',
  92. 'basic / Blends': 'blends',
  93. 'basic / Fade': 'fade',
  94. 'basic / Invert': 'invert',
  95. 'adv / Saturation': 'saturation',
  96. 'adv / Mosaic': 'mosaic',
  97. } ).onFinishChange( function() {
  98. updateMaterial();
  99. } );
  100. gui.open();
  101. }
  102. function addGui( name, value, callback, isColor, min, max ) {
  103. var node;
  104. param[ name ] = value;
  105. if ( isColor ) {
  106. node = gui.addColor( param, name ).onChange( function() {
  107. callback( param[ name ] );
  108. } );
  109. }
  110. else if ( typeof value == 'object' ) {
  111. node = gui.add( param, name, value ).onChange( function() {
  112. callback( param[ name ] );
  113. } );
  114. }
  115. else {
  116. node = gui.add( param, name, min, max ).onChange( function() {
  117. callback( param[ name ] );
  118. } );
  119. }
  120. return node;
  121. }
  122. function updateMaterial() {
  123. var name = param.example;
  124. clearGui();
  125. switch ( name ) {
  126. case 'brightness':
  127. var screen = new THREE.ScreenNode();
  128. var brightness = new THREE.FloatNode( - 1 );
  129. var contrast = new THREE.FloatNode( 3 );
  130. var contrastResult = new THREE.OperatorNode(
  131. screen,
  132. contrast,
  133. THREE.OperatorNode.MUL
  134. );
  135. var brightnessResult = new THREE.OperatorNode(
  136. contrastResult,
  137. brightness,
  138. THREE.OperatorNode.ADD
  139. );
  140. nodepass.value = brightnessResult;
  141. // GUI
  142. addGui( 'brightness', brightness.number, function( val ) {
  143. brightness.number = val;
  144. }, false, - 1, 2 );
  145. addGui( 'contrast', contrast.number, function( val ) {
  146. contrast.number = val;
  147. }, false, 0, 4 );
  148. break;
  149. case 'fade':
  150. // PASS
  151. var color = new THREE.ColorNode( 0xFFFFFF );
  152. var percent = new THREE.FloatNode( .5 );
  153. var fade = new THREE.Math3Node(
  154. new THREE.ScreenNode(),
  155. color,
  156. percent,
  157. THREE.Math3Node.MIX
  158. );
  159. nodepass.value = fade;
  160. // GUI
  161. addGui( 'color', color.value.getHex(), function( val ) {
  162. color.value.setHex( val );
  163. }, true );
  164. addGui( 'fade', percent.number, function( val ) {
  165. percent.number = val;
  166. }, false, 0, 1 );
  167. break;
  168. case 'invert':
  169. // PASS
  170. var alpha = new THREE.FloatNode( 1 );
  171. var screen = new THREE.ScreenNode();
  172. var inverted = new THREE.Math1Node( screen, THREE.Math1Node.INVERT );
  173. var fade = new THREE.Math3Node(
  174. screen,
  175. inverted,
  176. alpha,
  177. THREE.Math3Node.MIX
  178. );
  179. nodepass.value = fade;
  180. // GUI
  181. addGui( 'alpha', alpha.number, function( val ) {
  182. alpha.number = val;
  183. }, false, 0, 1 );
  184. break;
  185. case 'blends':
  186. // PASS
  187. var multiply = new THREE.OperatorNode(
  188. new THREE.ScreenNode(),
  189. new THREE.TextureNode( lensflare2 ),
  190. THREE.OperatorNode.ADD
  191. );
  192. nodepass.value = multiply;
  193. // GUI
  194. addGui( 'blend', {
  195. 'addition' : THREE.OperatorNode.ADD,
  196. 'subtract' : THREE.OperatorNode.SUB,
  197. 'multiply' : THREE.OperatorNode.MUL,
  198. 'division' : THREE.OperatorNode.DIV
  199. }, function( val ) {
  200. multiply.op = val;
  201. nodepass.build();
  202. } );
  203. break;
  204. case 'saturation':
  205. // PASS
  206. var screen = new THREE.ScreenNode();
  207. var sat = new THREE.FloatNode( 0 );
  208. var satrgb = new THREE.FunctionNode( [
  209. "vec3 satrgb(vec3 rgb, float adjustment) {",
  210. //"const vec3 W = vec3(0.2125, 0.7154, 0.0721);", // LUMA
  211. "vec3 intensity = vec3(dot(rgb, LUMA));",
  212. "return mix(intensity, rgb, adjustment);",
  213. "}"
  214. ].join( "\n" ) );
  215. var saturation = new THREE.FunctionCallNode( satrgb );
  216. saturation.input.rgb = screen;
  217. saturation.input.adjustment = sat;
  218. nodepass.value = saturation;
  219. // GUI
  220. addGui( 'saturation', sat.number, function( val ) {
  221. sat.number = val;
  222. }, false, 0, 2 );
  223. break;
  224. case 'refraction':
  225. // PASS
  226. var normal = new THREE.TextureNode( decalNormal );
  227. var normalY = new THREE.SwitchNode( normal, 'y' );
  228. var offsetNormal = new THREE.OperatorNode(
  229. normalY,
  230. new THREE.FloatNode( .5 ),
  231. THREE.OperatorNode.ADD
  232. );
  233. var scale = new THREE.FloatNode( .5 );
  234. var scaleNormal = new THREE.Math3Node(
  235. new THREE.FloatNode( 1 ),
  236. offsetNormal,
  237. scale,
  238. THREE.Math3Node.MIX
  239. );
  240. var offsetCoord = new THREE.OperatorNode(
  241. new THREE.UVNode(),
  242. scaleNormal,
  243. THREE.OperatorNode.MUL
  244. );
  245. var screen = new THREE.ScreenNode( offsetCoord );
  246. nodepass.value = screen;
  247. // GUI
  248. addGui( 'scale', scale.number, function( val ) {
  249. scale.number = val;
  250. }, false, 0, 1 );
  251. break;
  252. case 'mosaic':
  253. // PASS
  254. var scale = new THREE.FloatNode( 128 );
  255. var fade = new THREE.FloatNode( 1 );
  256. var uv = new THREE.UVNode();
  257. var tex = new THREE.TextureNode( lensflare2 );
  258. var mask = new THREE.Math1Node( new THREE.SwitchNode( tex, 'x' ), THREE.Math1Node.INVERT );
  259. var blocks = new THREE.OperatorNode(
  260. uv,
  261. scale,
  262. THREE.OperatorNode.MUL
  263. );
  264. var blocksSize = new THREE.Math1Node(
  265. blocks,
  266. THREE.Math1Node.FLOOR
  267. );
  268. var coord = new THREE.OperatorNode(
  269. blocksSize,
  270. scale,
  271. THREE.OperatorNode.DIV
  272. );
  273. var maskAlpha = new THREE.OperatorNode(
  274. mask,
  275. fade,
  276. THREE.OperatorNode.MUL
  277. );
  278. var fadeCoord = new THREE.Math3Node(
  279. uv,
  280. coord,
  281. maskAlpha,
  282. THREE.Math3Node.MIX
  283. );
  284. var screen = new THREE.ScreenNode( fadeCoord );
  285. nodepass.value = screen;
  286. // GUI
  287. addGui( 'scale', scale.number, function( val ) {
  288. scale.number = val;
  289. }, false, 16, 1024 );
  290. addGui( 'fade', fade.number, function( val ) {
  291. fade.number = val;
  292. }, false, 0, 1 );
  293. addGui( 'mask', true, function( val ) {
  294. fadeCoord.c = val ? maskAlpha : fade;
  295. nodepass.build();
  296. }, false, 0, 1 );
  297. break;
  298. }
  299. nodepass.build();
  300. }
  301. function init() {
  302. renderer = new THREE.WebGLRenderer();
  303. renderer.setPixelRatio( window.devicePixelRatio );
  304. renderer.setSize( window.innerWidth, window.innerHeight );
  305. document.body.appendChild( renderer.domElement );
  306. //
  307. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  308. camera.position.z = 400;
  309. scene = new THREE.Scene();
  310. scene.fog = new THREE.Fog( 0x0066FF, 1, 1000 );
  311. object = new THREE.Object3D();
  312. scene.add( object );
  313. var geometry = new THREE.SphereGeometry( 1, 4, 4 );
  314. for ( var i = 0; i < 100; i ++ ) {
  315. var material = new THREE.MeshPhongMaterial( { color: 0x888888 + ( Math.random() * 0x888888 ), shading: THREE.FlatShading } );
  316. var mesh = new THREE.Mesh( geometry, material );
  317. mesh.position.set( Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5 ).normalize();
  318. mesh.position.multiplyScalar( Math.random() * 400 );
  319. mesh.rotation.set( Math.random() * 2, Math.random() * 2, Math.random() * 2 );
  320. mesh.scale.x = mesh.scale.y = mesh.scale.z = 10 + ( Math.random() * 40 );
  321. object.add( mesh );
  322. }
  323. scene.add( new THREE.AmbientLight( 0x999999 ) );
  324. light = new THREE.DirectionalLight( 0xffffff );
  325. light.position.set( 1, 1, 1 );
  326. scene.add( light );
  327. // postprocessing
  328. composer = new THREE.EffectComposer( renderer );
  329. composer.addPass( new THREE.RenderPass( scene, camera ) );
  330. nodepass = new THREE.NodePass();
  331. nodepass.renderToScreen = true;
  332. composer.addPass( nodepass );
  333. //
  334. updateMaterial();
  335. window.addEventListener( 'resize', onWindowResize, false );
  336. }
  337. function onWindowResize() {
  338. camera.aspect = window.innerWidth / window.innerHeight;
  339. camera.updateProjectionMatrix();
  340. renderer.setSize( window.innerWidth, window.innerHeight );
  341. composer.setSize( window.innerWidth, window.innerHeight );
  342. }
  343. function animate() {
  344. requestAnimationFrame( animate );
  345. object.rotation.x += 0.005;
  346. object.rotation.y += 0.01;
  347. composer.render();
  348. }
  349. </script>
  350. </body>
  351. </html>