KTXLoader.js 6.6 KB

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  1. /**
  2. * for description see https://www.khronos.org/opengles/sdk/tools/KTX/
  3. * for file layout see https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/
  4. *
  5. * ported from https://github.com/BabylonJS/Babylon.js/blob/master/src/Tools/babylon.khronosTextureContainer.ts
  6. */
  7. THREE.KTXLoader = function ( manager ) {
  8. THREE.CompressedTextureLoader.call( this, manager );
  9. };
  10. THREE.KTXLoader.prototype = Object.assign( Object.create( THREE.CompressedTextureLoader.prototype ), {
  11. constructor: THREE.KTXLoader,
  12. parse: function ( buffer, loadMipmaps ) {
  13. var ktx = new KhronosTextureContainer( buffer, 1 );
  14. return {
  15. mipmaps: ktx.mipmaps( loadMipmaps ),
  16. width: ktx.pixelWidth,
  17. height: ktx.pixelHeight,
  18. format: ktx.glInternalFormat,
  19. isCubemap: ktx.numberOfFaces === 6,
  20. mipmapCount: ktx.numberOfMipmapLevels
  21. };
  22. }
  23. } );
  24. var KhronosTextureContainer = ( function () {
  25. /**
  26. * @param {ArrayBuffer} arrayBuffer- contents of the KTX container file
  27. * @param {number} facesExpected- should be either 1 or 6, based whether a cube texture or or
  28. * @param {boolean} threeDExpected- provision for indicating that data should be a 3D texture, not implemented
  29. * @param {boolean} textureArrayExpected- provision for indicating that data should be a texture array, not implemented
  30. */
  31. function KhronosTextureContainer( arrayBuffer, facesExpected /*, threeDExpected, textureArrayExpected */ ) {
  32. this.arrayBuffer = arrayBuffer;
  33. // Test that it is a ktx formatted file, based on the first 12 bytes, character representation is:
  34. // '´', 'K', 'T', 'X', ' ', '1', '1', 'ª', '\r', '\n', '\x1A', '\n'
  35. // 0xAB, 0x4B, 0x54, 0x58, 0x20, 0x31, 0x31, 0xBB, 0x0D, 0x0A, 0x1A, 0x0A
  36. var identifier = new Uint8Array( this.arrayBuffer, 0, 12 );
  37. if ( identifier[ 0 ] !== 0xAB ||
  38. identifier[ 1 ] !== 0x4B ||
  39. identifier[ 2 ] !== 0x54 ||
  40. identifier[ 3 ] !== 0x58 ||
  41. identifier[ 4 ] !== 0x20 ||
  42. identifier[ 5 ] !== 0x31 ||
  43. identifier[ 6 ] !== 0x31 ||
  44. identifier[ 7 ] !== 0xBB ||
  45. identifier[ 8 ] !== 0x0D ||
  46. identifier[ 9 ] !== 0x0A ||
  47. identifier[ 10 ] !== 0x1A ||
  48. identifier[ 11 ] !== 0x0A ) {
  49. console.error( 'texture missing KTX identifier' );
  50. return;
  51. }
  52. // load the reset of the header in native 32 bit uint
  53. var dataSize = Uint32Array.BYTES_PER_ELEMENT;
  54. var headerDataView = new DataView( this.arrayBuffer, 12, 13 * dataSize );
  55. var endianness = headerDataView.getUint32( 0, true );
  56. var littleEndian = endianness === 0x04030201;
  57. this.glType = headerDataView.getUint32( 1 * dataSize, littleEndian ); // must be 0 for compressed textures
  58. this.glTypeSize = headerDataView.getUint32( 2 * dataSize, littleEndian ); // must be 1 for compressed textures
  59. this.glFormat = headerDataView.getUint32( 3 * dataSize, littleEndian ); // must be 0 for compressed textures
  60. this.glInternalFormat = headerDataView.getUint32( 4 * dataSize, littleEndian ); // the value of arg passed to gl.compressedTexImage2D(,,x,,,,)
  61. this.glBaseInternalFormat = headerDataView.getUint32( 5 * dataSize, littleEndian ); // specify GL_RGB, GL_RGBA, GL_ALPHA, etc (un-compressed only)
  62. this.pixelWidth = headerDataView.getUint32( 6 * dataSize, littleEndian ); // level 0 value of arg passed to gl.compressedTexImage2D(,,,x,,,)
  63. this.pixelHeight = headerDataView.getUint32( 7 * dataSize, littleEndian ); // level 0 value of arg passed to gl.compressedTexImage2D(,,,,x,,)
  64. this.pixelDepth = headerDataView.getUint32( 8 * dataSize, littleEndian ); // level 0 value of arg passed to gl.compressedTexImage3D(,,,,,x,,)
  65. this.numberOfArrayElements = headerDataView.getUint32( 9 * dataSize, littleEndian ); // used for texture arrays
  66. this.numberOfFaces = headerDataView.getUint32( 10 * dataSize, littleEndian ); // used for cubemap textures, should either be 1 or 6
  67. this.numberOfMipmapLevels = headerDataView.getUint32( 11 * dataSize, littleEndian ); // number of levels; disregard possibility of 0 for compressed textures
  68. this.bytesOfKeyValueData = headerDataView.getUint32( 12 * dataSize, littleEndian ); // the amount of space after the header for meta-data
  69. // Make sure we have a compressed type. Not only reduces work, but probably better to let dev know they are not compressing.
  70. if ( this.glType !== 0 ) {
  71. console.warn( 'only compressed formats currently supported' );
  72. return;
  73. } else {
  74. // value of zero is an indication to generate mipmaps @ runtime. Not usually allowed for compressed, so disregard.
  75. this.numberOfMipmapLevels = Math.max( 1, this.numberOfMipmapLevels );
  76. }
  77. if ( this.pixelHeight === 0 || this.pixelDepth !== 0 ) {
  78. console.warn( 'only 2D textures currently supported' );
  79. return;
  80. }
  81. if ( this.numberOfArrayElements !== 0 ) {
  82. console.warn( 'texture arrays not currently supported' );
  83. return;
  84. }
  85. if ( this.numberOfFaces !== facesExpected ) {
  86. console.warn( 'number of faces expected' + facesExpected + ', but found ' + this.numberOfFaces );
  87. return;
  88. }
  89. // we now have a completely validated file, so could use existence of loadType as success
  90. // would need to make this more elaborate & adjust checks above to support more than one load type
  91. this.loadType = KhronosTextureContainer.COMPRESSED_2D;
  92. }
  93. // return mipmaps for THREE.js
  94. KhronosTextureContainer.prototype.mipmaps = function ( loadMipmaps ) {
  95. var mipmaps = [];
  96. // initialize width & height for level 1
  97. var dataOffset = KhronosTextureContainer.HEADER_LEN + this.bytesOfKeyValueData;
  98. var width = this.pixelWidth;
  99. var height = this.pixelHeight;
  100. var mipmapCount = loadMipmaps ? this.numberOfMipmapLevels : 1;
  101. for ( var level = 0; level < mipmapCount; level ++ ) {
  102. var imageSize = new Int32Array( this.arrayBuffer, dataOffset, 1 )[ 0 ]; // size per face, since not supporting array cubemaps
  103. dataOffset += 4; // size of the image + 4 for the imageSize field
  104. for ( var face = 0; face < this.numberOfFaces; face ++ ) {
  105. var byteArray = new Uint8Array( this.arrayBuffer, dataOffset, imageSize );
  106. mipmaps.push( { 'data': byteArray, 'width': width, 'height': height } );
  107. dataOffset += imageSize;
  108. dataOffset += 3 - ( ( imageSize + 3 ) % 4 ); // add padding for odd sized image
  109. }
  110. width = Math.max( 1.0, width * 0.5 );
  111. height = Math.max( 1.0, height * 0.5 );
  112. }
  113. return mipmaps;
  114. };
  115. KhronosTextureContainer.HEADER_LEN = 12 + ( 13 * 4 ); // identifier + header elements (not including key value meta-data pairs)
  116. // load types
  117. KhronosTextureContainer.COMPRESSED_2D = 0; // uses a gl.compressedTexImage2D()
  118. KhronosTextureContainer.COMPRESSED_3D = 1; // uses a gl.compressedTexImage3D()
  119. KhronosTextureContainer.TEX_2D = 2; // uses a gl.texImage2D()
  120. KhronosTextureContainer.TEX_3D = 3; // uses a gl.texImage3D()
  121. return KhronosTextureContainer;
  122. }() );