Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

PaulJacobs fd71ac1d2f Update Camera.html 12 lat temu
build 55c8ba8525 Updated builds. 12 lat temu
docs fd71ac1d2f Update Camera.html 12 lat temu
editor 21a9fbb0d9 Minor clean up. 12 lat temu
examples e4316305e4 ColladaLoader: Formatting fixes. 12 lat temu
src 9ba5bb82cd r63dev 12 lat temu
test 5292d19570 Added tests 12 lat temu
utils 6e8606c913 Minor fixes to blender exporter. 12 lat temu
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 lat temu
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 lat temu
LICENSE eb44ccfc7b Updating copyright year 12 lat temu
README.md ad419d40bd r59 12 lat temu

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases