ColladaLoader.js 79 KB

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  1. THREE.ColladaLoader = function ( manager ) {
  2. THREE.Loader.call( this, manager );
  3. };
  4. THREE.ColladaLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), {
  5. constructor: THREE.ColladaLoader,
  6. load: function ( url, onLoad, onProgress, onError ) {
  7. var scope = this;
  8. var path = ( scope.path === '' ) ? THREE.LoaderUtils.extractUrlBase( url ) : scope.path;
  9. var loader = new THREE.FileLoader( scope.manager );
  10. loader.setPath( scope.path );
  11. loader.setRequestHeader( scope.requestHeader );
  12. loader.setWithCredentials( scope.withCredentials );
  13. loader.load( url, function ( text ) {
  14. try {
  15. onLoad( scope.parse( text, path ) );
  16. } catch ( e ) {
  17. if ( onError ) {
  18. onError( e );
  19. } else {
  20. console.error( e );
  21. }
  22. scope.manager.itemError( url );
  23. }
  24. }, onProgress, onError );
  25. },
  26. options: {
  27. set convertUpAxis( value ) {
  28. console.warn( 'THREE.ColladaLoader: options.convertUpAxis() has been removed. Up axis is converted automatically.' );
  29. }
  30. },
  31. parse: function ( text, path ) {
  32. function getElementsByTagName( xml, name ) {
  33. // Non recursive xml.getElementsByTagName() ...
  34. var array = [];
  35. var childNodes = xml.childNodes;
  36. for ( var i = 0, l = childNodes.length; i < l; i ++ ) {
  37. var child = childNodes[ i ];
  38. if ( child.nodeName === name ) {
  39. array.push( child );
  40. }
  41. }
  42. return array;
  43. }
  44. function parseStrings( text ) {
  45. if ( text.length === 0 ) return [];
  46. var parts = text.trim().split( /\s+/ );
  47. var array = new Array( parts.length );
  48. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  49. array[ i ] = parts[ i ];
  50. }
  51. return array;
  52. }
  53. function parseFloats( text ) {
  54. if ( text.length === 0 ) return [];
  55. var parts = text.trim().split( /\s+/ );
  56. var array = new Array( parts.length );
  57. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  58. array[ i ] = parseFloat( parts[ i ] );
  59. }
  60. return array;
  61. }
  62. function parseInts( text ) {
  63. if ( text.length === 0 ) return [];
  64. var parts = text.trim().split( /\s+/ );
  65. var array = new Array( parts.length );
  66. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  67. array[ i ] = parseInt( parts[ i ] );
  68. }
  69. return array;
  70. }
  71. function parseId( text ) {
  72. return text.substring( 1 );
  73. }
  74. function generateId() {
  75. return 'three_default_' + ( count ++ );
  76. }
  77. function isEmpty( object ) {
  78. return Object.keys( object ).length === 0;
  79. }
  80. // asset
  81. function parseAsset( xml ) {
  82. return {
  83. unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
  84. upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
  85. };
  86. }
  87. function parseAssetUnit( xml ) {
  88. if ( ( xml !== undefined ) && ( xml.hasAttribute( 'meter' ) === true ) ) {
  89. return parseFloat( xml.getAttribute( 'meter' ) );
  90. } else {
  91. return 1; // default 1 meter
  92. }
  93. }
  94. function parseAssetUpAxis( xml ) {
  95. return xml !== undefined ? xml.textContent : 'Y_UP';
  96. }
  97. // library
  98. function parseLibrary( xml, libraryName, nodeName, parser ) {
  99. var library = getElementsByTagName( xml, libraryName )[ 0 ];
  100. if ( library !== undefined ) {
  101. var elements = getElementsByTagName( library, nodeName );
  102. for ( var i = 0; i < elements.length; i ++ ) {
  103. parser( elements[ i ] );
  104. }
  105. }
  106. }
  107. function buildLibrary( data, builder ) {
  108. for ( var name in data ) {
  109. var object = data[ name ];
  110. object.build = builder( data[ name ] );
  111. }
  112. }
  113. // get
  114. function getBuild( data, builder ) {
  115. if ( data.build !== undefined ) return data.build;
  116. data.build = builder( data );
  117. return data.build;
  118. }
  119. // animation
  120. function parseAnimation( xml ) {
  121. var data = {
  122. sources: {},
  123. samplers: {},
  124. channels: {}
  125. };
  126. var hasChildren = false;
  127. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  128. var child = xml.childNodes[ i ];
  129. if ( child.nodeType !== 1 ) continue;
  130. var id;
  131. switch ( child.nodeName ) {
  132. case 'source':
  133. id = child.getAttribute( 'id' );
  134. data.sources[ id ] = parseSource( child );
  135. break;
  136. case 'sampler':
  137. id = child.getAttribute( 'id' );
  138. data.samplers[ id ] = parseAnimationSampler( child );
  139. break;
  140. case 'channel':
  141. id = child.getAttribute( 'target' );
  142. data.channels[ id ] = parseAnimationChannel( child );
  143. break;
  144. case 'animation':
  145. // hierarchy of related animations
  146. parseAnimation( child );
  147. hasChildren = true;
  148. break;
  149. default:
  150. console.log( child );
  151. }
  152. }
  153. if ( hasChildren === false ) {
  154. // since 'id' attributes can be optional, it's necessary to generate a UUID for unqiue assignment
  155. library.animations[ xml.getAttribute( 'id' ) || THREE.MathUtils.generateUUID() ] = data;
  156. }
  157. }
  158. function parseAnimationSampler( xml ) {
  159. var data = {
  160. inputs: {},
  161. };
  162. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  163. var child = xml.childNodes[ i ];
  164. if ( child.nodeType !== 1 ) continue;
  165. switch ( child.nodeName ) {
  166. case 'input':
  167. var id = parseId( child.getAttribute( 'source' ) );
  168. var semantic = child.getAttribute( 'semantic' );
  169. data.inputs[ semantic ] = id;
  170. break;
  171. }
  172. }
  173. return data;
  174. }
  175. function parseAnimationChannel( xml ) {
  176. var data = {};
  177. var target = xml.getAttribute( 'target' );
  178. // parsing SID Addressing Syntax
  179. var parts = target.split( '/' );
  180. var id = parts.shift();
  181. var sid = parts.shift();
  182. // check selection syntax
  183. var arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
  184. var memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
  185. if ( memberSyntax ) {
  186. // member selection access
  187. parts = sid.split( '.' );
  188. sid = parts.shift();
  189. data.member = parts.shift();
  190. } else if ( arraySyntax ) {
  191. // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
  192. var indices = sid.split( '(' );
  193. sid = indices.shift();
  194. for ( var i = 0; i < indices.length; i ++ ) {
  195. indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
  196. }
  197. data.indices = indices;
  198. }
  199. data.id = id;
  200. data.sid = sid;
  201. data.arraySyntax = arraySyntax;
  202. data.memberSyntax = memberSyntax;
  203. data.sampler = parseId( xml.getAttribute( 'source' ) );
  204. return data;
  205. }
  206. function buildAnimation( data ) {
  207. var tracks = [];
  208. var channels = data.channels;
  209. var samplers = data.samplers;
  210. var sources = data.sources;
  211. for ( var target in channels ) {
  212. if ( channels.hasOwnProperty( target ) ) {
  213. var channel = channels[ target ];
  214. var sampler = samplers[ channel.sampler ];
  215. var inputId = sampler.inputs.INPUT;
  216. var outputId = sampler.inputs.OUTPUT;
  217. var inputSource = sources[ inputId ];
  218. var outputSource = sources[ outputId ];
  219. var animation = buildAnimationChannel( channel, inputSource, outputSource );
  220. createKeyframeTracks( animation, tracks );
  221. }
  222. }
  223. return tracks;
  224. }
  225. function getAnimation( id ) {
  226. return getBuild( library.animations[ id ], buildAnimation );
  227. }
  228. function buildAnimationChannel( channel, inputSource, outputSource ) {
  229. var node = library.nodes[ channel.id ];
  230. var object3D = getNode( node.id );
  231. var transform = node.transforms[ channel.sid ];
  232. var defaultMatrix = node.matrix.clone().transpose();
  233. var time, stride;
  234. var i, il, j, jl;
  235. var data = {};
  236. // the collada spec allows the animation of data in various ways.
  237. // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
  238. switch ( transform ) {
  239. case 'matrix':
  240. for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
  241. time = inputSource.array[ i ];
  242. stride = i * outputSource.stride;
  243. if ( data[ time ] === undefined ) data[ time ] = {};
  244. if ( channel.arraySyntax === true ) {
  245. var value = outputSource.array[ stride ];
  246. var index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
  247. data[ time ][ index ] = value;
  248. } else {
  249. for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
  250. data[ time ][ j ] = outputSource.array[ stride + j ];
  251. }
  252. }
  253. }
  254. break;
  255. case 'translate':
  256. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  257. break;
  258. case 'rotate':
  259. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  260. break;
  261. case 'scale':
  262. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  263. break;
  264. }
  265. var keyframes = prepareAnimationData( data, defaultMatrix );
  266. var animation = {
  267. name: object3D.uuid,
  268. keyframes: keyframes
  269. };
  270. return animation;
  271. }
  272. function prepareAnimationData( data, defaultMatrix ) {
  273. var keyframes = [];
  274. // transfer data into a sortable array
  275. for ( var time in data ) {
  276. keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
  277. }
  278. // ensure keyframes are sorted by time
  279. keyframes.sort( ascending );
  280. // now we clean up all animation data, so we can use them for keyframe tracks
  281. for ( var i = 0; i < 16; i ++ ) {
  282. transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
  283. }
  284. return keyframes;
  285. // array sort function
  286. function ascending( a, b ) {
  287. return a.time - b.time;
  288. }
  289. }
  290. var position = new THREE.Vector3();
  291. var scale = new THREE.Vector3();
  292. var quaternion = new THREE.Quaternion();
  293. function createKeyframeTracks( animation, tracks ) {
  294. var keyframes = animation.keyframes;
  295. var name = animation.name;
  296. var times = [];
  297. var positionData = [];
  298. var quaternionData = [];
  299. var scaleData = [];
  300. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  301. var keyframe = keyframes[ i ];
  302. var time = keyframe.time;
  303. var value = keyframe.value;
  304. matrix.fromArray( value ).transpose();
  305. matrix.decompose( position, quaternion, scale );
  306. times.push( time );
  307. positionData.push( position.x, position.y, position.z );
  308. quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
  309. scaleData.push( scale.x, scale.y, scale.z );
  310. }
  311. if ( positionData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.position', times, positionData ) );
  312. if ( quaternionData.length > 0 ) tracks.push( new THREE.QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
  313. if ( scaleData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.scale', times, scaleData ) );
  314. return tracks;
  315. }
  316. function transformAnimationData( keyframes, property, defaultValue ) {
  317. var keyframe;
  318. var empty = true;
  319. var i, l;
  320. // check, if values of a property are missing in our keyframes
  321. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  322. keyframe = keyframes[ i ];
  323. if ( keyframe.value[ property ] === undefined ) {
  324. keyframe.value[ property ] = null; // mark as missing
  325. } else {
  326. empty = false;
  327. }
  328. }
  329. if ( empty === true ) {
  330. // no values at all, so we set a default value
  331. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  332. keyframe = keyframes[ i ];
  333. keyframe.value[ property ] = defaultValue;
  334. }
  335. } else {
  336. // filling gaps
  337. createMissingKeyframes( keyframes, property );
  338. }
  339. }
  340. function createMissingKeyframes( keyframes, property ) {
  341. var prev, next;
  342. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  343. var keyframe = keyframes[ i ];
  344. if ( keyframe.value[ property ] === null ) {
  345. prev = getPrev( keyframes, i, property );
  346. next = getNext( keyframes, i, property );
  347. if ( prev === null ) {
  348. keyframe.value[ property ] = next.value[ property ];
  349. continue;
  350. }
  351. if ( next === null ) {
  352. keyframe.value[ property ] = prev.value[ property ];
  353. continue;
  354. }
  355. interpolate( keyframe, prev, next, property );
  356. }
  357. }
  358. }
  359. function getPrev( keyframes, i, property ) {
  360. while ( i >= 0 ) {
  361. var keyframe = keyframes[ i ];
  362. if ( keyframe.value[ property ] !== null ) return keyframe;
  363. i --;
  364. }
  365. return null;
  366. }
  367. function getNext( keyframes, i, property ) {
  368. while ( i < keyframes.length ) {
  369. var keyframe = keyframes[ i ];
  370. if ( keyframe.value[ property ] !== null ) return keyframe;
  371. i ++;
  372. }
  373. return null;
  374. }
  375. function interpolate( key, prev, next, property ) {
  376. if ( ( next.time - prev.time ) === 0 ) {
  377. key.value[ property ] = prev.value[ property ];
  378. return;
  379. }
  380. key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
  381. }
  382. // animation clips
  383. function parseAnimationClip( xml ) {
  384. var data = {
  385. name: xml.getAttribute( 'id' ) || 'default',
  386. start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
  387. end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
  388. animations: []
  389. };
  390. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  391. var child = xml.childNodes[ i ];
  392. if ( child.nodeType !== 1 ) continue;
  393. switch ( child.nodeName ) {
  394. case 'instance_animation':
  395. data.animations.push( parseId( child.getAttribute( 'url' ) ) );
  396. break;
  397. }
  398. }
  399. library.clips[ xml.getAttribute( 'id' ) ] = data;
  400. }
  401. function buildAnimationClip( data ) {
  402. var tracks = [];
  403. var name = data.name;
  404. var duration = ( data.end - data.start ) || - 1;
  405. var animations = data.animations;
  406. for ( var i = 0, il = animations.length; i < il; i ++ ) {
  407. var animationTracks = getAnimation( animations[ i ] );
  408. for ( var j = 0, jl = animationTracks.length; j < jl; j ++ ) {
  409. tracks.push( animationTracks[ j ] );
  410. }
  411. }
  412. return new THREE.AnimationClip( name, duration, tracks );
  413. }
  414. function getAnimationClip( id ) {
  415. return getBuild( library.clips[ id ], buildAnimationClip );
  416. }
  417. // controller
  418. function parseController( xml ) {
  419. var data = {};
  420. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  421. var child = xml.childNodes[ i ];
  422. if ( child.nodeType !== 1 ) continue;
  423. switch ( child.nodeName ) {
  424. case 'skin':
  425. // there is exactly one skin per controller
  426. data.id = parseId( child.getAttribute( 'source' ) );
  427. data.skin = parseSkin( child );
  428. break;
  429. case 'morph':
  430. data.id = parseId( child.getAttribute( 'source' ) );
  431. console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
  432. break;
  433. }
  434. }
  435. library.controllers[ xml.getAttribute( 'id' ) ] = data;
  436. }
  437. function parseSkin( xml ) {
  438. var data = {
  439. sources: {}
  440. };
  441. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  442. var child = xml.childNodes[ i ];
  443. if ( child.nodeType !== 1 ) continue;
  444. switch ( child.nodeName ) {
  445. case 'bind_shape_matrix':
  446. data.bindShapeMatrix = parseFloats( child.textContent );
  447. break;
  448. case 'source':
  449. var id = child.getAttribute( 'id' );
  450. data.sources[ id ] = parseSource( child );
  451. break;
  452. case 'joints':
  453. data.joints = parseJoints( child );
  454. break;
  455. case 'vertex_weights':
  456. data.vertexWeights = parseVertexWeights( child );
  457. break;
  458. }
  459. }
  460. return data;
  461. }
  462. function parseJoints( xml ) {
  463. var data = {
  464. inputs: {}
  465. };
  466. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  467. var child = xml.childNodes[ i ];
  468. if ( child.nodeType !== 1 ) continue;
  469. switch ( child.nodeName ) {
  470. case 'input':
  471. var semantic = child.getAttribute( 'semantic' );
  472. var id = parseId( child.getAttribute( 'source' ) );
  473. data.inputs[ semantic ] = id;
  474. break;
  475. }
  476. }
  477. return data;
  478. }
  479. function parseVertexWeights( xml ) {
  480. var data = {
  481. inputs: {}
  482. };
  483. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  484. var child = xml.childNodes[ i ];
  485. if ( child.nodeType !== 1 ) continue;
  486. switch ( child.nodeName ) {
  487. case 'input':
  488. var semantic = child.getAttribute( 'semantic' );
  489. var id = parseId( child.getAttribute( 'source' ) );
  490. var offset = parseInt( child.getAttribute( 'offset' ) );
  491. data.inputs[ semantic ] = { id: id, offset: offset };
  492. break;
  493. case 'vcount':
  494. data.vcount = parseInts( child.textContent );
  495. break;
  496. case 'v':
  497. data.v = parseInts( child.textContent );
  498. break;
  499. }
  500. }
  501. return data;
  502. }
  503. function buildController( data ) {
  504. var build = {
  505. id: data.id
  506. };
  507. var geometry = library.geometries[ build.id ];
  508. if ( data.skin !== undefined ) {
  509. build.skin = buildSkin( data.skin );
  510. // we enhance the 'sources' property of the corresponding geometry with our skin data
  511. geometry.sources.skinIndices = build.skin.indices;
  512. geometry.sources.skinWeights = build.skin.weights;
  513. }
  514. return build;
  515. }
  516. function buildSkin( data ) {
  517. var BONE_LIMIT = 4;
  518. var build = {
  519. joints: [], // this must be an array to preserve the joint order
  520. indices: {
  521. array: [],
  522. stride: BONE_LIMIT
  523. },
  524. weights: {
  525. array: [],
  526. stride: BONE_LIMIT
  527. }
  528. };
  529. var sources = data.sources;
  530. var vertexWeights = data.vertexWeights;
  531. var vcount = vertexWeights.vcount;
  532. var v = vertexWeights.v;
  533. var jointOffset = vertexWeights.inputs.JOINT.offset;
  534. var weightOffset = vertexWeights.inputs.WEIGHT.offset;
  535. var jointSource = data.sources[ data.joints.inputs.JOINT ];
  536. var inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
  537. var weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
  538. var stride = 0;
  539. var i, j, l;
  540. // procces skin data for each vertex
  541. for ( i = 0, l = vcount.length; i < l; i ++ ) {
  542. var jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
  543. var vertexSkinData = [];
  544. for ( j = 0; j < jointCount; j ++ ) {
  545. var skinIndex = v[ stride + jointOffset ];
  546. var weightId = v[ stride + weightOffset ];
  547. var skinWeight = weights[ weightId ];
  548. vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
  549. stride += 2;
  550. }
  551. // we sort the joints in descending order based on the weights.
  552. // this ensures, we only procced the most important joints of the vertex
  553. vertexSkinData.sort( descending );
  554. // now we provide for each vertex a set of four index and weight values.
  555. // the order of the skin data matches the order of vertices
  556. for ( j = 0; j < BONE_LIMIT; j ++ ) {
  557. var d = vertexSkinData[ j ];
  558. if ( d !== undefined ) {
  559. build.indices.array.push( d.index );
  560. build.weights.array.push( d.weight );
  561. } else {
  562. build.indices.array.push( 0 );
  563. build.weights.array.push( 0 );
  564. }
  565. }
  566. }
  567. // setup bind matrix
  568. if ( data.bindShapeMatrix ) {
  569. build.bindMatrix = new THREE.Matrix4().fromArray( data.bindShapeMatrix ).transpose();
  570. } else {
  571. build.bindMatrix = new THREE.Matrix4().identity();
  572. }
  573. // process bones and inverse bind matrix data
  574. for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
  575. var name = jointSource.array[ i ];
  576. var boneInverse = new THREE.Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
  577. build.joints.push( { name: name, boneInverse: boneInverse } );
  578. }
  579. return build;
  580. // array sort function
  581. function descending( a, b ) {
  582. return b.weight - a.weight;
  583. }
  584. }
  585. function getController( id ) {
  586. return getBuild( library.controllers[ id ], buildController );
  587. }
  588. // image
  589. function parseImage( xml ) {
  590. var data = {
  591. init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
  592. };
  593. library.images[ xml.getAttribute( 'id' ) ] = data;
  594. }
  595. function buildImage( data ) {
  596. if ( data.build !== undefined ) return data.build;
  597. return data.init_from;
  598. }
  599. function getImage( id ) {
  600. var data = library.images[ id ];
  601. if ( data !== undefined ) {
  602. return getBuild( data, buildImage );
  603. }
  604. console.warn( 'THREE.ColladaLoader: Couldn\'t find image with ID:', id );
  605. return null;
  606. }
  607. // effect
  608. function parseEffect( xml ) {
  609. var data = {};
  610. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  611. var child = xml.childNodes[ i ];
  612. if ( child.nodeType !== 1 ) continue;
  613. switch ( child.nodeName ) {
  614. case 'profile_COMMON':
  615. data.profile = parseEffectProfileCOMMON( child );
  616. break;
  617. }
  618. }
  619. library.effects[ xml.getAttribute( 'id' ) ] = data;
  620. }
  621. function parseEffectProfileCOMMON( xml ) {
  622. var data = {
  623. surfaces: {},
  624. samplers: {}
  625. };
  626. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  627. var child = xml.childNodes[ i ];
  628. if ( child.nodeType !== 1 ) continue;
  629. switch ( child.nodeName ) {
  630. case 'newparam':
  631. parseEffectNewparam( child, data );
  632. break;
  633. case 'technique':
  634. data.technique = parseEffectTechnique( child );
  635. break;
  636. case 'extra':
  637. data.extra = parseEffectExtra( child );
  638. break;
  639. }
  640. }
  641. return data;
  642. }
  643. function parseEffectNewparam( xml, data ) {
  644. var sid = xml.getAttribute( 'sid' );
  645. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  646. var child = xml.childNodes[ i ];
  647. if ( child.nodeType !== 1 ) continue;
  648. switch ( child.nodeName ) {
  649. case 'surface':
  650. data.surfaces[ sid ] = parseEffectSurface( child );
  651. break;
  652. case 'sampler2D':
  653. data.samplers[ sid ] = parseEffectSampler( child );
  654. break;
  655. }
  656. }
  657. }
  658. function parseEffectSurface( xml ) {
  659. var data = {};
  660. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  661. var child = xml.childNodes[ i ];
  662. if ( child.nodeType !== 1 ) continue;
  663. switch ( child.nodeName ) {
  664. case 'init_from':
  665. data.init_from = child.textContent;
  666. break;
  667. }
  668. }
  669. return data;
  670. }
  671. function parseEffectSampler( xml ) {
  672. var data = {};
  673. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  674. var child = xml.childNodes[ i ];
  675. if ( child.nodeType !== 1 ) continue;
  676. switch ( child.nodeName ) {
  677. case 'source':
  678. data.source = child.textContent;
  679. break;
  680. }
  681. }
  682. return data;
  683. }
  684. function parseEffectTechnique( xml ) {
  685. var data = {};
  686. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  687. var child = xml.childNodes[ i ];
  688. if ( child.nodeType !== 1 ) continue;
  689. switch ( child.nodeName ) {
  690. case 'constant':
  691. case 'lambert':
  692. case 'blinn':
  693. case 'phong':
  694. data.type = child.nodeName;
  695. data.parameters = parseEffectParameters( child );
  696. break;
  697. }
  698. }
  699. return data;
  700. }
  701. function parseEffectParameters( xml ) {
  702. var data = {};
  703. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  704. var child = xml.childNodes[ i ];
  705. if ( child.nodeType !== 1 ) continue;
  706. switch ( child.nodeName ) {
  707. case 'emission':
  708. case 'diffuse':
  709. case 'specular':
  710. case 'bump':
  711. case 'ambient':
  712. case 'shininess':
  713. case 'transparency':
  714. data[ child.nodeName ] = parseEffectParameter( child );
  715. break;
  716. case 'transparent':
  717. data[ child.nodeName ] = {
  718. opaque: child.getAttribute( 'opaque' ),
  719. data: parseEffectParameter( child )
  720. };
  721. break;
  722. }
  723. }
  724. return data;
  725. }
  726. function parseEffectParameter( xml ) {
  727. var data = {};
  728. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  729. var child = xml.childNodes[ i ];
  730. if ( child.nodeType !== 1 ) continue;
  731. switch ( child.nodeName ) {
  732. case 'color':
  733. data[ child.nodeName ] = parseFloats( child.textContent );
  734. break;
  735. case 'float':
  736. data[ child.nodeName ] = parseFloat( child.textContent );
  737. break;
  738. case 'texture':
  739. data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
  740. break;
  741. }
  742. }
  743. return data;
  744. }
  745. function parseEffectParameterTexture( xml ) {
  746. var data = {
  747. technique: {}
  748. };
  749. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  750. var child = xml.childNodes[ i ];
  751. if ( child.nodeType !== 1 ) continue;
  752. switch ( child.nodeName ) {
  753. case 'extra':
  754. parseEffectParameterTextureExtra( child, data );
  755. break;
  756. }
  757. }
  758. return data;
  759. }
  760. function parseEffectParameterTextureExtra( xml, data ) {
  761. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  762. var child = xml.childNodes[ i ];
  763. if ( child.nodeType !== 1 ) continue;
  764. switch ( child.nodeName ) {
  765. case 'technique':
  766. parseEffectParameterTextureExtraTechnique( child, data );
  767. break;
  768. }
  769. }
  770. }
  771. function parseEffectParameterTextureExtraTechnique( xml, data ) {
  772. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  773. var child = xml.childNodes[ i ];
  774. if ( child.nodeType !== 1 ) continue;
  775. switch ( child.nodeName ) {
  776. case 'repeatU':
  777. case 'repeatV':
  778. case 'offsetU':
  779. case 'offsetV':
  780. data.technique[ child.nodeName ] = parseFloat( child.textContent );
  781. break;
  782. case 'wrapU':
  783. case 'wrapV':
  784. // some files have values for wrapU/wrapV which become NaN via parseInt
  785. if ( child.textContent.toUpperCase() === 'TRUE' ) {
  786. data.technique[ child.nodeName ] = 1;
  787. } else if ( child.textContent.toUpperCase() === 'FALSE' ) {
  788. data.technique[ child.nodeName ] = 0;
  789. } else {
  790. data.technique[ child.nodeName ] = parseInt( child.textContent );
  791. }
  792. break;
  793. }
  794. }
  795. }
  796. function parseEffectExtra( xml ) {
  797. var data = {};
  798. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  799. var child = xml.childNodes[ i ];
  800. if ( child.nodeType !== 1 ) continue;
  801. switch ( child.nodeName ) {
  802. case 'technique':
  803. data.technique = parseEffectExtraTechnique( child );
  804. break;
  805. }
  806. }
  807. return data;
  808. }
  809. function parseEffectExtraTechnique( xml ) {
  810. var data = {};
  811. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  812. var child = xml.childNodes[ i ];
  813. if ( child.nodeType !== 1 ) continue;
  814. switch ( child.nodeName ) {
  815. case 'double_sided':
  816. data[ child.nodeName ] = parseInt( child.textContent );
  817. break;
  818. }
  819. }
  820. return data;
  821. }
  822. function buildEffect( data ) {
  823. return data;
  824. }
  825. function getEffect( id ) {
  826. return getBuild( library.effects[ id ], buildEffect );
  827. }
  828. // material
  829. function parseMaterial( xml ) {
  830. var data = {
  831. name: xml.getAttribute( 'name' )
  832. };
  833. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  834. var child = xml.childNodes[ i ];
  835. if ( child.nodeType !== 1 ) continue;
  836. switch ( child.nodeName ) {
  837. case 'instance_effect':
  838. data.url = parseId( child.getAttribute( 'url' ) );
  839. break;
  840. }
  841. }
  842. library.materials[ xml.getAttribute( 'id' ) ] = data;
  843. }
  844. function getTextureLoader( image ) {
  845. var loader;
  846. var extension = image.slice( ( image.lastIndexOf( '.' ) - 1 >>> 0 ) + 2 ); // http://www.jstips.co/en/javascript/get-file-extension/
  847. extension = extension.toLowerCase();
  848. switch ( extension ) {
  849. case 'tga':
  850. loader = tgaLoader;
  851. break;
  852. default:
  853. loader = textureLoader;
  854. }
  855. return loader;
  856. }
  857. function buildMaterial( data ) {
  858. var effect = getEffect( data.url );
  859. var technique = effect.profile.technique;
  860. var extra = effect.profile.extra;
  861. var material;
  862. switch ( technique.type ) {
  863. case 'phong':
  864. case 'blinn':
  865. material = new THREE.MeshPhongMaterial();
  866. break;
  867. case 'lambert':
  868. material = new THREE.MeshLambertMaterial();
  869. break;
  870. default:
  871. material = new THREE.MeshBasicMaterial();
  872. break;
  873. }
  874. material.name = data.name || '';
  875. function getTexture( textureObject ) {
  876. var sampler = effect.profile.samplers[ textureObject.id ];
  877. var image = null;
  878. // get image
  879. if ( sampler !== undefined ) {
  880. var surface = effect.profile.surfaces[ sampler.source ];
  881. image = getImage( surface.init_from );
  882. } else {
  883. console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' );
  884. image = getImage( textureObject.id );
  885. }
  886. // create texture if image is avaiable
  887. if ( image !== null ) {
  888. var loader = getTextureLoader( image );
  889. if ( loader !== undefined ) {
  890. var texture = loader.load( image );
  891. var extra = textureObject.extra;
  892. if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
  893. var technique = extra.technique;
  894. texture.wrapS = technique.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  895. texture.wrapT = technique.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  896. texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
  897. texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
  898. } else {
  899. texture.wrapS = THREE.RepeatWrapping;
  900. texture.wrapT = THREE.RepeatWrapping;
  901. }
  902. return texture;
  903. } else {
  904. console.warn( 'THREE.ColladaLoader: Loader for texture %s not found.', image );
  905. return null;
  906. }
  907. } else {
  908. console.warn( 'THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id );
  909. return null;
  910. }
  911. }
  912. var parameters = technique.parameters;
  913. for ( var key in parameters ) {
  914. var parameter = parameters[ key ];
  915. switch ( key ) {
  916. case 'diffuse':
  917. if ( parameter.color ) material.color.fromArray( parameter.color );
  918. if ( parameter.texture ) material.map = getTexture( parameter.texture );
  919. break;
  920. case 'specular':
  921. if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
  922. if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
  923. break;
  924. case 'bump':
  925. if ( parameter.texture ) material.normalMap = getTexture( parameter.texture );
  926. break;
  927. case 'ambient':
  928. if ( parameter.texture ) material.lightMap = getTexture( parameter.texture );
  929. break;
  930. case 'shininess':
  931. if ( parameter.float && material.shininess ) material.shininess = parameter.float;
  932. break;
  933. case 'emission':
  934. if ( parameter.color && material.emissive ) material.emissive.fromArray( parameter.color );
  935. if ( parameter.texture ) material.emissiveMap = getTexture( parameter.texture );
  936. break;
  937. }
  938. }
  939. //
  940. var transparent = parameters[ 'transparent' ];
  941. var transparency = parameters[ 'transparency' ];
  942. // <transparency> does not exist but <transparent>
  943. if ( transparency === undefined && transparent ) {
  944. transparency = {
  945. float: 1
  946. };
  947. }
  948. // <transparent> does not exist but <transparency>
  949. if ( transparent === undefined && transparency ) {
  950. transparent = {
  951. opaque: 'A_ONE',
  952. data: {
  953. color: [ 1, 1, 1, 1 ]
  954. } };
  955. }
  956. if ( transparent && transparency ) {
  957. // handle case if a texture exists but no color
  958. if ( transparent.data.texture ) {
  959. // we do not set an alpha map (see #13792)
  960. material.transparent = true;
  961. } else {
  962. var color = transparent.data.color;
  963. switch ( transparent.opaque ) {
  964. case 'A_ONE':
  965. material.opacity = color[ 3 ] * transparency.float;
  966. break;
  967. case 'RGB_ZERO':
  968. material.opacity = 1 - ( color[ 0 ] * transparency.float );
  969. break;
  970. case 'A_ZERO':
  971. material.opacity = 1 - ( color[ 3 ] * transparency.float );
  972. break;
  973. case 'RGB_ONE':
  974. material.opacity = color[ 0 ] * transparency.float;
  975. break;
  976. default:
  977. console.warn( 'THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque );
  978. }
  979. if ( material.opacity < 1 ) material.transparent = true;
  980. }
  981. }
  982. //
  983. if ( extra !== undefined && extra.technique !== undefined && extra.technique.double_sided === 1 ) {
  984. material.side = THREE.DoubleSide;
  985. }
  986. return material;
  987. }
  988. function getMaterial( id ) {
  989. return getBuild( library.materials[ id ], buildMaterial );
  990. }
  991. // camera
  992. function parseCamera( xml ) {
  993. var data = {
  994. name: xml.getAttribute( 'name' )
  995. };
  996. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  997. var child = xml.childNodes[ i ];
  998. if ( child.nodeType !== 1 ) continue;
  999. switch ( child.nodeName ) {
  1000. case 'optics':
  1001. data.optics = parseCameraOptics( child );
  1002. break;
  1003. }
  1004. }
  1005. library.cameras[ xml.getAttribute( 'id' ) ] = data;
  1006. }
  1007. function parseCameraOptics( xml ) {
  1008. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1009. var child = xml.childNodes[ i ];
  1010. switch ( child.nodeName ) {
  1011. case 'technique_common':
  1012. return parseCameraTechnique( child );
  1013. }
  1014. }
  1015. return {};
  1016. }
  1017. function parseCameraTechnique( xml ) {
  1018. var data = {};
  1019. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1020. var child = xml.childNodes[ i ];
  1021. switch ( child.nodeName ) {
  1022. case 'perspective':
  1023. case 'orthographic':
  1024. data.technique = child.nodeName;
  1025. data.parameters = parseCameraParameters( child );
  1026. break;
  1027. }
  1028. }
  1029. return data;
  1030. }
  1031. function parseCameraParameters( xml ) {
  1032. var data = {};
  1033. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1034. var child = xml.childNodes[ i ];
  1035. switch ( child.nodeName ) {
  1036. case 'xfov':
  1037. case 'yfov':
  1038. case 'xmag':
  1039. case 'ymag':
  1040. case 'znear':
  1041. case 'zfar':
  1042. case 'aspect_ratio':
  1043. data[ child.nodeName ] = parseFloat( child.textContent );
  1044. break;
  1045. }
  1046. }
  1047. return data;
  1048. }
  1049. function buildCamera( data ) {
  1050. var camera;
  1051. switch ( data.optics.technique ) {
  1052. case 'perspective':
  1053. camera = new THREE.PerspectiveCamera(
  1054. data.optics.parameters.yfov,
  1055. data.optics.parameters.aspect_ratio,
  1056. data.optics.parameters.znear,
  1057. data.optics.parameters.zfar
  1058. );
  1059. break;
  1060. case 'orthographic':
  1061. var ymag = data.optics.parameters.ymag;
  1062. var xmag = data.optics.parameters.xmag;
  1063. var aspectRatio = data.optics.parameters.aspect_ratio;
  1064. xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
  1065. ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
  1066. xmag *= 0.5;
  1067. ymag *= 0.5;
  1068. camera = new THREE.OrthographicCamera(
  1069. - xmag, xmag, ymag, - ymag, // left, right, top, bottom
  1070. data.optics.parameters.znear,
  1071. data.optics.parameters.zfar
  1072. );
  1073. break;
  1074. default:
  1075. camera = new THREE.PerspectiveCamera();
  1076. break;
  1077. }
  1078. camera.name = data.name || '';
  1079. return camera;
  1080. }
  1081. function getCamera( id ) {
  1082. var data = library.cameras[ id ];
  1083. if ( data !== undefined ) {
  1084. return getBuild( data, buildCamera );
  1085. }
  1086. console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id );
  1087. return null;
  1088. }
  1089. // light
  1090. function parseLight( xml ) {
  1091. var data = {};
  1092. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1093. var child = xml.childNodes[ i ];
  1094. if ( child.nodeType !== 1 ) continue;
  1095. switch ( child.nodeName ) {
  1096. case 'technique_common':
  1097. data = parseLightTechnique( child );
  1098. break;
  1099. }
  1100. }
  1101. library.lights[ xml.getAttribute( 'id' ) ] = data;
  1102. }
  1103. function parseLightTechnique( xml ) {
  1104. var data = {};
  1105. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1106. var child = xml.childNodes[ i ];
  1107. if ( child.nodeType !== 1 ) continue;
  1108. switch ( child.nodeName ) {
  1109. case 'directional':
  1110. case 'point':
  1111. case 'spot':
  1112. case 'ambient':
  1113. data.technique = child.nodeName;
  1114. data.parameters = parseLightParameters( child );
  1115. }
  1116. }
  1117. return data;
  1118. }
  1119. function parseLightParameters( xml ) {
  1120. var data = {};
  1121. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1122. var child = xml.childNodes[ i ];
  1123. if ( child.nodeType !== 1 ) continue;
  1124. switch ( child.nodeName ) {
  1125. case 'color':
  1126. var array = parseFloats( child.textContent );
  1127. data.color = new THREE.Color().fromArray( array );
  1128. break;
  1129. case 'falloff_angle':
  1130. data.falloffAngle = parseFloat( child.textContent );
  1131. break;
  1132. case 'quadratic_attenuation':
  1133. var f = parseFloat( child.textContent );
  1134. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  1135. break;
  1136. }
  1137. }
  1138. return data;
  1139. }
  1140. function buildLight( data ) {
  1141. var light;
  1142. switch ( data.technique ) {
  1143. case 'directional':
  1144. light = new THREE.DirectionalLight();
  1145. break;
  1146. case 'point':
  1147. light = new THREE.PointLight();
  1148. break;
  1149. case 'spot':
  1150. light = new THREE.SpotLight();
  1151. break;
  1152. case 'ambient':
  1153. light = new THREE.AmbientLight();
  1154. break;
  1155. }
  1156. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  1157. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  1158. return light;
  1159. }
  1160. function getLight( id ) {
  1161. var data = library.lights[ id ];
  1162. if ( data !== undefined ) {
  1163. return getBuild( data, buildLight );
  1164. }
  1165. console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id );
  1166. return null;
  1167. }
  1168. // geometry
  1169. function parseGeometry( xml ) {
  1170. var data = {
  1171. name: xml.getAttribute( 'name' ),
  1172. sources: {},
  1173. vertices: {},
  1174. primitives: []
  1175. };
  1176. var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
  1177. // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
  1178. if ( mesh === undefined ) return;
  1179. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  1180. var child = mesh.childNodes[ i ];
  1181. if ( child.nodeType !== 1 ) continue;
  1182. var id = child.getAttribute( 'id' );
  1183. switch ( child.nodeName ) {
  1184. case 'source':
  1185. data.sources[ id ] = parseSource( child );
  1186. break;
  1187. case 'vertices':
  1188. // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  1189. data.vertices = parseGeometryVertices( child );
  1190. break;
  1191. case 'polygons':
  1192. console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
  1193. break;
  1194. case 'lines':
  1195. case 'linestrips':
  1196. case 'polylist':
  1197. case 'triangles':
  1198. data.primitives.push( parseGeometryPrimitive( child ) );
  1199. break;
  1200. default:
  1201. console.log( child );
  1202. }
  1203. }
  1204. library.geometries[ xml.getAttribute( 'id' ) ] = data;
  1205. }
  1206. function parseSource( xml ) {
  1207. var data = {
  1208. array: [],
  1209. stride: 3
  1210. };
  1211. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1212. var child = xml.childNodes[ i ];
  1213. if ( child.nodeType !== 1 ) continue;
  1214. switch ( child.nodeName ) {
  1215. case 'float_array':
  1216. data.array = parseFloats( child.textContent );
  1217. break;
  1218. case 'Name_array':
  1219. data.array = parseStrings( child.textContent );
  1220. break;
  1221. case 'technique_common':
  1222. var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
  1223. if ( accessor !== undefined ) {
  1224. data.stride = parseInt( accessor.getAttribute( 'stride' ) );
  1225. }
  1226. break;
  1227. }
  1228. }
  1229. return data;
  1230. }
  1231. function parseGeometryVertices( xml ) {
  1232. var data = {};
  1233. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1234. var child = xml.childNodes[ i ];
  1235. if ( child.nodeType !== 1 ) continue;
  1236. data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
  1237. }
  1238. return data;
  1239. }
  1240. function parseGeometryPrimitive( xml ) {
  1241. var primitive = {
  1242. type: xml.nodeName,
  1243. material: xml.getAttribute( 'material' ),
  1244. count: parseInt( xml.getAttribute( 'count' ) ),
  1245. inputs: {},
  1246. stride: 0,
  1247. hasUV: false
  1248. };
  1249. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1250. var child = xml.childNodes[ i ];
  1251. if ( child.nodeType !== 1 ) continue;
  1252. switch ( child.nodeName ) {
  1253. case 'input':
  1254. var id = parseId( child.getAttribute( 'source' ) );
  1255. var semantic = child.getAttribute( 'semantic' );
  1256. var offset = parseInt( child.getAttribute( 'offset' ) );
  1257. var set = parseInt( child.getAttribute( 'set' ) );
  1258. var inputname = ( set > 0 ? semantic + set : semantic );
  1259. primitive.inputs[ inputname ] = { id: id, offset: offset };
  1260. primitive.stride = Math.max( primitive.stride, offset + 1 );
  1261. if ( semantic === 'TEXCOORD' ) primitive.hasUV = true;
  1262. break;
  1263. case 'vcount':
  1264. primitive.vcount = parseInts( child.textContent );
  1265. break;
  1266. case 'p':
  1267. primitive.p = parseInts( child.textContent );
  1268. break;
  1269. }
  1270. }
  1271. return primitive;
  1272. }
  1273. function groupPrimitives( primitives ) {
  1274. var build = {};
  1275. for ( var i = 0; i < primitives.length; i ++ ) {
  1276. var primitive = primitives[ i ];
  1277. if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];
  1278. build[ primitive.type ].push( primitive );
  1279. }
  1280. return build;
  1281. }
  1282. function checkUVCoordinates( primitives ) {
  1283. var count = 0;
  1284. for ( var i = 0, l = primitives.length; i < l; i ++ ) {
  1285. var primitive = primitives[ i ];
  1286. if ( primitive.hasUV === true ) {
  1287. count ++;
  1288. }
  1289. }
  1290. if ( count > 0 && count < primitives.length ) {
  1291. primitives.uvsNeedsFix = true;
  1292. }
  1293. }
  1294. function buildGeometry( data ) {
  1295. var build = {};
  1296. var sources = data.sources;
  1297. var vertices = data.vertices;
  1298. var primitives = data.primitives;
  1299. if ( primitives.length === 0 ) return {};
  1300. // our goal is to create one buffer geometry for a single type of primitives
  1301. // first, we group all primitives by their type
  1302. var groupedPrimitives = groupPrimitives( primitives );
  1303. for ( var type in groupedPrimitives ) {
  1304. var primitiveType = groupedPrimitives[ type ];
  1305. // second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)
  1306. checkUVCoordinates( primitiveType );
  1307. // third, create a buffer geometry for each type of primitives
  1308. build[ type ] = buildGeometryType( primitiveType, sources, vertices );
  1309. }
  1310. return build;
  1311. }
  1312. function buildGeometryType( primitives, sources, vertices ) {
  1313. var build = {};
  1314. var position = { array: [], stride: 0 };
  1315. var normal = { array: [], stride: 0 };
  1316. var uv = { array: [], stride: 0 };
  1317. var uv2 = { array: [], stride: 0 };
  1318. var color = { array: [], stride: 0 };
  1319. var skinIndex = { array: [], stride: 4 };
  1320. var skinWeight = { array: [], stride: 4 };
  1321. var geometry = new THREE.BufferGeometry();
  1322. var materialKeys = [];
  1323. var start = 0;
  1324. for ( var p = 0; p < primitives.length; p ++ ) {
  1325. var primitive = primitives[ p ];
  1326. var inputs = primitive.inputs;
  1327. // groups
  1328. var count = 0;
  1329. switch ( primitive.type ) {
  1330. case 'lines':
  1331. case 'linestrips':
  1332. count = primitive.count * 2;
  1333. break;
  1334. case 'triangles':
  1335. count = primitive.count * 3;
  1336. break;
  1337. case 'polylist':
  1338. for ( var g = 0; g < primitive.count; g ++ ) {
  1339. var vc = primitive.vcount[ g ];
  1340. switch ( vc ) {
  1341. case 3:
  1342. count += 3; // single triangle
  1343. break;
  1344. case 4:
  1345. count += 6; // quad, subdivided into two triangles
  1346. break;
  1347. default:
  1348. count += ( vc - 2 ) * 3; // polylist with more than four vertices
  1349. break;
  1350. }
  1351. }
  1352. break;
  1353. default:
  1354. console.warn( 'THREE.ColladaLoader: Unknow primitive type:', primitive.type );
  1355. }
  1356. geometry.addGroup( start, count, p );
  1357. start += count;
  1358. // material
  1359. if ( primitive.material ) {
  1360. materialKeys.push( primitive.material );
  1361. }
  1362. // geometry data
  1363. for ( var name in inputs ) {
  1364. var input = inputs[ name ];
  1365. switch ( name ) {
  1366. case 'VERTEX':
  1367. for ( var key in vertices ) {
  1368. var id = vertices[ key ];
  1369. switch ( key ) {
  1370. case 'POSITION':
  1371. var prevLength = position.array.length;
  1372. buildGeometryData( primitive, sources[ id ], input.offset, position.array );
  1373. position.stride = sources[ id ].stride;
  1374. if ( sources.skinWeights && sources.skinIndices ) {
  1375. buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
  1376. buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
  1377. }
  1378. // see #3803
  1379. if ( primitive.hasUV === false && primitives.uvsNeedsFix === true ) {
  1380. var count = ( position.array.length - prevLength ) / position.stride;
  1381. for ( var i = 0; i < count; i ++ ) {
  1382. // fill missing uv coordinates
  1383. uv.array.push( 0, 0 );
  1384. }
  1385. }
  1386. break;
  1387. case 'NORMAL':
  1388. buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
  1389. normal.stride = sources[ id ].stride;
  1390. break;
  1391. case 'COLOR':
  1392. buildGeometryData( primitive, sources[ id ], input.offset, color.array );
  1393. color.stride = sources[ id ].stride;
  1394. break;
  1395. case 'TEXCOORD':
  1396. buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
  1397. uv.stride = sources[ id ].stride;
  1398. break;
  1399. case 'TEXCOORD1':
  1400. buildGeometryData( primitive, sources[ id ], input.offset, uv2.array );
  1401. uv.stride = sources[ id ].stride;
  1402. break;
  1403. default:
  1404. console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );
  1405. }
  1406. }
  1407. break;
  1408. case 'NORMAL':
  1409. buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
  1410. normal.stride = sources[ input.id ].stride;
  1411. break;
  1412. case 'COLOR':
  1413. buildGeometryData( primitive, sources[ input.id ], input.offset, color.array );
  1414. color.stride = sources[ input.id ].stride;
  1415. break;
  1416. case 'TEXCOORD':
  1417. buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
  1418. uv.stride = sources[ input.id ].stride;
  1419. break;
  1420. case 'TEXCOORD1':
  1421. buildGeometryData( primitive, sources[ input.id ], input.offset, uv2.array );
  1422. uv2.stride = sources[ input.id ].stride;
  1423. break;
  1424. }
  1425. }
  1426. }
  1427. // build geometry
  1428. if ( position.array.length > 0 ) geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( position.array, position.stride ) );
  1429. if ( normal.array.length > 0 ) geometry.setAttribute( 'normal', new THREE.Float32BufferAttribute( normal.array, normal.stride ) );
  1430. if ( color.array.length > 0 ) geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( color.array, color.stride ) );
  1431. if ( uv.array.length > 0 ) geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( uv.array, uv.stride ) );
  1432. if ( uv2.array.length > 0 ) geometry.setAttribute( 'uv2', new THREE.Float32BufferAttribute( uv2.array, uv2.stride ) );
  1433. if ( skinIndex.array.length > 0 ) geometry.setAttribute( 'skinIndex', new THREE.Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
  1434. if ( skinWeight.array.length > 0 ) geometry.setAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
  1435. build.data = geometry;
  1436. build.type = primitives[ 0 ].type;
  1437. build.materialKeys = materialKeys;
  1438. return build;
  1439. }
  1440. function buildGeometryData( primitive, source, offset, array ) {
  1441. var indices = primitive.p;
  1442. var stride = primitive.stride;
  1443. var vcount = primitive.vcount;
  1444. function pushVector( i ) {
  1445. var index = indices[ i + offset ] * sourceStride;
  1446. var length = index + sourceStride;
  1447. for ( ; index < length; index ++ ) {
  1448. array.push( sourceArray[ index ] );
  1449. }
  1450. }
  1451. var sourceArray = source.array;
  1452. var sourceStride = source.stride;
  1453. if ( primitive.vcount !== undefined ) {
  1454. var index = 0;
  1455. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  1456. var count = vcount[ i ];
  1457. if ( count === 4 ) {
  1458. var a = index + stride * 0;
  1459. var b = index + stride * 1;
  1460. var c = index + stride * 2;
  1461. var d = index + stride * 3;
  1462. pushVector( a ); pushVector( b ); pushVector( d );
  1463. pushVector( b ); pushVector( c ); pushVector( d );
  1464. } else if ( count === 3 ) {
  1465. var a = index + stride * 0;
  1466. var b = index + stride * 1;
  1467. var c = index + stride * 2;
  1468. pushVector( a ); pushVector( b ); pushVector( c );
  1469. } else if ( count > 4 ) {
  1470. for ( var k = 1, kl = ( count - 2 ); k <= kl; k ++ ) {
  1471. var a = index + stride * 0;
  1472. var b = index + stride * k;
  1473. var c = index + stride * ( k + 1 );
  1474. pushVector( a ); pushVector( b ); pushVector( c );
  1475. }
  1476. }
  1477. index += stride * count;
  1478. }
  1479. } else {
  1480. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  1481. pushVector( i );
  1482. }
  1483. }
  1484. }
  1485. function getGeometry( id ) {
  1486. return getBuild( library.geometries[ id ], buildGeometry );
  1487. }
  1488. // kinematics
  1489. function parseKinematicsModel( xml ) {
  1490. var data = {
  1491. name: xml.getAttribute( 'name' ) || '',
  1492. joints: {},
  1493. links: []
  1494. };
  1495. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1496. var child = xml.childNodes[ i ];
  1497. if ( child.nodeType !== 1 ) continue;
  1498. switch ( child.nodeName ) {
  1499. case 'technique_common':
  1500. parseKinematicsTechniqueCommon( child, data );
  1501. break;
  1502. }
  1503. }
  1504. library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;
  1505. }
  1506. function buildKinematicsModel( data ) {
  1507. if ( data.build !== undefined ) return data.build;
  1508. return data;
  1509. }
  1510. function getKinematicsModel( id ) {
  1511. return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );
  1512. }
  1513. function parseKinematicsTechniqueCommon( xml, data ) {
  1514. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1515. var child = xml.childNodes[ i ];
  1516. if ( child.nodeType !== 1 ) continue;
  1517. switch ( child.nodeName ) {
  1518. case 'joint':
  1519. data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );
  1520. break;
  1521. case 'link':
  1522. data.links.push( parseKinematicsLink( child ) );
  1523. break;
  1524. }
  1525. }
  1526. }
  1527. function parseKinematicsJoint( xml ) {
  1528. var data;
  1529. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1530. var child = xml.childNodes[ i ];
  1531. if ( child.nodeType !== 1 ) continue;
  1532. switch ( child.nodeName ) {
  1533. case 'prismatic':
  1534. case 'revolute':
  1535. data = parseKinematicsJointParameter( child );
  1536. break;
  1537. }
  1538. }
  1539. return data;
  1540. }
  1541. function parseKinematicsJointParameter( xml, data ) {
  1542. var data = {
  1543. sid: xml.getAttribute( 'sid' ),
  1544. name: xml.getAttribute( 'name' ) || '',
  1545. axis: new THREE.Vector3(),
  1546. limits: {
  1547. min: 0,
  1548. max: 0
  1549. },
  1550. type: xml.nodeName,
  1551. static: false,
  1552. zeroPosition: 0,
  1553. middlePosition: 0
  1554. };
  1555. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1556. var child = xml.childNodes[ i ];
  1557. if ( child.nodeType !== 1 ) continue;
  1558. switch ( child.nodeName ) {
  1559. case 'axis':
  1560. var array = parseFloats( child.textContent );
  1561. data.axis.fromArray( array );
  1562. break;
  1563. case 'limits':
  1564. var max = child.getElementsByTagName( 'max' )[ 0 ];
  1565. var min = child.getElementsByTagName( 'min' )[ 0 ];
  1566. data.limits.max = parseFloat( max.textContent );
  1567. data.limits.min = parseFloat( min.textContent );
  1568. break;
  1569. }
  1570. }
  1571. // if min is equal to or greater than max, consider the joint static
  1572. if ( data.limits.min >= data.limits.max ) {
  1573. data.static = true;
  1574. }
  1575. // calculate middle position
  1576. data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;
  1577. return data;
  1578. }
  1579. function parseKinematicsLink( xml ) {
  1580. var data = {
  1581. sid: xml.getAttribute( 'sid' ),
  1582. name: xml.getAttribute( 'name' ) || '',
  1583. attachments: [],
  1584. transforms: []
  1585. };
  1586. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1587. var child = xml.childNodes[ i ];
  1588. if ( child.nodeType !== 1 ) continue;
  1589. switch ( child.nodeName ) {
  1590. case 'attachment_full':
  1591. data.attachments.push( parseKinematicsAttachment( child ) );
  1592. break;
  1593. case 'matrix':
  1594. case 'translate':
  1595. case 'rotate':
  1596. data.transforms.push( parseKinematicsTransform( child ) );
  1597. break;
  1598. }
  1599. }
  1600. return data;
  1601. }
  1602. function parseKinematicsAttachment( xml ) {
  1603. var data = {
  1604. joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
  1605. transforms: [],
  1606. links: []
  1607. };
  1608. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1609. var child = xml.childNodes[ i ];
  1610. if ( child.nodeType !== 1 ) continue;
  1611. switch ( child.nodeName ) {
  1612. case 'link':
  1613. data.links.push( parseKinematicsLink( child ) );
  1614. break;
  1615. case 'matrix':
  1616. case 'translate':
  1617. case 'rotate':
  1618. data.transforms.push( parseKinematicsTransform( child ) );
  1619. break;
  1620. }
  1621. }
  1622. return data;
  1623. }
  1624. function parseKinematicsTransform( xml ) {
  1625. var data = {
  1626. type: xml.nodeName
  1627. };
  1628. var array = parseFloats( xml.textContent );
  1629. switch ( data.type ) {
  1630. case 'matrix':
  1631. data.obj = new THREE.Matrix4();
  1632. data.obj.fromArray( array ).transpose();
  1633. break;
  1634. case 'translate':
  1635. data.obj = new THREE.Vector3();
  1636. data.obj.fromArray( array );
  1637. break;
  1638. case 'rotate':
  1639. data.obj = new THREE.Vector3();
  1640. data.obj.fromArray( array );
  1641. data.angle = THREE.MathUtils.degToRad( array[ 3 ] );
  1642. break;
  1643. }
  1644. return data;
  1645. }
  1646. // physics
  1647. function parsePhysicsModel( xml ) {
  1648. var data = {
  1649. name: xml.getAttribute( 'name' ) || '',
  1650. rigidBodies: {}
  1651. };
  1652. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1653. var child = xml.childNodes[ i ];
  1654. if ( child.nodeType !== 1 ) continue;
  1655. switch ( child.nodeName ) {
  1656. case 'rigid_body':
  1657. data.rigidBodies[ child.getAttribute( 'name' ) ] = {};
  1658. parsePhysicsRigidBody( child, data.rigidBodies[ child.getAttribute( 'name' ) ] );
  1659. break;
  1660. }
  1661. }
  1662. library.physicsModels[ xml.getAttribute( 'id' ) ] = data;
  1663. }
  1664. function parsePhysicsRigidBody( xml, data ) {
  1665. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1666. var child = xml.childNodes[ i ];
  1667. if ( child.nodeType !== 1 ) continue;
  1668. switch ( child.nodeName ) {
  1669. case 'technique_common':
  1670. parsePhysicsTechniqueCommon( child, data );
  1671. break;
  1672. }
  1673. }
  1674. }
  1675. function parsePhysicsTechniqueCommon( xml, data ) {
  1676. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1677. var child = xml.childNodes[ i ];
  1678. if ( child.nodeType !== 1 ) continue;
  1679. switch ( child.nodeName ) {
  1680. case 'inertia':
  1681. data.inertia = parseFloats( child.textContent );
  1682. break;
  1683. case 'mass':
  1684. data.mass = parseFloats( child.textContent )[ 0 ];
  1685. break;
  1686. }
  1687. }
  1688. }
  1689. // scene
  1690. function parseKinematicsScene( xml ) {
  1691. var data = {
  1692. bindJointAxis: []
  1693. };
  1694. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1695. var child = xml.childNodes[ i ];
  1696. if ( child.nodeType !== 1 ) continue;
  1697. switch ( child.nodeName ) {
  1698. case 'bind_joint_axis':
  1699. data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
  1700. break;
  1701. }
  1702. }
  1703. library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;
  1704. }
  1705. function parseKinematicsBindJointAxis( xml ) {
  1706. var data = {
  1707. target: xml.getAttribute( 'target' ).split( '/' ).pop()
  1708. };
  1709. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1710. var child = xml.childNodes[ i ];
  1711. if ( child.nodeType !== 1 ) continue;
  1712. switch ( child.nodeName ) {
  1713. case 'axis':
  1714. var param = child.getElementsByTagName( 'param' )[ 0 ];
  1715. data.axis = param.textContent;
  1716. var tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];
  1717. data.jointIndex = tmpJointIndex.substr( 0, tmpJointIndex.length - 1 );
  1718. break;
  1719. }
  1720. }
  1721. return data;
  1722. }
  1723. function buildKinematicsScene( data ) {
  1724. if ( data.build !== undefined ) return data.build;
  1725. return data;
  1726. }
  1727. function getKinematicsScene( id ) {
  1728. return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );
  1729. }
  1730. function setupKinematics() {
  1731. var kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
  1732. var kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
  1733. var visualSceneId = Object.keys( library.visualScenes )[ 0 ];
  1734. if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
  1735. var kinematicsModel = getKinematicsModel( kinematicsModelId );
  1736. var kinematicsScene = getKinematicsScene( kinematicsSceneId );
  1737. var visualScene = getVisualScene( visualSceneId );
  1738. var bindJointAxis = kinematicsScene.bindJointAxis;
  1739. var jointMap = {};
  1740. for ( var i = 0, l = bindJointAxis.length; i < l; i ++ ) {
  1741. var axis = bindJointAxis[ i ];
  1742. // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
  1743. var targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
  1744. if ( targetElement ) {
  1745. // get the parent of the transform element
  1746. var parentVisualElement = targetElement.parentElement;
  1747. // connect the joint of the kinematics model with the element in the visual scene
  1748. connect( axis.jointIndex, parentVisualElement );
  1749. }
  1750. }
  1751. function connect( jointIndex, visualElement ) {
  1752. var visualElementName = visualElement.getAttribute( 'name' );
  1753. var joint = kinematicsModel.joints[ jointIndex ];
  1754. visualScene.traverse( function ( object ) {
  1755. if ( object.name === visualElementName ) {
  1756. jointMap[ jointIndex ] = {
  1757. object: object,
  1758. transforms: buildTransformList( visualElement ),
  1759. joint: joint,
  1760. position: joint.zeroPosition
  1761. };
  1762. }
  1763. } );
  1764. }
  1765. var m0 = new THREE.Matrix4();
  1766. kinematics = {
  1767. joints: kinematicsModel && kinematicsModel.joints,
  1768. getJointValue: function ( jointIndex ) {
  1769. var jointData = jointMap[ jointIndex ];
  1770. if ( jointData ) {
  1771. return jointData.position;
  1772. } else {
  1773. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
  1774. }
  1775. },
  1776. setJointValue: function ( jointIndex, value ) {
  1777. var jointData = jointMap[ jointIndex ];
  1778. if ( jointData ) {
  1779. var joint = jointData.joint;
  1780. if ( value > joint.limits.max || value < joint.limits.min ) {
  1781. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
  1782. } else if ( joint.static ) {
  1783. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
  1784. } else {
  1785. var object = jointData.object;
  1786. var axis = joint.axis;
  1787. var transforms = jointData.transforms;
  1788. matrix.identity();
  1789. // each update, we have to apply all transforms in the correct order
  1790. for ( var i = 0; i < transforms.length; i ++ ) {
  1791. var transform = transforms[ i ];
  1792. // if there is a connection of the transform node with a joint, apply the joint value
  1793. if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {
  1794. switch ( joint.type ) {
  1795. case 'revolute':
  1796. matrix.multiply( m0.makeRotationAxis( axis, THREE.MathUtils.degToRad( value ) ) );
  1797. break;
  1798. case 'prismatic':
  1799. matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
  1800. break;
  1801. default:
  1802. console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
  1803. break;
  1804. }
  1805. } else {
  1806. switch ( transform.type ) {
  1807. case 'matrix':
  1808. matrix.multiply( transform.obj );
  1809. break;
  1810. case 'translate':
  1811. matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
  1812. break;
  1813. case 'scale':
  1814. matrix.scale( transform.obj );
  1815. break;
  1816. case 'rotate':
  1817. matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
  1818. break;
  1819. }
  1820. }
  1821. }
  1822. object.matrix.copy( matrix );
  1823. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1824. jointMap[ jointIndex ].position = value;
  1825. }
  1826. } else {
  1827. console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );
  1828. }
  1829. }
  1830. };
  1831. }
  1832. function buildTransformList( node ) {
  1833. var transforms = [];
  1834. var xml = collada.querySelector( '[id="' + node.id + '"]' );
  1835. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1836. var child = xml.childNodes[ i ];
  1837. if ( child.nodeType !== 1 ) continue;
  1838. switch ( child.nodeName ) {
  1839. case 'matrix':
  1840. var array = parseFloats( child.textContent );
  1841. var matrix = new THREE.Matrix4().fromArray( array ).transpose();
  1842. transforms.push( {
  1843. sid: child.getAttribute( 'sid' ),
  1844. type: child.nodeName,
  1845. obj: matrix
  1846. } );
  1847. break;
  1848. case 'translate':
  1849. case 'scale':
  1850. var array = parseFloats( child.textContent );
  1851. var vector = new THREE.Vector3().fromArray( array );
  1852. transforms.push( {
  1853. sid: child.getAttribute( 'sid' ),
  1854. type: child.nodeName,
  1855. obj: vector
  1856. } );
  1857. break;
  1858. case 'rotate':
  1859. var array = parseFloats( child.textContent );
  1860. var vector = new THREE.Vector3().fromArray( array );
  1861. var angle = THREE.MathUtils.degToRad( array[ 3 ] );
  1862. transforms.push( {
  1863. sid: child.getAttribute( 'sid' ),
  1864. type: child.nodeName,
  1865. obj: vector,
  1866. angle: angle
  1867. } );
  1868. break;
  1869. }
  1870. }
  1871. return transforms;
  1872. }
  1873. // nodes
  1874. function prepareNodes( xml ) {
  1875. var elements = xml.getElementsByTagName( 'node' );
  1876. // ensure all node elements have id attributes
  1877. for ( var i = 0; i < elements.length; i ++ ) {
  1878. var element = elements[ i ];
  1879. if ( element.hasAttribute( 'id' ) === false ) {
  1880. element.setAttribute( 'id', generateId() );
  1881. }
  1882. }
  1883. }
  1884. var matrix = new THREE.Matrix4();
  1885. var vector = new THREE.Vector3();
  1886. function parseNode( xml ) {
  1887. var data = {
  1888. name: xml.getAttribute( 'name' ) || '',
  1889. type: xml.getAttribute( 'type' ),
  1890. id: xml.getAttribute( 'id' ),
  1891. sid: xml.getAttribute( 'sid' ),
  1892. matrix: new THREE.Matrix4(),
  1893. nodes: [],
  1894. instanceCameras: [],
  1895. instanceControllers: [],
  1896. instanceLights: [],
  1897. instanceGeometries: [],
  1898. instanceNodes: [],
  1899. transforms: {}
  1900. };
  1901. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1902. var child = xml.childNodes[ i ];
  1903. if ( child.nodeType !== 1 ) continue;
  1904. switch ( child.nodeName ) {
  1905. case 'node':
  1906. data.nodes.push( child.getAttribute( 'id' ) );
  1907. parseNode( child );
  1908. break;
  1909. case 'instance_camera':
  1910. data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
  1911. break;
  1912. case 'instance_controller':
  1913. data.instanceControllers.push( parseNodeInstance( child ) );
  1914. break;
  1915. case 'instance_light':
  1916. data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
  1917. break;
  1918. case 'instance_geometry':
  1919. data.instanceGeometries.push( parseNodeInstance( child ) );
  1920. break;
  1921. case 'instance_node':
  1922. data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
  1923. break;
  1924. case 'matrix':
  1925. var array = parseFloats( child.textContent );
  1926. data.matrix.multiply( matrix.fromArray( array ).transpose() );
  1927. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1928. break;
  1929. case 'translate':
  1930. var array = parseFloats( child.textContent );
  1931. vector.fromArray( array );
  1932. data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  1933. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1934. break;
  1935. case 'rotate':
  1936. var array = parseFloats( child.textContent );
  1937. var angle = THREE.MathUtils.degToRad( array[ 3 ] );
  1938. data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  1939. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1940. break;
  1941. case 'scale':
  1942. var array = parseFloats( child.textContent );
  1943. data.matrix.scale( vector.fromArray( array ) );
  1944. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1945. break;
  1946. case 'extra':
  1947. break;
  1948. default:
  1949. console.log( child );
  1950. }
  1951. }
  1952. if ( hasNode( data.id ) ) {
  1953. console.warn( 'THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id );
  1954. } else {
  1955. library.nodes[ data.id ] = data;
  1956. }
  1957. return data;
  1958. }
  1959. function parseNodeInstance( xml ) {
  1960. var data = {
  1961. id: parseId( xml.getAttribute( 'url' ) ),
  1962. materials: {},
  1963. skeletons: []
  1964. };
  1965. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1966. var child = xml.childNodes[ i ];
  1967. switch ( child.nodeName ) {
  1968. case 'bind_material':
  1969. var instances = child.getElementsByTagName( 'instance_material' );
  1970. for ( var j = 0; j < instances.length; j ++ ) {
  1971. var instance = instances[ j ];
  1972. var symbol = instance.getAttribute( 'symbol' );
  1973. var target = instance.getAttribute( 'target' );
  1974. data.materials[ symbol ] = parseId( target );
  1975. }
  1976. break;
  1977. case 'skeleton':
  1978. data.skeletons.push( parseId( child.textContent ) );
  1979. break;
  1980. default:
  1981. break;
  1982. }
  1983. }
  1984. return data;
  1985. }
  1986. function buildSkeleton( skeletons, joints ) {
  1987. var boneData = [];
  1988. var sortedBoneData = [];
  1989. var i, j, data;
  1990. // a skeleton can have multiple root bones. collada expresses this
  1991. // situtation with multiple "skeleton" tags per controller instance
  1992. for ( i = 0; i < skeletons.length; i ++ ) {
  1993. var skeleton = skeletons[ i ];
  1994. var root;
  1995. if ( hasNode( skeleton ) ) {
  1996. root = getNode( skeleton );
  1997. buildBoneHierarchy( root, joints, boneData );
  1998. } else if ( hasVisualScene( skeleton ) ) {
  1999. // handle case where the skeleton refers to the visual scene (#13335)
  2000. var visualScene = library.visualScenes[ skeleton ];
  2001. var children = visualScene.children;
  2002. for ( var j = 0; j < children.length; j ++ ) {
  2003. var child = children[ j ];
  2004. if ( child.type === 'JOINT' ) {
  2005. var root = getNode( child.id );
  2006. buildBoneHierarchy( root, joints, boneData );
  2007. }
  2008. }
  2009. } else {
  2010. console.error( 'THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton );
  2011. }
  2012. }
  2013. // sort bone data (the order is defined in the corresponding controller)
  2014. for ( i = 0; i < joints.length; i ++ ) {
  2015. for ( j = 0; j < boneData.length; j ++ ) {
  2016. data = boneData[ j ];
  2017. if ( data.bone.name === joints[ i ].name ) {
  2018. sortedBoneData[ i ] = data;
  2019. data.processed = true;
  2020. break;
  2021. }
  2022. }
  2023. }
  2024. // add unprocessed bone data at the end of the list
  2025. for ( i = 0; i < boneData.length; i ++ ) {
  2026. data = boneData[ i ];
  2027. if ( data.processed === false ) {
  2028. sortedBoneData.push( data );
  2029. data.processed = true;
  2030. }
  2031. }
  2032. // setup arrays for skeleton creation
  2033. var bones = [];
  2034. var boneInverses = [];
  2035. for ( i = 0; i < sortedBoneData.length; i ++ ) {
  2036. data = sortedBoneData[ i ];
  2037. bones.push( data.bone );
  2038. boneInverses.push( data.boneInverse );
  2039. }
  2040. return new THREE.Skeleton( bones, boneInverses );
  2041. }
  2042. function buildBoneHierarchy( root, joints, boneData ) {
  2043. // setup bone data from visual scene
  2044. root.traverse( function ( object ) {
  2045. if ( object.isBone === true ) {
  2046. var boneInverse;
  2047. // retrieve the boneInverse from the controller data
  2048. for ( var i = 0; i < joints.length; i ++ ) {
  2049. var joint = joints[ i ];
  2050. if ( joint.name === object.name ) {
  2051. boneInverse = joint.boneInverse;
  2052. break;
  2053. }
  2054. }
  2055. if ( boneInverse === undefined ) {
  2056. // Unfortunately, there can be joints in the visual scene that are not part of the
  2057. // corresponding controller. In this case, we have to create a dummy boneInverse matrix
  2058. // for the respective bone. This bone won't affect any vertices, because there are no skin indices
  2059. // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
  2060. // ensure a correct animation of the model.
  2061. boneInverse = new THREE.Matrix4();
  2062. }
  2063. boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );
  2064. }
  2065. } );
  2066. }
  2067. function buildNode( data ) {
  2068. var objects = [];
  2069. var matrix = data.matrix;
  2070. var nodes = data.nodes;
  2071. var type = data.type;
  2072. var instanceCameras = data.instanceCameras;
  2073. var instanceControllers = data.instanceControllers;
  2074. var instanceLights = data.instanceLights;
  2075. var instanceGeometries = data.instanceGeometries;
  2076. var instanceNodes = data.instanceNodes;
  2077. // nodes
  2078. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  2079. objects.push( getNode( nodes[ i ] ) );
  2080. }
  2081. // instance cameras
  2082. for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
  2083. var instanceCamera = getCamera( instanceCameras[ i ] );
  2084. if ( instanceCamera !== null ) {
  2085. objects.push( instanceCamera.clone() );
  2086. }
  2087. }
  2088. // instance controllers
  2089. for ( var i = 0, l = instanceControllers.length; i < l; i ++ ) {
  2090. var instance = instanceControllers[ i ];
  2091. var controller = getController( instance.id );
  2092. var geometries = getGeometry( controller.id );
  2093. var newObjects = buildObjects( geometries, instance.materials );
  2094. var skeletons = instance.skeletons;
  2095. var joints = controller.skin.joints;
  2096. var skeleton = buildSkeleton( skeletons, joints );
  2097. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2098. var object = newObjects[ j ];
  2099. if ( object.isSkinnedMesh ) {
  2100. object.bind( skeleton, controller.skin.bindMatrix );
  2101. object.normalizeSkinWeights();
  2102. }
  2103. objects.push( object );
  2104. }
  2105. }
  2106. // instance lights
  2107. for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
  2108. var instanceLight = getLight( instanceLights[ i ] );
  2109. if ( instanceLight !== null ) {
  2110. objects.push( instanceLight.clone() );
  2111. }
  2112. }
  2113. // instance geometries
  2114. for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
  2115. var instance = instanceGeometries[ i ];
  2116. // a single geometry instance in collada can lead to multiple object3Ds.
  2117. // this is the case when primitives are combined like triangles and lines
  2118. var geometries = getGeometry( instance.id );
  2119. var newObjects = buildObjects( geometries, instance.materials );
  2120. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2121. objects.push( newObjects[ j ] );
  2122. }
  2123. }
  2124. // instance nodes
  2125. for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
  2126. objects.push( getNode( instanceNodes[ i ] ).clone() );
  2127. }
  2128. var object;
  2129. if ( nodes.length === 0 && objects.length === 1 ) {
  2130. object = objects[ 0 ];
  2131. } else {
  2132. object = ( type === 'JOINT' ) ? new THREE.Bone() : new THREE.Group();
  2133. for ( var i = 0; i < objects.length; i ++ ) {
  2134. object.add( objects[ i ] );
  2135. }
  2136. }
  2137. object.name = ( type === 'JOINT' ) ? data.sid : data.name;
  2138. object.matrix.copy( matrix );
  2139. object.matrix.decompose( object.position, object.quaternion, object.scale );
  2140. return object;
  2141. }
  2142. var fallbackMaterial = new THREE.MeshBasicMaterial( { color: 0xff00ff } );
  2143. function resolveMaterialBinding( keys, instanceMaterials ) {
  2144. var materials = [];
  2145. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  2146. var id = instanceMaterials[ keys[ i ] ];
  2147. if ( id === undefined ) {
  2148. console.warn( 'THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[ i ] );
  2149. materials.push( fallbackMaterial );
  2150. } else {
  2151. materials.push( getMaterial( id ) );
  2152. }
  2153. }
  2154. return materials;
  2155. }
  2156. function buildObjects( geometries, instanceMaterials ) {
  2157. var objects = [];
  2158. for ( var type in geometries ) {
  2159. var geometry = geometries[ type ];
  2160. var materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );
  2161. // handle case if no materials are defined
  2162. if ( materials.length === 0 ) {
  2163. if ( type === 'lines' || type === 'linestrips' ) {
  2164. materials.push( new THREE.LineBasicMaterial() );
  2165. } else {
  2166. materials.push( new THREE.MeshPhongMaterial() );
  2167. }
  2168. }
  2169. // regard skinning
  2170. var skinning = ( geometry.data.attributes.skinIndex !== undefined );
  2171. if ( skinning ) {
  2172. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  2173. materials[ i ].skinning = true;
  2174. }
  2175. }
  2176. // choose between a single or multi materials (material array)
  2177. var material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
  2178. // now create a specific 3D object
  2179. var object;
  2180. switch ( type ) {
  2181. case 'lines':
  2182. object = new THREE.LineSegments( geometry.data, material );
  2183. break;
  2184. case 'linestrips':
  2185. object = new THREE.Line( geometry.data, material );
  2186. break;
  2187. case 'triangles':
  2188. case 'polylist':
  2189. if ( skinning ) {
  2190. object = new THREE.SkinnedMesh( geometry.data, material );
  2191. } else {
  2192. object = new THREE.Mesh( geometry.data, material );
  2193. }
  2194. break;
  2195. }
  2196. objects.push( object );
  2197. }
  2198. return objects;
  2199. }
  2200. function hasNode( id ) {
  2201. return library.nodes[ id ] !== undefined;
  2202. }
  2203. function getNode( id ) {
  2204. return getBuild( library.nodes[ id ], buildNode );
  2205. }
  2206. // visual scenes
  2207. function parseVisualScene( xml ) {
  2208. var data = {
  2209. name: xml.getAttribute( 'name' ),
  2210. children: []
  2211. };
  2212. prepareNodes( xml );
  2213. var elements = getElementsByTagName( xml, 'node' );
  2214. for ( var i = 0; i < elements.length; i ++ ) {
  2215. data.children.push( parseNode( elements[ i ] ) );
  2216. }
  2217. library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
  2218. }
  2219. function buildVisualScene( data ) {
  2220. var group = new THREE.Group();
  2221. group.name = data.name;
  2222. var children = data.children;
  2223. for ( var i = 0; i < children.length; i ++ ) {
  2224. var child = children[ i ];
  2225. group.add( getNode( child.id ) );
  2226. }
  2227. return group;
  2228. }
  2229. function hasVisualScene( id ) {
  2230. return library.visualScenes[ id ] !== undefined;
  2231. }
  2232. function getVisualScene( id ) {
  2233. return getBuild( library.visualScenes[ id ], buildVisualScene );
  2234. }
  2235. // scenes
  2236. function parseScene( xml ) {
  2237. var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
  2238. return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
  2239. }
  2240. function setupAnimations() {
  2241. var clips = library.clips;
  2242. if ( isEmpty( clips ) === true ) {
  2243. if ( isEmpty( library.animations ) === false ) {
  2244. // if there are animations but no clips, we create a default clip for playback
  2245. var tracks = [];
  2246. for ( var id in library.animations ) {
  2247. var animationTracks = getAnimation( id );
  2248. for ( var i = 0, l = animationTracks.length; i < l; i ++ ) {
  2249. tracks.push( animationTracks[ i ] );
  2250. }
  2251. }
  2252. animations.push( new THREE.AnimationClip( 'default', - 1, tracks ) );
  2253. }
  2254. } else {
  2255. for ( var id in clips ) {
  2256. animations.push( getAnimationClip( id ) );
  2257. }
  2258. }
  2259. }
  2260. // convert the parser error element into text with each child elements text
  2261. // separated by new lines.
  2262. function parserErrorToText( parserError ) {
  2263. var result = '';
  2264. var stack = [ parserError ];
  2265. while ( stack.length ) {
  2266. var node = stack.shift();
  2267. if ( node.nodeType === Node.TEXT_NODE ) {
  2268. result += node.textContent;
  2269. } else {
  2270. result += '\n';
  2271. stack.push.apply( stack, node.childNodes );
  2272. }
  2273. }
  2274. return result.trim();
  2275. }
  2276. if ( text.length === 0 ) {
  2277. return { scene: new THREE.Scene() };
  2278. }
  2279. var xml = new DOMParser().parseFromString( text, 'application/xml' );
  2280. var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
  2281. var parserError = xml.getElementsByTagName( 'parsererror' )[ 0 ];
  2282. if ( parserError !== undefined ) {
  2283. // Chrome will return parser error with a div in it
  2284. var errorElement = getElementsByTagName( parserError, 'div' )[ 0 ];
  2285. var errorText;
  2286. if ( errorElement ) {
  2287. errorText = errorElement.textContent;
  2288. } else {
  2289. errorText = parserErrorToText( parserError );
  2290. }
  2291. console.error( 'THREE.ColladaLoader: Failed to parse collada file.\n', errorText );
  2292. return null;
  2293. }
  2294. // metadata
  2295. var version = collada.getAttribute( 'version' );
  2296. console.log( 'THREE.ColladaLoader: File version', version );
  2297. var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
  2298. var textureLoader = new THREE.TextureLoader( this.manager );
  2299. textureLoader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
  2300. var tgaLoader;
  2301. if ( THREE.TGALoader ) {
  2302. tgaLoader = new THREE.TGALoader( this.manager );
  2303. tgaLoader.setPath( this.resourcePath || path );
  2304. }
  2305. //
  2306. var animations = [];
  2307. var kinematics = {};
  2308. var count = 0;
  2309. //
  2310. var library = {
  2311. animations: {},
  2312. clips: {},
  2313. controllers: {},
  2314. images: {},
  2315. effects: {},
  2316. materials: {},
  2317. cameras: {},
  2318. lights: {},
  2319. geometries: {},
  2320. nodes: {},
  2321. visualScenes: {},
  2322. kinematicsModels: {},
  2323. physicsModels: {},
  2324. kinematicsScenes: {}
  2325. };
  2326. parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
  2327. parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
  2328. parseLibrary( collada, 'library_controllers', 'controller', parseController );
  2329. parseLibrary( collada, 'library_images', 'image', parseImage );
  2330. parseLibrary( collada, 'library_effects', 'effect', parseEffect );
  2331. parseLibrary( collada, 'library_materials', 'material', parseMaterial );
  2332. parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
  2333. parseLibrary( collada, 'library_lights', 'light', parseLight );
  2334. parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
  2335. parseLibrary( collada, 'library_nodes', 'node', parseNode );
  2336. parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  2337. parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
  2338. parseLibrary( collada, 'library_physics_models', 'physics_model', parsePhysicsModel );
  2339. parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );
  2340. buildLibrary( library.animations, buildAnimation );
  2341. buildLibrary( library.clips, buildAnimationClip );
  2342. buildLibrary( library.controllers, buildController );
  2343. buildLibrary( library.images, buildImage );
  2344. buildLibrary( library.effects, buildEffect );
  2345. buildLibrary( library.materials, buildMaterial );
  2346. buildLibrary( library.cameras, buildCamera );
  2347. buildLibrary( library.lights, buildLight );
  2348. buildLibrary( library.geometries, buildGeometry );
  2349. buildLibrary( library.visualScenes, buildVisualScene );
  2350. setupAnimations();
  2351. setupKinematics();
  2352. var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
  2353. scene.animations = animations;
  2354. if ( asset.upAxis === 'Z_UP' ) {
  2355. scene.quaternion.setFromEuler( new THREE.Euler( - Math.PI / 2, 0, 0 ) );
  2356. }
  2357. scene.scale.multiplyScalar( asset.unit );
  2358. return {
  2359. get animations() {
  2360. console.warn( 'THREE.ColladaLoader: Please access animations over scene.animations now.' );
  2361. return animations;
  2362. },
  2363. kinematics: kinematics,
  2364. library: library,
  2365. scene: scene
  2366. };
  2367. }
  2368. } );