Viewport.ViewHelper.js 7.6 KB

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  1. import { UIPanel } from './libs/ui.js';
  2. import * as THREE from '../../build/three.module.js';
  3. function ViewHelper( editorCamera, container ) {
  4. THREE.Object3D.call( this );
  5. this.animating = false;
  6. this.controls = null;
  7. var panel = new UIPanel();
  8. panel.setId( 'viewHelper' );
  9. panel.setPosition( 'absolute' );
  10. panel.setRight( '0px' );
  11. panel.setBottom( '0px' );
  12. panel.setHeight( '128px' );
  13. panel.setWidth( '128px' );
  14. var scope = this;
  15. panel.dom.addEventListener( 'mouseup', function ( event ) {
  16. event.stopPropagation();
  17. scope.handleClick( event );
  18. } );
  19. panel.dom.addEventListener( 'mousedown', function ( event ) {
  20. event.stopPropagation();
  21. } );
  22. container.add( panel );
  23. var color1 = new THREE.Color( '#ff3653' );
  24. var color2 = new THREE.Color( '#8adb00' );
  25. var color3 = new THREE.Color( '#2c8fff' );
  26. var interactiveObjects = [];
  27. var raycaster = new THREE.Raycaster();
  28. var mouse = new THREE.Vector2();
  29. var dummy = new THREE.Object3D();
  30. var camera = new THREE.OrthographicCamera( - 2, 2, 2, - 2, 0, 4 );
  31. camera.position.set( 0, 0, 2 );
  32. var geometry = new THREE.BoxGeometry( 0.8, 0.05, 0.05 ).translate( 0.4, 0, 0 );
  33. var xAxis = new THREE.Mesh( geometry, getAxisMaterial( color1 ) );
  34. var yAxis = new THREE.Mesh( geometry, getAxisMaterial( color2 ) );
  35. var zAxis = new THREE.Mesh( geometry, getAxisMaterial( color3 ) );
  36. yAxis.rotation.z = Math.PI / 2;
  37. zAxis.rotation.y = - Math.PI / 2;
  38. this.add( xAxis );
  39. this.add( zAxis );
  40. this.add( yAxis );
  41. var posXAxisHelper = new THREE.Sprite( getSpriteMaterial( color1, 'X' ) );
  42. posXAxisHelper.userData.type = 'posX';
  43. var posYAxisHelper = new THREE.Sprite( getSpriteMaterial( color2, 'Y' ) );
  44. posYAxisHelper.userData.type = 'posY';
  45. var posZAxisHelper = new THREE.Sprite( getSpriteMaterial( color3, 'Z' ) );
  46. posZAxisHelper.userData.type = 'posZ';
  47. var negXAxisHelper = new THREE.Sprite( getSpriteMaterial( color1 ) );
  48. negXAxisHelper.userData.type = 'negX';
  49. var negYAxisHelper = new THREE.Sprite( getSpriteMaterial( color2 ) );
  50. negYAxisHelper.userData.type = 'negY';
  51. var negZAxisHelper = new THREE.Sprite( getSpriteMaterial( color3 ) );
  52. negZAxisHelper.userData.type = 'negZ';
  53. posXAxisHelper.position.x = 1;
  54. posYAxisHelper.position.y = 1;
  55. posZAxisHelper.position.z = 1;
  56. negXAxisHelper.position.x = - 1;
  57. negXAxisHelper.scale.setScalar( 0.8 );
  58. negYAxisHelper.position.y = - 1;
  59. negYAxisHelper.scale.setScalar( 0.8 );
  60. negZAxisHelper.position.z = - 1;
  61. negZAxisHelper.scale.setScalar( 0.8 );
  62. this.add( posXAxisHelper );
  63. this.add( posYAxisHelper );
  64. this.add( posZAxisHelper );
  65. this.add( negXAxisHelper );
  66. this.add( negYAxisHelper );
  67. this.add( negZAxisHelper );
  68. interactiveObjects.push( posXAxisHelper );
  69. interactiveObjects.push( posYAxisHelper );
  70. interactiveObjects.push( posZAxisHelper );
  71. interactiveObjects.push( negXAxisHelper );
  72. interactiveObjects.push( negYAxisHelper );
  73. interactiveObjects.push( negZAxisHelper );
  74. var point = new THREE.Vector3();
  75. var dim = 128;
  76. var turnRate = 2 * Math.PI; // turn rate in angles per second
  77. this.render = function ( renderer ) {
  78. this.quaternion.copy( editorCamera.quaternion ).invert();
  79. this.updateMatrixWorld();
  80. point.set( 0, 0, 1 );
  81. point.applyQuaternion( editorCamera.quaternion );
  82. if ( point.x >= 0 ) {
  83. posXAxisHelper.material.opacity = 1;
  84. negXAxisHelper.material.opacity = 0.5;
  85. } else {
  86. posXAxisHelper.material.opacity = 0.5;
  87. negXAxisHelper.material.opacity = 1;
  88. }
  89. if ( point.y >= 0 ) {
  90. posYAxisHelper.material.opacity = 1;
  91. negYAxisHelper.material.opacity = 0.5;
  92. } else {
  93. posYAxisHelper.material.opacity = 0.5;
  94. negYAxisHelper.material.opacity = 1;
  95. }
  96. if ( point.z >= 0 ) {
  97. posZAxisHelper.material.opacity = 1;
  98. negZAxisHelper.material.opacity = 0.5;
  99. } else {
  100. posZAxisHelper.material.opacity = 0.5;
  101. negZAxisHelper.material.opacity = 1;
  102. }
  103. //
  104. var x = container.dom.offsetWidth - dim;
  105. renderer.clearDepth();
  106. renderer.setViewport( x, 0, dim, dim );
  107. renderer.render( this, camera );
  108. };
  109. var targetPosition = new THREE.Vector3();
  110. var targetQuaternion = new THREE.Quaternion();
  111. var q1 = new THREE.Quaternion();
  112. var q2 = new THREE.Quaternion();
  113. var radius = 0;
  114. this.handleClick = function ( event ) {
  115. if ( this.animating === true ) return false;
  116. var rect = container.dom.getBoundingClientRect();
  117. var offsetX = rect.left + ( container.dom.offsetWidth - dim );
  118. var offsetY = rect.top + ( container.dom.offsetHeight - dim );
  119. mouse.x = ( ( event.clientX - offsetX ) / ( rect.width - offsetX ) ) * 2 - 1;
  120. mouse.y = - ( ( event.clientY - offsetY ) / ( rect.bottom - offsetY ) ) * 2 + 1;
  121. raycaster.setFromCamera( mouse, camera );
  122. var intersects = raycaster.intersectObjects( interactiveObjects );
  123. if ( intersects.length > 0 ) {
  124. var intersection = intersects[ 0 ];
  125. var object = intersection.object;
  126. prepareAnimationData( object, this.controls.center );
  127. this.animating = true;
  128. return true;
  129. } else {
  130. return false;
  131. }
  132. };
  133. this.update = function ( delta ) {
  134. var step = delta * turnRate;
  135. var focusPoint = this.controls.center;
  136. // animate position by doing a slerp and then scaling the position on the unit sphere
  137. q1.rotateTowards( q2, step );
  138. editorCamera.position.set( 0, 0, 1 ).applyQuaternion( q1 ).multiplyScalar( radius ).add( focusPoint );
  139. // animate orientation
  140. editorCamera.quaternion.rotateTowards( targetQuaternion, step );
  141. if ( q1.angleTo( q2 ) === 0 ) {
  142. this.animating = false;
  143. }
  144. };
  145. function prepareAnimationData( object, focusPoint ) {
  146. switch ( object.userData.type ) {
  147. case 'posX':
  148. targetPosition.set( 1, 0, 0 );
  149. targetQuaternion.setFromEuler( new THREE.Euler( 0, Math.PI * 0.5, 0 ) );
  150. break;
  151. case 'posY':
  152. targetPosition.set( 0, 1, 0 );
  153. targetQuaternion.setFromEuler( new THREE.Euler( - Math.PI * 0.5, 0, 0 ) );
  154. break;
  155. case 'posZ':
  156. targetPosition.set( 0, 0, 1 );
  157. targetQuaternion.setFromEuler( new THREE.Euler() );
  158. break;
  159. case 'negX':
  160. targetPosition.set( - 1, 0, 0 );
  161. targetQuaternion.setFromEuler( new THREE.Euler( 0, - Math.PI * 0.5, 0 ) );
  162. break;
  163. case 'negY':
  164. targetPosition.set( 0, - 1, 0 );
  165. targetQuaternion.setFromEuler( new THREE.Euler( Math.PI * 0.5, 0, 0 ) );
  166. break;
  167. case 'negZ':
  168. targetPosition.set( 0, 0, - 1 );
  169. targetQuaternion.setFromEuler( new THREE.Euler( 0, Math.PI, 0 ) );
  170. break;
  171. default:
  172. console.error( 'ViewHelper: Invalid axis.' );
  173. }
  174. //
  175. radius = editorCamera.position.distanceTo( focusPoint );
  176. targetPosition.multiplyScalar( radius ).add( focusPoint );
  177. dummy.position.copy( focusPoint );
  178. dummy.lookAt( editorCamera.position );
  179. q1.copy( dummy.quaternion );
  180. dummy.lookAt( targetPosition );
  181. q2.copy( dummy.quaternion );
  182. }
  183. function getAxisMaterial( color ) {
  184. return new THREE.MeshBasicMaterial( { color: color, toneMapped: false } );
  185. }
  186. function getSpriteMaterial( color, text = null ) {
  187. var canvas = document.createElement( 'canvas' );
  188. canvas.width = 64;
  189. canvas.height = 64;
  190. var context = canvas.getContext( '2d' );
  191. context.beginPath();
  192. context.arc( 32, 32, 16, 0, 2 * Math.PI );
  193. context.closePath();
  194. context.fillStyle = color.getStyle();
  195. context.fill();
  196. if ( text !== null ) {
  197. context.font = '24px Arial';
  198. context.textAlign = 'center';
  199. context.fillStyle = '#000000';
  200. context.fillText( text, 32, 41 );
  201. }
  202. var texture = new THREE.CanvasTexture( canvas );
  203. return new THREE.SpriteMaterial( { map: texture, toneMapped: false } );
  204. }
  205. }
  206. ViewHelper.prototype = Object.assign( Object.create( THREE.Object3D.prototype ), {
  207. constructor: ViewHelper,
  208. isViewHelper: true
  209. } );
  210. export { ViewHelper };