GCodeLoader.js 5.3 KB

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  1. /**
  2. * THREE.GCodeLoader is used to load gcode files usually used for 3D printing or CNC applications.
  3. *
  4. * Gcode files are composed by commands used by machines to create objects.
  5. *
  6. * @class THREE.GCodeLoader
  7. * @param {Manager} manager Loading manager.
  8. */
  9. THREE.GCodeLoader = function ( manager ) {
  10. THREE.Loader.call( this, manager );
  11. this.splitLayer = false;
  12. };
  13. THREE.GCodeLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), {
  14. constructor: THREE.GCodeLoader,
  15. load: function ( url, onLoad, onProgress, onError ) {
  16. var scope = this;
  17. var loader = new THREE.FileLoader( scope.manager );
  18. loader.setPath( scope.path );
  19. loader.setRequestHeader( scope.requestHeader );
  20. loader.setWithCredentials( scope.withCredentials );
  21. loader.load( url, function ( text ) {
  22. try {
  23. onLoad( scope.parse( text ) );
  24. } catch ( e ) {
  25. if ( onError ) {
  26. onError( e );
  27. } else {
  28. console.error( e );
  29. }
  30. scope.manager.itemError( url );
  31. }
  32. }, onProgress, onError );
  33. },
  34. parse: function ( data ) {
  35. var state = { x: 0, y: 0, z: 0, e: 0, f: 0, extruding: false, relative: false };
  36. var layers = [];
  37. var currentLayer = undefined;
  38. var pathMaterial = new THREE.LineBasicMaterial( { color: 0xFF0000 } );
  39. pathMaterial.name = 'path';
  40. var extrudingMaterial = new THREE.LineBasicMaterial( { color: 0x00FF00 } );
  41. extrudingMaterial.name = 'extruded';
  42. function newLayer( line ) {
  43. currentLayer = { vertex: [], pathVertex: [], z: line.z };
  44. layers.push( currentLayer );
  45. }
  46. //Create lie segment between p1 and p2
  47. function addSegment( p1, p2 ) {
  48. if ( currentLayer === undefined ) {
  49. newLayer( p1 );
  50. }
  51. if ( line.extruding ) {
  52. currentLayer.vertex.push( p1.x, p1.y, p1.z );
  53. currentLayer.vertex.push( p2.x, p2.y, p2.z );
  54. } else {
  55. currentLayer.pathVertex.push( p1.x, p1.y, p1.z );
  56. currentLayer.pathVertex.push( p2.x, p2.y, p2.z );
  57. }
  58. }
  59. function delta( v1, v2 ) {
  60. return state.relative ? v2 : v2 - v1;
  61. }
  62. function absolute( v1, v2 ) {
  63. return state.relative ? v1 + v2 : v2;
  64. }
  65. var lines = data.replace( /;.+/g, '' ).split( '\n' );
  66. for ( var i = 0; i < lines.length; i ++ ) {
  67. var tokens = lines[ i ].split( ' ' );
  68. var cmd = tokens[ 0 ].toUpperCase();
  69. //Argumments
  70. var args = {};
  71. tokens.splice( 1 ).forEach( function ( token ) {
  72. if ( token[ 0 ] !== undefined ) {
  73. var key = token[ 0 ].toLowerCase();
  74. var value = parseFloat( token.substring( 1 ) );
  75. args[ key ] = value;
  76. }
  77. } );
  78. //Process commands
  79. //G0/G1 – Linear Movement
  80. if ( cmd === 'G0' || cmd === 'G1' ) {
  81. var line = {
  82. x: args.x !== undefined ? absolute( state.x, args.x ) : state.x,
  83. y: args.y !== undefined ? absolute( state.y, args.y ) : state.y,
  84. z: args.z !== undefined ? absolute( state.z, args.z ) : state.z,
  85. e: args.e !== undefined ? absolute( state.e, args.e ) : state.e,
  86. f: args.f !== undefined ? absolute( state.f, args.f ) : state.f,
  87. };
  88. //Layer change detection is or made by watching Z, it's made by watching when we extrude at a new Z position
  89. if ( delta( state.e, line.e ) > 0 ) {
  90. line.extruding = delta( state.e, line.e ) > 0;
  91. if ( currentLayer == undefined || line.z != currentLayer.z ) {
  92. newLayer( line );
  93. }
  94. }
  95. addSegment( state, line );
  96. state = line;
  97. } else if ( cmd === 'G2' || cmd === 'G3' ) {
  98. //G2/G3 - Arc Movement ( G2 clock wise and G3 counter clock wise )
  99. //console.warn( 'THREE.GCodeLoader: Arc command not supported' );
  100. } else if ( cmd === 'G90' ) {
  101. //G90: Set to Absolute Positioning
  102. state.relative = false;
  103. } else if ( cmd === 'G91' ) {
  104. //G91: Set to state.relative Positioning
  105. state.relative = true;
  106. } else if ( cmd === 'G92' ) {
  107. //G92: Set Position
  108. var line = state;
  109. line.x = args.x !== undefined ? args.x : line.x;
  110. line.y = args.y !== undefined ? args.y : line.y;
  111. line.z = args.z !== undefined ? args.z : line.z;
  112. line.e = args.e !== undefined ? args.e : line.e;
  113. state = line;
  114. } else {
  115. //console.warn( 'THREE.GCodeLoader: Command not supported:' + cmd );
  116. }
  117. }
  118. function addObject( vertex, extruding ) {
  119. var geometry = new THREE.BufferGeometry();
  120. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( vertex, 3 ) );
  121. var segments = new THREE.LineSegments( geometry, extruding ? extrudingMaterial : pathMaterial );
  122. segments.name = 'layer' + i;
  123. object.add( segments );
  124. }
  125. var object = new THREE.Group();
  126. object.name = 'gcode';
  127. if ( this.splitLayer ) {
  128. for ( var i = 0; i < layers.length; i ++ ) {
  129. var layer = layers[ i ];
  130. addObject( layer.vertex, true );
  131. addObject( layer.pathVertex, false );
  132. }
  133. } else {
  134. var vertex = [], pathVertex = [];
  135. for ( var i = 0; i < layers.length; i ++ ) {
  136. var layer = layers[ i ];
  137. var layerVertex = layer.vertex;
  138. var layerPathVertex = layer.pathVertex;
  139. for ( var j = 0; j < layerVertex.length; j ++ ) {
  140. vertex.push( layerVertex[ j ] );
  141. }
  142. for ( var j = 0; j < layerPathVertex.length; j ++ ) {
  143. pathVertex.push( layerPathVertex[ j ] );
  144. }
  145. }
  146. addObject( vertex, true );
  147. addObject( pathVertex, false );
  148. }
  149. object.quaternion.setFromEuler( new THREE.Euler( - Math.PI / 2, 0, 0 ) );
  150. return object;
  151. }
  152. } );