alteredq 691a5ea3ed Added handling of shadow geometry to scene loader. Made default light and camera option to Blender scene exporter. Made shadow geometry invisible in exported scene. %!s(int64=15) %!d(string=hai) anos
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exporters 691a5ea3ed Added handling of shadow geometry to scene loader. Made default light and camera option to Blender scene exporter. Made shadow geometry invisible in exported scene. %!s(int64=15) %!d(string=hai) anos
build.bat fef3c084b1 Changed build setup: %!s(int64=15) %!d(string=hai) anos
build.py b0e904eb29 Merge branch 'master' of git://github.com/mrdoob/three.js %!s(int64=15) %!d(string=hai) anos
build.sh fef3c084b1 Changed build setup: %!s(int64=15) %!d(string=hai) anos
build.xml b58e495de2 Add --unminified optional parameter to the build.py, useful when developing without modifying the build script itself %!s(int64=15) %!d(string=hai) anos
build_all.bat a325cd6064 Added build shell scripts for building all libs versions. %!s(int64=15) %!d(string=hai) anos
build_all.sh f5e819fe14 Removed all the toString methods (saving 6kbytes) %!s(int64=15) %!d(string=hai) anos
compiler.jar afbace2801 Cleaning up to make it pass through Closure compiler. %!s(int64=15) %!d(string=hai) anos
yuicompressor-2.4.2.jar 4e2365c857 Someone over reddit was asking what I was using for generating the three.js file so I thought I could as well commit the python script (and yuicompressor). %!s(int64=16) %!d(string=hai) anos