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- /**
- * RGB Halftone pass for three.js effects composer. Requires THREE.HalftoneShader.
- */
- THREE.HalftonePass = function ( width, height, params ) {
- THREE.Pass.call( this );
- if ( THREE.HalftoneShader === undefined ) {
- console.error( 'THREE.HalftonePass requires THREE.HalftoneShader' );
- }
- this.uniforms = THREE.UniformsUtils.clone( THREE.HalftoneShader.uniforms );
- this.material = new THREE.ShaderMaterial( {
- uniforms: this.uniforms,
- fragmentShader: THREE.HalftoneShader.fragmentShader,
- vertexShader: THREE.HalftoneShader.vertexShader
- } );
- // set params
- this.uniforms.width.value = width;
- this.uniforms.height.value = height;
- for ( var key in params ) {
- if ( params.hasOwnProperty( key ) && this.uniforms.hasOwnProperty( key ) ) {
- this.uniforms[ key ].value = params[ key ];
- }
- }
- this.fsQuad = new THREE.Pass.FullScreenQuad( this.material );
- };
- THREE.HalftonePass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {
- constructor: THREE.HalftonePass,
- render: function ( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive*/ ) {
- this.material.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
- if ( this.renderToScreen ) {
- renderer.setRenderTarget( null );
- this.fsQuad.render( renderer );
- } else {
- renderer.setRenderTarget( writeBuffer );
- if ( this.clear ) renderer.clear();
- this.fsQuad.render( renderer );
- }
- },
- setSize: function ( width, height ) {
- this.uniforms.width.value = width;
- this.uniforms.height.value = height;
- }
- } );
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