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- import { Command } from '../Command.js';
- /**
- * @param editor Editor
- * @param object THREE.Object3D
- * @param newUuid string
- * @constructor
- */
- class SetUuidCommand extends Command {
- constructor( editor, object, newUuid ) {
- super( editor );
- this.type = 'SetUuidCommand';
- this.name = 'Update UUID';
- this.object = object;
- this.oldUuid = ( object !== undefined ) ? object.uuid : undefined;
- this.newUuid = newUuid;
- }
- execute() {
- this.object.uuid = this.newUuid;
- this.editor.signals.objectChanged.dispatch( this.object );
- this.editor.signals.sceneGraphChanged.dispatch();
- }
- undo() {
- this.object.uuid = this.oldUuid;
- this.editor.signals.objectChanged.dispatch( this.object );
- this.editor.signals.sceneGraphChanged.dispatch();
- }
- toJSON() {
- const output = super.toJSON( this );
- output.oldUuid = this.oldUuid;
- output.newUuid = this.newUuid;
- return output;
- }
- fromJSON( json ) {
- super.fromJSON( json );
- this.oldUuid = json.oldUuid;
- this.newUuid = json.newUuid;
- this.object = this.editor.objectByUuid( json.oldUuid );
- if ( this.object === undefined ) {
- this.object = this.editor.objectByUuid( json.newUuid );
- }
- }
- }
- export { SetUuidCommand };
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