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- import {
- GPUTextureFormat, GPUAddressMode, GPUFilterMode, GPUTextureDimension, GPUFeatureName
- } from './WebGPUConstants.js';
- import {
- CubeTexture, Texture,
- NearestFilter, NearestMipmapNearestFilter, NearestMipmapLinearFilter, LinearFilter,
- RepeatWrapping, MirroredRepeatWrapping,
- RGB_ETC2_Format, RGBA_ETC2_EAC_Format,
- RGBAFormat, RedFormat, RGFormat, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, UnsignedByteType, FloatType, HalfFloatType, SRGBColorSpace, DepthFormat, DepthStencilFormat,
- RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_ASTC_10x5_Format,
- RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_10x10_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, UnsignedIntType, UnsignedShortType, UnsignedInt248Type,
- NeverCompare, AlwaysCompare, LessCompare, LessEqualCompare, EqualCompare, GreaterEqualCompare, GreaterCompare, NotEqualCompare
- } from 'three';
- import WebGPUTextureMipmapUtils from './WebGPUTextureMipmapUtils.js';
- const _compareToWebGPU = {
- [ NeverCompare ]: 'never',
- [ AlwaysCompare ]: 'less',
- [ LessCompare ]: 'equal',
- [ LessEqualCompare ]: 'less-equal',
- [ EqualCompare ]: 'greater',
- [ GreaterEqualCompare ]: 'not-equal',
- [ GreaterCompare ]: 'greater-equal',
- [ NotEqualCompare ]: 'always'
- };
- class WebGPUTextureUtils {
- constructor( backend ) {
- this.backend = backend;
- this.mipmapUtils = null;
- this.defaultTexture = null;
- this.defaultCubeTexture = null;
- }
- createSampler( texture ) {
- const backend = this.backend;
- const device = backend.device;
- const textureGPU = backend.get( texture );
- const samplerDescriptorGPU = {
- addressModeU: this._convertAddressMode( texture.wrapS ),
- addressModeV: this._convertAddressMode( texture.wrapT ),
- addressModeW: this._convertAddressMode( texture.wrapR ),
- magFilter: this._convertFilterMode( texture.magFilter ),
- minFilter: this._convertFilterMode( texture.minFilter ),
- mipmapFilter: this._convertFilterMode( texture.minFilter ),
- maxAnisotropy: texture.anisotropy
- };
- if ( texture.isDepthTexture && texture.compareFunction !== null ) {
- samplerDescriptorGPU.compare = _compareToWebGPU[ texture.compareFunction ];
- }
- textureGPU.sampler = device.createSampler( samplerDescriptorGPU );
- }
- createDefaultTexture( texture ) {
- let textureGPU;
- if ( texture.isCubeTexture ) {
- textureGPU = this._getDefaultCubeTextureGPU();
- } else {
- textureGPU = this._getDefaultTextureGPU();
- }
- this.backend.get( texture ).texture = textureGPU;
- }
- createTexture( texture ) {
- const backend = this.backend;
- const textureData = backend.get( texture );
- if ( textureData.initialized ) {
- throw new Error( 'WebGPUTextureUtils: Texture already initialized.' );
- }
- const { width, height, depth } = this._getSize( texture );
- const needsMipmaps = this._needsMipmaps( texture );
- const dimension = this._getDimension( texture );
- const mipLevelCount = this._getMipLevelCount( texture, width, height, needsMipmaps );
- const format = texture.internalFormat || this._getFormat( texture );
- //const sampleCount = texture.isRenderTargetTexture || texture.isDepthTexture ? backend.utils.getSampleCount() : 1;
- const sampleCount = 1;
- let usage = GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST;
- if ( texture.isCompressedTexture !== true ) {
- usage |= GPUTextureUsage.RENDER_ATTACHMENT;
- }
- const textureDescriptorGPU = {
- label: texture.name,
- size: {
- width: width,
- height: height,
- depthOrArrayLayers: depth,
- },
- mipLevelCount: mipLevelCount,
- sampleCount: sampleCount,
- dimension: dimension,
- format: format,
- usage: usage
- };
- // texture creation
- if ( texture.isVideoTexture ) {
- const video = texture.source.data;
- const videoFrame = new VideoFrame( video );
- textureDescriptorGPU.size.width = videoFrame.displayWidth;
- textureDescriptorGPU.size.height = videoFrame.displayHeight;
- videoFrame.close();
- textureData.externalTexture = video;
- } else {
- textureData.texture = backend.device.createTexture( textureDescriptorGPU );
- }
- textureData.initialized = true;
- textureData.needsMipmaps = needsMipmaps;
- textureData.textureDescriptorGPU = textureDescriptorGPU;
- }
- destroyTexture( texture ) {
- const backend = this.backend;
- const textureData = backend.get( texture );
- textureData.texture.destroy();
- backend.delete( texture );
- }
- destroySampler( texture ) {
- const backend = this.backend;
- const textureData = backend.get( texture );
- delete textureData.sampler;
- }
- updateTexture( texture ) {
- const textureData = this.backend.get( texture );
- const { needsMipmaps, textureDescriptorGPU } = textureData;
- // transfer texture data
- if ( texture.isDataTexture || texture.isDataArrayTexture || texture.isData3DTexture ) {
- this._copyBufferToTexture( texture.image, textureData.texture, textureDescriptorGPU, needsMipmaps );
- } else if ( texture.isCompressedTexture ) {
- this._copyCompressedBufferToTexture( texture.mipmaps, textureData.texture, textureDescriptorGPU );
- } else if ( texture.isCubeTexture ) {
- if ( texture.image.length === 6 ) {
- this._copyCubeMapToTexture( texture.image, texture, textureData.texture, textureDescriptorGPU, needsMipmaps );
- }
- } else if ( texture.isRenderTargetTexture ) {
- if ( needsMipmaps === true ) this._generateMipmaps( textureData.texture, textureDescriptorGPU );
- } else if ( texture.isVideoTexture ) {
- const video = texture.source.data;
- textureData.externalTexture = video;
- } else if ( texture.image !== null ) {
- this._copyImageToTexture( texture.image, texture, textureData.texture, textureDescriptorGPU, needsMipmaps );
- } else {
- console.warn( 'WebGPUTextureUtils: Unable to update texture.' );
- }
- //
- textureData.version = texture.version;
- }
- _getDefaultTextureGPU() {
- let defaultTexture = this.defaultTexture;
- if ( defaultTexture === null ) {
- const texture = new Texture();
- texture.minFilter = NearestFilter;
- texture.magFilter = NearestFilter;
- this.createTexture( texture );
- this.defaultTexture = defaultTexture = texture;
- }
- return this.backend.get( defaultTexture ).texture;
- }
- _getDefaultCubeTextureGPU() {
- let defaultCubeTexture = this.defaultTexture;
- if ( defaultCubeTexture === null ) {
- const texture = new CubeTexture();
- texture.minFilter = NearestFilter;
- texture.magFilter = NearestFilter;
- this.createTexture( texture );
- this.defaultCubeTexture = defaultCubeTexture = texture;
- }
- return this.backend.get( defaultCubeTexture ).texture;
- }
- _copyImageToTexture( image, texture, textureGPU, textureDescriptorGPU, needsMipmaps, originDepth ) {
- if ( this._isHTMLImage( image ) ) {
- this._getImageBitmapFromHTML( image, texture ).then( imageBitmap => {
- this._copyExternalImageToTexture( imageBitmap, textureGPU, textureDescriptorGPU, needsMipmaps, originDepth );
- } );
- } else {
- // assume ImageBitmap
- this._copyExternalImageToTexture( image, textureGPU, textureDescriptorGPU, needsMipmaps, originDepth );
- }
- }
- _isHTMLImage( image ) {
- return ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) || ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement );
- }
- _copyCubeMapToTexture( images, texture, textureGPU, textureDescriptorGPU, needsMipmaps ) {
- for ( let i = 0; i < 6; i ++ ) {
- const image = images[ i ];
- if ( image.isDataTexture ) {
- this._copyBufferToTexture( image.image, textureGPU, textureDescriptorGPU, needsMipmaps, i );
- } else {
- this._copyImageToTexture( image, texture, textureGPU, textureDescriptorGPU, needsMipmaps, i );
- }
- }
- }
- _copyExternalImageToTexture( image, textureGPU, textureDescriptorGPU, needsMipmaps, originDepth = 0 ) {
- const device = this.backend.device;
- device.queue.copyExternalImageToTexture(
- {
- source: image
- }, {
- texture: textureGPU,
- mipLevel: 0,
- origin: { x: 0, y: 0, z: originDepth }
- }, {
- width: image.width,
- height: image.height,
- depthOrArrayLayers: 1
- }
- );
- if ( needsMipmaps ) this._generateMipmaps( textureGPU, textureDescriptorGPU, originDepth );
- }
- _generateMipmaps( textureGPU, textureDescriptorGPU, baseArrayLayer ) {
- if ( this.mipmapUtils === null ) {
- this.mipmapUtils = new WebGPUTextureMipmapUtils( this.backend.device );
- }
- this.mipmapUtils.generateMipmaps( textureGPU, textureDescriptorGPU, baseArrayLayer );
- }
- _getImageBitmapFromHTML( image, texture ) {
- const width = image.width;
- const height = image.height;
- const options = {};
- options.imageOrientation = ( texture.flipY === true ) ? 'flipY' : 'none';
- options.premultiplyAlpha = ( texture.premultiplyAlpha === true ) ? 'premultiply' : 'default';
- return createImageBitmap( image, 0, 0, width, height, options );
- }
- _copyBufferToTexture( image, textureGPU, textureDescriptorGPU, needsMipmaps, originDepth = 0 ) {
- // @TODO: Consider to use GPUCommandEncoder.copyBufferToTexture()
- // @TODO: Consider to support valid buffer layouts with other formats like RGB
- const device = this.backend.device;
- const data = image.data;
- const bytesPerTexel = this._getBytesPerTexel( textureDescriptorGPU.format );
- const bytesPerRow = image.width * bytesPerTexel;
- device.queue.writeTexture(
- {
- texture: textureGPU,
- mipLevel: 0,
- origin: { x: 0, y: 0, z: originDepth }
- },
- data,
- {
- offset: 0,
- bytesPerRow
- },
- {
- width: image.width,
- height: image.height,
- depthOrArrayLayers: ( image.depth !== undefined ) ? image.depth : 1
- } );
- if ( needsMipmaps === true ) this._generateMipmaps( textureGPU, textureDescriptorGPU, originDepth );
- }
- _copyCompressedBufferToTexture( mipmaps, textureGPU, textureDescriptorGPU ) {
- // @TODO: Consider to use GPUCommandEncoder.copyBufferToTexture()
- const device = this.backend.device;
- const blockData = this._getBlockData( textureDescriptorGPU.format );
- for ( let i = 0; i < mipmaps.length; i ++ ) {
- const mipmap = mipmaps[ i ];
- const width = mipmap.width;
- const height = mipmap.height;
- const bytesPerRow = Math.ceil( width / blockData.width ) * blockData.byteLength;
- device.queue.writeTexture(
- {
- texture: textureGPU,
- mipLevel: i
- },
- mipmap.data,
- {
- offset: 0,
- bytesPerRow
- },
- {
- width: Math.ceil( width / blockData.width ) * blockData.width,
- height: Math.ceil( height / blockData.width ) * blockData.width,
- depthOrArrayLayers: 1
- }
- );
- }
- }
- _getBlockData( format ) {
- // this method is only relevant for compressed texture formats
- if ( format === GPUTextureFormat.BC1RGBAUnorm || format === GPUTextureFormat.BC1RGBAUnormSRGB ) return { byteLength: 8, width: 4, height: 4 }; // DXT1
- if ( format === GPUTextureFormat.BC2RGBAUnorm || format === GPUTextureFormat.BC2RGBAUnormSRGB ) return { byteLength: 16, width: 4, height: 4 }; // DXT3
- if ( format === GPUTextureFormat.BC3RGBAUnorm || format === GPUTextureFormat.BC3RGBAUnormSRGB ) return { byteLength: 16, width: 4, height: 4 }; // DXT5
- if ( format === GPUTextureFormat.BC4RUnorm || format === GPUTextureFormat.BC4RSNorm ) return { byteLength: 8, width: 4, height: 4 }; // RGTC1
- if ( format === GPUTextureFormat.BC5RGUnorm || format === GPUTextureFormat.BC5RGSnorm ) return { byteLength: 16, width: 4, height: 4 }; // RGTC2
- if ( format === GPUTextureFormat.BC6HRGBUFloat || format === GPUTextureFormat.BC6HRGBFloat ) return { byteLength: 16, width: 4, height: 4 }; // BPTC (float)
- if ( format === GPUTextureFormat.BC7RGBAUnorm || format === GPUTextureFormat.BC7RGBAUnormSRGB ) return { byteLength: 16, width: 4, height: 4 }; // BPTC (unorm)
- if ( format === GPUTextureFormat.ETC2RGB8Unorm || format === GPUTextureFormat.ETC2RGB8UnormSRGB ) return { byteLength: 8, width: 4, height: 4 };
- if ( format === GPUTextureFormat.ETC2RGB8A1Unorm || format === GPUTextureFormat.ETC2RGB8A1UnormSRGB ) return { byteLength: 8, width: 4, height: 4 };
- if ( format === GPUTextureFormat.ETC2RGBA8Unorm || format === GPUTextureFormat.ETC2RGBA8UnormSRGB ) return { byteLength: 16, width: 4, height: 4 };
- if ( format === GPUTextureFormat.EACR11Unorm ) return { byteLength: 8, width: 4, height: 4 };
- if ( format === GPUTextureFormat.EACR11Snorm ) return { byteLength: 8, width: 4, height: 4 };
- if ( format === GPUTextureFormat.EACRG11Unorm ) return { byteLength: 16, width: 4, height: 4 };
- if ( format === GPUTextureFormat.EACRG11Snorm ) return { byteLength: 16, width: 4, height: 4 };
- if ( format === GPUTextureFormat.ASTC4x4Unorm || format === GPUTextureFormat.ASTC4x4UnormSRGB ) return { byteLength: 16, width: 4, height: 4 };
- if ( format === GPUTextureFormat.ASTC5x4Unorm || format === GPUTextureFormat.ASTC5x4UnormSRGB ) return { byteLength: 16, width: 5, height: 4 };
- if ( format === GPUTextureFormat.ASTC5x5Unorm || format === GPUTextureFormat.ASTC5x5UnormSRGB ) return { byteLength: 16, width: 5, height: 5 };
- if ( format === GPUTextureFormat.ASTC6x5Unorm || format === GPUTextureFormat.ASTC6x5UnormSRGB ) return { byteLength: 16, width: 6, height: 5 };
- if ( format === GPUTextureFormat.ASTC6x6Unorm || format === GPUTextureFormat.ASTC6x6UnormSRGB ) return { byteLength: 16, width: 6, height: 6 };
- if ( format === GPUTextureFormat.ASTC8x5Unorm || format === GPUTextureFormat.ASTC8x5UnormSRGB ) return { byteLength: 16, width: 8, height: 5 };
- if ( format === GPUTextureFormat.ASTC8x6Unorm || format === GPUTextureFormat.ASTC8x6UnormSRGB ) return { byteLength: 16, width: 8, height: 6 };
- if ( format === GPUTextureFormat.ASTC8x8Unorm || format === GPUTextureFormat.ASTC8x8UnormSRGB ) return { byteLength: 16, width: 8, height: 8 };
- if ( format === GPUTextureFormat.ASTC10x5Unorm || format === GPUTextureFormat.ASTC10x5UnormSRGB ) return { byteLength: 16, width: 10, height: 5 };
- if ( format === GPUTextureFormat.ASTC10x6Unorm || format === GPUTextureFormat.ASTC10x6UnormSRGB ) return { byteLength: 16, width: 10, height: 6 };
- if ( format === GPUTextureFormat.ASTC10x8Unorm || format === GPUTextureFormat.ASTC10x8UnormSRGB ) return { byteLength: 16, width: 10, height: 8 };
- if ( format === GPUTextureFormat.ASTC10x10Unorm || format === GPUTextureFormat.ASTC10x10UnormSRGB ) return { byteLength: 16, width: 10, height: 10 };
- if ( format === GPUTextureFormat.ASTC12x10Unorm || format === GPUTextureFormat.ASTC12x10UnormSRGB ) return { byteLength: 16, width: 12, height: 10 };
- if ( format === GPUTextureFormat.ASTC12x12Unorm || format === GPUTextureFormat.ASTC12x12UnormSRGB ) return { byteLength: 16, width: 12, height: 12 };
- }
- _convertAddressMode( value ) {
- let addressMode = GPUAddressMode.ClampToEdge;
- if ( value === RepeatWrapping ) {
- addressMode = GPUAddressMode.Repeat;
- } else if ( value === MirroredRepeatWrapping ) {
- addressMode = GPUAddressMode.MirrorRepeat;
- }
- return addressMode;
- }
- _convertFilterMode( value ) {
- let filterMode = GPUFilterMode.Linear;
- if ( value === NearestFilter || value === NearestMipmapNearestFilter || value === NearestMipmapLinearFilter ) {
- filterMode = GPUFilterMode.Nearest;
- }
- return filterMode;
- }
- _getSize( texture ) {
- const image = texture.image;
- let width, height, depth;
- if ( texture.isCubeTexture ) {
- const faceImage = image.length > 0 ? image[ 0 ].image || image[ 0 ] : null;
- width = faceImage ? faceImage.width : 1;
- height = faceImage ? faceImage.height : 1;
- depth = 6; // one image for each side of the cube map
- } else if ( image !== null ) {
- width = image.width;
- height = image.height;
- depth = ( image.depth !== undefined ) ? image.depth : 1;
- } else {
- width = height = depth = 1;
- }
- return { width, height, depth };
- }
- _needsMipmaps( texture ) {
- return ( texture.isCompressedTexture !== true ) && ( texture.generateMipmaps === true ) && ( texture.minFilter !== NearestFilter ) && ( texture.minFilter !== LinearFilter );
- }
- _getBytesPerTexel( format ) {
- if ( format === GPUTextureFormat.R8Unorm ) return 1;
- if ( format === GPUTextureFormat.R16Float ) return 2;
- if ( format === GPUTextureFormat.RG8Unorm ) return 2;
- if ( format === GPUTextureFormat.RG16Float ) return 4;
- if ( format === GPUTextureFormat.R32Float ) return 4;
- if ( format === GPUTextureFormat.RGBA8Unorm || format === GPUTextureFormat.RGBA8UnormSRGB ) return 4;
- if ( format === GPUTextureFormat.RG32Float ) return 8;
- if ( format === GPUTextureFormat.RGBA16Float ) return 8;
- if ( format === GPUTextureFormat.RGBA32Float ) return 16;
- }
- _getDimension( texture ) {
- let dimension;
- if ( texture.isData3DTexture ) {
- dimension = GPUTextureDimension.ThreeD;
- } else {
- dimension = GPUTextureDimension.TwoD;
- }
- return dimension;
- }
- _getMipLevelCount( texture, width, height, needsMipmaps ) {
- let mipLevelCount;
- if ( texture.isCompressedTexture ) {
- mipLevelCount = texture.mipmaps.length;
- } else if ( needsMipmaps ) {
- mipLevelCount = Math.floor( Math.log2( Math.max( width, height ) ) ) + 1;
- } else {
- mipLevelCount = 1; // a texture without mipmaps has a base mip (mipLevel 0)
- }
- return mipLevelCount;
- }
- _getFormat( texture ) {
- const format = texture.format;
- const type = texture.type;
- const colorSpace = texture.colorSpace;
- let formatGPU;
- if ( texture.isRenderTargetTexture === true || texture.isFramebufferTexture === true ) {
- formatGPU = GPUTextureFormat.BGRA8Unorm;
- } else if ( texture.isCompressedTexture === true ) {
- switch ( format ) {
- case RGBA_S3TC_DXT1_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.BC1RGBAUnormSRGB : GPUTextureFormat.BC1RGBAUnorm;
- break;
- case RGBA_S3TC_DXT3_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.BC2RGBAUnormSRGB : GPUTextureFormat.BC2RGBAUnorm;
- break;
- case RGBA_S3TC_DXT5_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.BC3RGBAUnormSRGB : GPUTextureFormat.BC3RGBAUnorm;
- break;
- case RGB_ETC2_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ETC2RGB8UnormSRGB : GPUTextureFormat.ETC2RGB8Unorm;
- break;
- case RGBA_ETC2_EAC_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ETC2RGBA8UnormSRGB : GPUTextureFormat.ETC2RGBA8Unorm;
- break;
- case RGBA_ASTC_4x4_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC4x4UnormSRGB : GPUTextureFormat.ASTC4x4Unorm;
- break;
- case RGBA_ASTC_5x4_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC5x4UnormSRGB : GPUTextureFormat.ASTC5x4Unorm;
- break;
- case RGBA_ASTC_5x5_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC5x5UnormSRGB : GPUTextureFormat.ASTC5x5Unorm;
- break;
- case RGBA_ASTC_6x5_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC6x5UnormSRGB : GPUTextureFormat.ASTC6x5Unorm;
- break;
- case RGBA_ASTC_6x6_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC6x6UnormSRGB : GPUTextureFormat.ASTC6x6Unorm;
- break;
- case RGBA_ASTC_8x5_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC8x5UnormSRGB : GPUTextureFormat.ASTC8x5Unorm;
- break;
- case RGBA_ASTC_8x6_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC8x6UnormSRGB : GPUTextureFormat.ASTC8x6Unorm;
- break;
- case RGBA_ASTC_8x8_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC8x8UnormSRGB : GPUTextureFormat.ASTC8x8Unorm;
- break;
- case RGBA_ASTC_10x5_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC10x5UnormSRGB : GPUTextureFormat.ASTC10x5Unorm;
- break;
- case RGBA_ASTC_10x6_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC10x6UnormSRGB : GPUTextureFormat.ASTC10x6Unorm;
- break;
- case RGBA_ASTC_10x8_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC10x8UnormSRGB : GPUTextureFormat.ASTC10x8Unorm;
- break;
- case RGBA_ASTC_10x10_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC10x10UnormSRGB : GPUTextureFormat.ASTC10x10Unorm;
- break;
- case RGBA_ASTC_12x10_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC12x10UnormSRGB : GPUTextureFormat.ASTC12x10Unorm;
- break;
- case RGBA_ASTC_12x12_Format:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC12x12UnormSRGB : GPUTextureFormat.ASTC12x12Unorm;
- break;
- default:
- console.error( 'WebGPURenderer: Unsupported texture format.', format );
- }
- } else {
- switch ( format ) {
- case RGBAFormat:
- switch ( type ) {
- case UnsignedByteType:
- formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.RGBA8UnormSRGB : GPUTextureFormat.RGBA8Unorm;
- break;
- case HalfFloatType:
- formatGPU = GPUTextureFormat.RGBA16Float;
- break;
- case FloatType:
- formatGPU = GPUTextureFormat.RGBA32Float;
- break;
- default:
- console.error( 'WebGPURenderer: Unsupported texture type with RGBAFormat.', type );
- }
- break;
- case RedFormat:
- switch ( type ) {
- case UnsignedByteType:
- formatGPU = GPUTextureFormat.R8Unorm;
- break;
- case HalfFloatType:
- formatGPU = GPUTextureFormat.R16Float;
- break;
- case FloatType:
- formatGPU = GPUTextureFormat.R32Float;
- break;
- default:
- console.error( 'WebGPURenderer: Unsupported texture type with RedFormat.', type );
- }
- break;
- case RGFormat:
- switch ( type ) {
- case UnsignedByteType:
- formatGPU = GPUTextureFormat.RG8Unorm;
- break;
- case HalfFloatType:
- formatGPU = GPUTextureFormat.RG16Float;
- break;
- case FloatType:
- formatGPU = GPUTextureFormat.RG32Float;
- break;
- default:
- console.error( 'WebGPURenderer: Unsupported texture type with RGFormat.', type );
- }
- break;
- case DepthFormat:
- switch ( type ) {
- case UnsignedShortType:
- formatGPU = GPUTextureFormat.Depth16Unorm;
- break;
- case UnsignedIntType:
- formatGPU = GPUTextureFormat.Depth24Plus;
- break;
- case FloatType:
- formatGPU = GPUTextureFormat.Depth32Float;
- break;
- default:
- console.error( 'WebGPURenderer: Unsupported texture type with DepthFormat.', type );
- }
- break;
- case DepthStencilFormat:
- switch ( type ) {
- case UnsignedInt248Type:
- formatGPU = GPUTextureFormat.Depth24PlusStencil8;
- break;
- case FloatType:
- if ( this.device.features.has( GPUFeatureName.Depth32FloatStencil8 ) === false ) {
- console.error( 'WebGPURenderer: Depth textures with DepthStencilFormat + FloatType can only be used with the "depth32float-stencil8" GPU feature.' );
- }
- formatGPU = GPUTextureFormat.Depth32FloatStencil8;
- break;
- default:
- console.error( 'WebGPURenderer: Unsupported texture type with DepthStencilFormat.', type );
- }
- break;
- default:
- console.error( 'WebGPURenderer: Unsupported texture format.', format );
- }
- }
- return formatGPU;
- }
- }
- export default WebGPUTextureUtils;
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