Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob ffaa6bf06c Merge pull request #7153 from mkkellogg/dev 10 سال پیش
build 3c6588761a Updated builds. 10 سال پیش
docs c83a7f967e Removed old lines 10 سال پیش
editor c95ac998ad Editor: More animation code commented out. 10 سال پیش
examples a7eed9d638 Updated cubeToUV() to a reduced-instruction version with minimal branching, and updated near plane values for shadow map cameras to be at least 1. 10 سال پیش
src a7eed9d638 Updated cubeToUV() to a reduced-instruction version with minimal branching, and updated near plane values for shadow map cameras to be at least 1. 10 سال پیش
test 194cbacaf7 add unit tests for event dispatcher 10 سال پیش
utils a4e892b5a3 Blender: Moved index buffer out of attributes JSON. 10 سال پیش
.gitignore 6536ce7052 gitignore node_modules 11 سال پیش
.npmignore 99d4757bd4 Add NPM support 10 سال پیش
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 سال پیش
LICENSE c12770459e change *copy; to © 10 سال پیش
README.md b113db75e1 <canvas> -> `WebGL` 10 سال پیش
bower.json 94b0ae1f47 Remove moot `version` property from bower.json dev branch 10 سال پیش
package.json 0a5be9fb73 Updated package.son. 10 سال پیش

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases