12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152 |
- // ConvexGeometry
- THREE.ConvexGeometry = function ( points ) {
- THREE.BufferGeometry.call( this );
- // buffers
- var vertices = [];
- var normals = [];
- if ( THREE.ConvexHull === undefined ) {
- console.error( 'THREE.ConvexBufferGeometry: ConvexBufferGeometry relies on THREE.ConvexHull' );
- }
- var convexHull = new THREE.ConvexHull().setFromPoints( points );
- // generate vertices and normals
- var faces = convexHull.faces;
- for ( var i = 0; i < faces.length; i ++ ) {
- var face = faces[ i ];
- var edge = face.edge;
- // we move along a doubly-connected edge list to access all face points (see HalfEdge docs)
- do {
- var point = edge.head().point;
- vertices.push( point.x, point.y, point.z );
- normals.push( face.normal.x, face.normal.y, face.normal.z );
- edge = edge.next;
- } while ( edge !== face.edge );
- }
- // build geometry
- this.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
- this.setAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ) );
- };
- THREE.ConvexGeometry.prototype = Object.create( THREE.BufferGeometry.prototype );
- THREE.ConvexGeometry.prototype.constructor = THREE.ConvexGeometry;
|