MorphBlendMesh.js 5.5 KB

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  1. THREE.MorphBlendMesh = function ( geometry, material ) {
  2. THREE.Mesh.call( this, geometry, material );
  3. this.animationsMap = {};
  4. this.animationsList = [];
  5. // prepare default animation
  6. // (all frames played together in 1 second)
  7. var numFrames = Object.keys( this.morphTargetDictionary ).length;
  8. var name = '__default';
  9. var startFrame = 0;
  10. var endFrame = numFrames - 1;
  11. var fps = numFrames / 1;
  12. this.createAnimation( name, startFrame, endFrame, fps );
  13. this.setAnimationWeight( name, 1 );
  14. };
  15. THREE.MorphBlendMesh.prototype = Object.assign( Object.create( THREE.Mesh.prototype ), {
  16. constructor: THREE.MorphBlendMesh,
  17. createAnimation: function ( name, start, end, fps ) {
  18. var animation = {
  19. start: start,
  20. end: end,
  21. length: end - start + 1,
  22. fps: fps,
  23. duration: ( end - start ) / fps,
  24. lastFrame: 0,
  25. currentFrame: 0,
  26. active: false,
  27. time: 0,
  28. direction: 1,
  29. weight: 1,
  30. directionBackwards: false,
  31. mirroredLoop: false
  32. };
  33. this.animationsMap[ name ] = animation;
  34. this.animationsList.push( animation );
  35. },
  36. autoCreateAnimations: function ( fps ) {
  37. var pattern = /([a-z]+)_?(\d+)/i;
  38. var firstAnimation, frameRanges = {};
  39. var i = 0;
  40. for ( var key in this.morphTargetDictionary ) {
  41. var chunks = key.match( pattern );
  42. if ( chunks && chunks.length > 1 ) {
  43. var name = chunks[ 1 ];
  44. if ( ! frameRanges[ name ] ) frameRanges[ name ] = { start: Infinity, end: - Infinity };
  45. var range = frameRanges[ name ];
  46. if ( i < range.start ) range.start = i;
  47. if ( i > range.end ) range.end = i;
  48. if ( ! firstAnimation ) firstAnimation = name;
  49. }
  50. i ++;
  51. }
  52. for ( var name in frameRanges ) {
  53. var range = frameRanges[ name ];
  54. this.createAnimation( name, range.start, range.end, fps );
  55. }
  56. this.firstAnimation = firstAnimation;
  57. },
  58. setAnimationDirectionForward: function ( name ) {
  59. var animation = this.animationsMap[ name ];
  60. if ( animation ) {
  61. animation.direction = 1;
  62. animation.directionBackwards = false;
  63. }
  64. },
  65. setAnimationDirectionBackward: function ( name ) {
  66. var animation = this.animationsMap[ name ];
  67. if ( animation ) {
  68. animation.direction = - 1;
  69. animation.directionBackwards = true;
  70. }
  71. },
  72. setAnimationFPS: function ( name, fps ) {
  73. var animation = this.animationsMap[ name ];
  74. if ( animation ) {
  75. animation.fps = fps;
  76. animation.duration = ( animation.end - animation.start ) / animation.fps;
  77. }
  78. },
  79. setAnimationDuration: function ( name, duration ) {
  80. var animation = this.animationsMap[ name ];
  81. if ( animation ) {
  82. animation.duration = duration;
  83. animation.fps = ( animation.end - animation.start ) / animation.duration;
  84. }
  85. },
  86. setAnimationWeight: function ( name, weight ) {
  87. var animation = this.animationsMap[ name ];
  88. if ( animation ) {
  89. animation.weight = weight;
  90. }
  91. },
  92. setAnimationTime: function ( name, time ) {
  93. var animation = this.animationsMap[ name ];
  94. if ( animation ) {
  95. animation.time = time;
  96. }
  97. },
  98. getAnimationTime: function ( name ) {
  99. var time = 0;
  100. var animation = this.animationsMap[ name ];
  101. if ( animation ) {
  102. time = animation.time;
  103. }
  104. return time;
  105. },
  106. getAnimationDuration: function ( name ) {
  107. var duration = - 1;
  108. var animation = this.animationsMap[ name ];
  109. if ( animation ) {
  110. duration = animation.duration;
  111. }
  112. return duration;
  113. },
  114. playAnimation: function ( name ) {
  115. var animation = this.animationsMap[ name ];
  116. if ( animation ) {
  117. animation.time = 0;
  118. animation.active = true;
  119. } else {
  120. console.warn( 'THREE.MorphBlendMesh: animation[' + name + '] undefined in .playAnimation()' );
  121. }
  122. },
  123. stopAnimation: function ( name ) {
  124. var animation = this.animationsMap[ name ];
  125. if ( animation ) {
  126. animation.active = false;
  127. }
  128. },
  129. update: function ( delta ) {
  130. for ( var i = 0, il = this.animationsList.length; i < il; i ++ ) {
  131. var animation = this.animationsList[ i ];
  132. if ( ! animation.active ) continue;
  133. var frameTime = animation.duration / animation.length;
  134. animation.time += animation.direction * delta;
  135. if ( animation.mirroredLoop ) {
  136. if ( animation.time > animation.duration || animation.time < 0 ) {
  137. animation.direction *= - 1;
  138. if ( animation.time > animation.duration ) {
  139. animation.time = animation.duration;
  140. animation.directionBackwards = true;
  141. }
  142. if ( animation.time < 0 ) {
  143. animation.time = 0;
  144. animation.directionBackwards = false;
  145. }
  146. }
  147. } else {
  148. animation.time = animation.time % animation.duration;
  149. if ( animation.time < 0 ) animation.time += animation.duration;
  150. }
  151. var keyframe = animation.start + THREE.MathUtils.clamp( Math.floor( animation.time / frameTime ), 0, animation.length - 1 );
  152. var weight = animation.weight;
  153. if ( keyframe !== animation.currentFrame ) {
  154. this.morphTargetInfluences[ animation.lastFrame ] = 0;
  155. this.morphTargetInfluences[ animation.currentFrame ] = 1 * weight;
  156. this.morphTargetInfluences[ keyframe ] = 0;
  157. animation.lastFrame = animation.currentFrame;
  158. animation.currentFrame = keyframe;
  159. }
  160. var mix = ( animation.time % frameTime ) / frameTime;
  161. if ( animation.directionBackwards ) mix = 1 - mix;
  162. if ( animation.currentFrame !== animation.lastFrame ) {
  163. this.morphTargetInfluences[ animation.currentFrame ] = mix * weight;
  164. this.morphTargetInfluences[ animation.lastFrame ] = ( 1 - mix ) * weight;
  165. } else {
  166. this.morphTargetInfluences[ animation.currentFrame ] = weight;
  167. }
  168. }
  169. }
  170. } );