StereoEffect.js 995 B

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  1. THREE.StereoEffect = function ( renderer ) {
  2. var _stereo = new THREE.StereoCamera();
  3. _stereo.aspect = 0.5;
  4. var size = new THREE.Vector2();
  5. this.setEyeSeparation = function ( eyeSep ) {
  6. _stereo.eyeSep = eyeSep;
  7. };
  8. this.setSize = function ( width, height ) {
  9. renderer.setSize( width, height );
  10. };
  11. this.render = function ( scene, camera ) {
  12. scene.updateMatrixWorld();
  13. if ( camera.parent === null ) camera.updateMatrixWorld();
  14. _stereo.update( camera );
  15. renderer.getSize( size );
  16. if ( renderer.autoClear ) renderer.clear();
  17. renderer.setScissorTest( true );
  18. renderer.setScissor( 0, 0, size.width / 2, size.height );
  19. renderer.setViewport( 0, 0, size.width / 2, size.height );
  20. renderer.render( scene, _stereo.cameraL );
  21. renderer.setScissor( size.width / 2, 0, size.width / 2, size.height );
  22. renderer.setViewport( size.width / 2, 0, size.width / 2, size.height );
  23. renderer.render( scene, _stereo.cameraR );
  24. renderer.setScissorTest( false );
  25. };
  26. };