DDSLoader.js 6.0 KB

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  1. THREE.DDSLoader = function ( manager ) {
  2. THREE.CompressedTextureLoader.call( this, manager );
  3. };
  4. THREE.DDSLoader.prototype = Object.assign( Object.create( THREE.CompressedTextureLoader.prototype ), {
  5. constructor: THREE.DDSLoader,
  6. parse: function ( buffer, loadMipmaps ) {
  7. var dds = { mipmaps: [], width: 0, height: 0, format: null, mipmapCount: 1 };
  8. // Adapted from @toji's DDS utils
  9. // https://github.com/toji/webgl-texture-utils/blob/master/texture-util/dds.js
  10. // All values and structures referenced from:
  11. // http://msdn.microsoft.com/en-us/library/bb943991.aspx/
  12. var DDS_MAGIC = 0x20534444;
  13. // var DDSD_CAPS = 0x1;
  14. // var DDSD_HEIGHT = 0x2;
  15. // var DDSD_WIDTH = 0x4;
  16. // var DDSD_PITCH = 0x8;
  17. // var DDSD_PIXELFORMAT = 0x1000;
  18. var DDSD_MIPMAPCOUNT = 0x20000;
  19. // var DDSD_LINEARSIZE = 0x80000;
  20. // var DDSD_DEPTH = 0x800000;
  21. // var DDSCAPS_COMPLEX = 0x8;
  22. // var DDSCAPS_MIPMAP = 0x400000;
  23. // var DDSCAPS_TEXTURE = 0x1000;
  24. var DDSCAPS2_CUBEMAP = 0x200;
  25. var DDSCAPS2_CUBEMAP_POSITIVEX = 0x400;
  26. var DDSCAPS2_CUBEMAP_NEGATIVEX = 0x800;
  27. var DDSCAPS2_CUBEMAP_POSITIVEY = 0x1000;
  28. var DDSCAPS2_CUBEMAP_NEGATIVEY = 0x2000;
  29. var DDSCAPS2_CUBEMAP_POSITIVEZ = 0x4000;
  30. var DDSCAPS2_CUBEMAP_NEGATIVEZ = 0x8000;
  31. // var DDSCAPS2_VOLUME = 0x200000;
  32. // var DDPF_ALPHAPIXELS = 0x1;
  33. // var DDPF_ALPHA = 0x2;
  34. var DDPF_FOURCC = 0x4;
  35. // var DDPF_RGB = 0x40;
  36. // var DDPF_YUV = 0x200;
  37. // var DDPF_LUMINANCE = 0x20000;
  38. function fourCCToInt32( value ) {
  39. return value.charCodeAt( 0 ) +
  40. ( value.charCodeAt( 1 ) << 8 ) +
  41. ( value.charCodeAt( 2 ) << 16 ) +
  42. ( value.charCodeAt( 3 ) << 24 );
  43. }
  44. function int32ToFourCC( value ) {
  45. return String.fromCharCode(
  46. value & 0xff,
  47. ( value >> 8 ) & 0xff,
  48. ( value >> 16 ) & 0xff,
  49. ( value >> 24 ) & 0xff
  50. );
  51. }
  52. function loadARGBMip( buffer, dataOffset, width, height ) {
  53. var dataLength = width * height * 4;
  54. var srcBuffer = new Uint8Array( buffer, dataOffset, dataLength );
  55. var byteArray = new Uint8Array( dataLength );
  56. var dst = 0;
  57. var src = 0;
  58. for ( var y = 0; y < height; y ++ ) {
  59. for ( var x = 0; x < width; x ++ ) {
  60. var b = srcBuffer[ src ]; src ++;
  61. var g = srcBuffer[ src ]; src ++;
  62. var r = srcBuffer[ src ]; src ++;
  63. var a = srcBuffer[ src ]; src ++;
  64. byteArray[ dst ] = r; dst ++; //r
  65. byteArray[ dst ] = g; dst ++; //g
  66. byteArray[ dst ] = b; dst ++; //b
  67. byteArray[ dst ] = a; dst ++; //a
  68. }
  69. }
  70. return byteArray;
  71. }
  72. var FOURCC_DXT1 = fourCCToInt32( 'DXT1' );
  73. var FOURCC_DXT3 = fourCCToInt32( 'DXT3' );
  74. var FOURCC_DXT5 = fourCCToInt32( 'DXT5' );
  75. var FOURCC_ETC1 = fourCCToInt32( 'ETC1' );
  76. var headerLengthInt = 31; // The header length in 32 bit ints
  77. // Offsets into the header array
  78. var off_magic = 0;
  79. var off_size = 1;
  80. var off_flags = 2;
  81. var off_height = 3;
  82. var off_width = 4;
  83. var off_mipmapCount = 7;
  84. var off_pfFlags = 20;
  85. var off_pfFourCC = 21;
  86. var off_RGBBitCount = 22;
  87. var off_RBitMask = 23;
  88. var off_GBitMask = 24;
  89. var off_BBitMask = 25;
  90. var off_ABitMask = 26;
  91. // var off_caps = 27;
  92. var off_caps2 = 28;
  93. // var off_caps3 = 29;
  94. // var off_caps4 = 30;
  95. // Parse header
  96. var header = new Int32Array( buffer, 0, headerLengthInt );
  97. if ( header[ off_magic ] !== DDS_MAGIC ) {
  98. console.error( 'THREE.DDSLoader.parse: Invalid magic number in DDS header.' );
  99. return dds;
  100. }
  101. if ( ! header[ off_pfFlags ] & DDPF_FOURCC ) {
  102. console.error( 'THREE.DDSLoader.parse: Unsupported format, must contain a FourCC code.' );
  103. return dds;
  104. }
  105. var blockBytes;
  106. var fourCC = header[ off_pfFourCC ];
  107. var isRGBAUncompressed = false;
  108. switch ( fourCC ) {
  109. case FOURCC_DXT1:
  110. blockBytes = 8;
  111. dds.format = THREE.RGB_S3TC_DXT1_Format;
  112. break;
  113. case FOURCC_DXT3:
  114. blockBytes = 16;
  115. dds.format = THREE.RGBA_S3TC_DXT3_Format;
  116. break;
  117. case FOURCC_DXT5:
  118. blockBytes = 16;
  119. dds.format = THREE.RGBA_S3TC_DXT5_Format;
  120. break;
  121. case FOURCC_ETC1:
  122. blockBytes = 8;
  123. dds.format = THREE.RGB_ETC1_Format;
  124. break;
  125. default:
  126. if ( header[ off_RGBBitCount ] === 32
  127. && header[ off_RBitMask ] & 0xff0000
  128. && header[ off_GBitMask ] & 0xff00
  129. && header[ off_BBitMask ] & 0xff
  130. && header[ off_ABitMask ] & 0xff000000 ) {
  131. isRGBAUncompressed = true;
  132. blockBytes = 64;
  133. dds.format = THREE.RGBAFormat;
  134. } else {
  135. console.error( 'THREE.DDSLoader.parse: Unsupported FourCC code ', int32ToFourCC( fourCC ) );
  136. return dds;
  137. }
  138. }
  139. dds.mipmapCount = 1;
  140. if ( header[ off_flags ] & DDSD_MIPMAPCOUNT && loadMipmaps !== false ) {
  141. dds.mipmapCount = Math.max( 1, header[ off_mipmapCount ] );
  142. }
  143. var caps2 = header[ off_caps2 ];
  144. dds.isCubemap = caps2 & DDSCAPS2_CUBEMAP ? true : false;
  145. if ( dds.isCubemap && (
  146. ! ( caps2 & DDSCAPS2_CUBEMAP_POSITIVEX ) ||
  147. ! ( caps2 & DDSCAPS2_CUBEMAP_NEGATIVEX ) ||
  148. ! ( caps2 & DDSCAPS2_CUBEMAP_POSITIVEY ) ||
  149. ! ( caps2 & DDSCAPS2_CUBEMAP_NEGATIVEY ) ||
  150. ! ( caps2 & DDSCAPS2_CUBEMAP_POSITIVEZ ) ||
  151. ! ( caps2 & DDSCAPS2_CUBEMAP_NEGATIVEZ )
  152. ) ) {
  153. console.error( 'THREE.DDSLoader.parse: Incomplete cubemap faces' );
  154. return dds;
  155. }
  156. dds.width = header[ off_width ];
  157. dds.height = header[ off_height ];
  158. var dataOffset = header[ off_size ] + 4;
  159. // Extract mipmaps buffers
  160. var faces = dds.isCubemap ? 6 : 1;
  161. for ( var face = 0; face < faces; face ++ ) {
  162. var width = dds.width;
  163. var height = dds.height;
  164. for ( var i = 0; i < dds.mipmapCount; i ++ ) {
  165. if ( isRGBAUncompressed ) {
  166. var byteArray = loadARGBMip( buffer, dataOffset, width, height );
  167. var dataLength = byteArray.length;
  168. } else {
  169. var dataLength = Math.max( 4, width ) / 4 * Math.max( 4, height ) / 4 * blockBytes;
  170. var byteArray = new Uint8Array( buffer, dataOffset, dataLength );
  171. }
  172. var mipmap = { 'data': byteArray, 'width': width, 'height': height };
  173. dds.mipmaps.push( mipmap );
  174. dataOffset += dataLength;
  175. width = Math.max( width >> 1, 1 );
  176. height = Math.max( height >> 1, 1 );
  177. }
  178. }
  179. return dds;
  180. }
  181. } );