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- THREE.DotScreenPass = function ( center, angle, scale ) {
- THREE.Pass.call( this );
- if ( THREE.DotScreenShader === undefined )
- console.error( 'THREE.DotScreenPass relies on THREE.DotScreenShader' );
- var shader = THREE.DotScreenShader;
- this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
- if ( center !== undefined ) this.uniforms[ 'center' ].value.copy( center );
- if ( angle !== undefined ) this.uniforms[ 'angle' ].value = angle;
- if ( scale !== undefined ) this.uniforms[ 'scale' ].value = scale;
- this.material = new THREE.ShaderMaterial( {
- uniforms: this.uniforms,
- vertexShader: shader.vertexShader,
- fragmentShader: shader.fragmentShader
- } );
- this.fsQuad = new THREE.Pass.FullScreenQuad( this.material );
- };
- THREE.DotScreenPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {
- constructor: THREE.DotScreenPass,
- render: function ( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
- this.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
- this.uniforms[ 'tSize' ].value.set( readBuffer.width, readBuffer.height );
- if ( this.renderToScreen ) {
- renderer.setRenderTarget( null );
- this.fsQuad.render( renderer );
- } else {
- renderer.setRenderTarget( writeBuffer );
- if ( this.clear ) renderer.clear();
- this.fsQuad.render( renderer );
- }
- }
- } );
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