Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob fdefb19bdd Merge pull request #12076 from happy2discover/patch-1 преди 8 години
.github c1109de4d9 Update ISSUE_TEMPLATE.md преди 8 години
build 8ea959ebb7 Updated builds. преди 8 години
docs 380e8459f7 Fix sign in Matrix4 docs преди 8 години
editor 1f08123d78 Clean up. преди 8 години
examples 6e7602b1de typo error преди 8 години
src fc279eac3f WebGLRenderer: Added isAnimating set. See #11981 преди 8 години
test cbcc372184 Moved MorphBlendMesh to examples/js. преди 8 години
utils 03f7e5da84 Fixes to Maya exporter преди 8 години
.gitignore ed44fb5012 Added .jshintrc file to .gitignore преди 8 години
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build преди 9 години
LICENSE 6c2e03fea6 Update LICENSE преди 8 години
README.md e2256a3132 Add module import doc преди 8 години
bower.json d271add4e8 Added bower.json back. See #10431 преди 8 години
package.json 5ce11d18c4 Bumped npm version. преди 8 години
rollup.config.js 86424d9b31 Added regex comments to rollup.config преди 8 години

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases