Nicolas Raynaud ffddb9061a allow 2 fingers pan in TrackballControls.js 11 rokov pred
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controls ffddb9061a allow 2 fingers pan in TrackballControls.js 11 rokov pred
core a6929f1489 Replaced TypedArray experiments. 12 rokov pred
crossfade 9989f380fd Renamed all CubeGeometry instances. 11 rokov pred
curves 40cec1eb64 Moving NURBS code to /examples/js/curves for now. 12 rokov pred
effects e1bf2be936 Changed ParallaxBarrier to use rows as it seems to be more common. Fixes #4077. 11 rokov pred
exporters 7feed00d5e GeometryExporter: Fixed check for FaceVertexUv. Fixes #4446. 11 rokov pred
geometries af8c8471c1 Moved ConvexGeometry out of the lib. 12 rokov pred
libs 7103cf69d7 USC example clean up. 11 rokov pred
loaders 8adc048978 Experimenting with Geometry2 being an extension of BufferGeometry. 11 rokov pred
math a6929f1489 Replaced TypedArray experiments. 12 rokov pred
modifiers 2fb23d3abe Subdivision Modifier: More formatting to mrdoob's code style 11 rokov pred
postprocessing 15c0f435ec Fixed BokehPass. 11 rokov pred
renderers 0fd4d8655a CanvasRenderer/SoftwareRenderer: Added support for new alpha property. 11 rokov pred
shaders 7dabc9274d More compatible lens flare shader code as suggested by @ajstubbs in #3603. 12 rokov pred
AudioObject.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 11 rokov pred
BufferGeometryUtils.js 145eecb836 BufferGeometryUtils: Minor code clean up. 11 rokov pred
Car.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 rokov pred
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). 12 rokov pred
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 rokov pred
Detector.js 58e46224b8 Fixed Detector code. See #3871. 12 rokov pred
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. 14 rokov pred
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 rokov pred
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 rokov pred
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 rokov pred
Mirror.js 82358f2b21 Fixed Mirror and WaterShader. Thanks @erichlof! 11 rokov pred
Octree.js 9989f380fd Renamed all CubeGeometry instances. 11 rokov pred
PRNG.js 041054283a Messing with a new terrain generator demo. 14 rokov pred
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 rokov pred
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. 12 rokov pred
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. 13 rokov pred
ShaderSkin.js 04ce05d49c unifying shader names. 11 rokov pred
ShaderTerrain.js 04ce05d49c unifying shader names. 11 rokov pred
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. 12 rokov pred
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 13 rokov pred
SimulatorRenderer.js 3c4ec1d1bd Update GPGPU example 11 rokov pred
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 rokov pred
TypedArrayUtils.js 21322b785f Added performance improvement ideas 11 rokov pred
UCSCharacter.js 006625d3aa Removed irrelevant code. 11 rokov pred
UVsUtils.js 602fcd0415 Added wrapping support and canvas size parameter to UVsDebug 12 rokov pred
WaterShader.js 82358f2b21 Fixed Mirror and WaterShader. Thanks @erichlof! 11 rokov pred