Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Richard Monette fe88567d28 add EXRLoader example пре 7 година
.github 3ca5eeb9d4 R88 пре 7 година
build b01d31cbd5 Updated builds. пре 7 година
docs f72d822eb2 Correct Vector3 to Vector2 пре 7 година
editor 6570a99884 LoaderUtils: Clean up пре 7 година
examples fe88567d28 add EXRLoader example пре 7 година
src 6570a99884 LoaderUtils: Clean up пре 7 година
test 17452bb937 Merge pull request #12778 from OndrejSpanel/unitTestFixes пре 7 година
utils 6570a99884 LoaderUtils: Clean up пре 7 година
.gitignore ed44fb5012 Added .jshintrc file to .gitignore пре 8 година
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build пре 9 година
LICENSE 6c2e03fea6 Update LICENSE пре 8 година
README.md 582cc2c7e8 Improved README example пре 8 година
bower.json d271add4e8 Added bower.json back. See #10431 пре 8 година
package.json 91812f55cd Updated Rollup to ^0.51.0 пре 7 година
rollup.config.js 91812f55cd Updated Rollup to ^0.51.0 пре 7 година

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases