CSS3DRenderer.js 5.9 KB

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  1. /**
  2. * Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs
  3. */
  4. THREE.CSS3DObject = function ( element ) {
  5. THREE.Object3D.call( this );
  6. this.element = element || document.createElement( 'div' );
  7. this.element.style.position = 'absolute';
  8. this.element.style.pointerEvents = 'auto';
  9. this.addEventListener( 'removed', function () {
  10. this.traverse( function ( object ) {
  11. if ( object.element instanceof Element && object.element.parentNode !== null ) {
  12. object.element.parentNode.removeChild( object.element );
  13. }
  14. } );
  15. } );
  16. };
  17. THREE.CSS3DObject.prototype = Object.assign( Object.create( THREE.Object3D.prototype ), {
  18. constructor: THREE.CSS3DObject,
  19. copy: function ( source, recursive ) {
  20. THREE.Object3D.prototype.copy.call( this, source, recursive );
  21. this.element = source.element.cloneNode( true );
  22. return this;
  23. }
  24. } );
  25. THREE.CSS3DSprite = function ( element ) {
  26. THREE.CSS3DObject.call( this, element );
  27. };
  28. THREE.CSS3DSprite.prototype = Object.create( THREE.CSS3DObject.prototype );
  29. THREE.CSS3DSprite.prototype.constructor = THREE.CSS3DSprite;
  30. //
  31. THREE.CSS3DRenderer = function () {
  32. var _this = this;
  33. var _width, _height;
  34. var _widthHalf, _heightHalf;
  35. var matrix = new THREE.Matrix4();
  36. var cache = {
  37. camera: { fov: 0, style: '' },
  38. objects: new WeakMap()
  39. };
  40. var domElement = document.createElement( 'div' );
  41. domElement.style.overflow = 'hidden';
  42. this.domElement = domElement;
  43. var cameraElement = document.createElement( 'div' );
  44. cameraElement.style.transformStyle = 'preserve-3d';
  45. cameraElement.style.pointerEvents = 'none';
  46. domElement.appendChild( cameraElement );
  47. this.getSize = function () {
  48. return {
  49. width: _width,
  50. height: _height
  51. };
  52. };
  53. this.setSize = function ( width, height ) {
  54. _width = width;
  55. _height = height;
  56. _widthHalf = _width / 2;
  57. _heightHalf = _height / 2;
  58. domElement.style.width = width + 'px';
  59. domElement.style.height = height + 'px';
  60. cameraElement.style.width = width + 'px';
  61. cameraElement.style.height = height + 'px';
  62. };
  63. function epsilon( value ) {
  64. return Math.abs( value ) < 1e-10 ? 0 : value;
  65. }
  66. function getCameraCSSMatrix( matrix ) {
  67. var elements = matrix.elements;
  68. return 'matrix3d(' +
  69. epsilon( elements[ 0 ] ) + ',' +
  70. epsilon( - elements[ 1 ] ) + ',' +
  71. epsilon( elements[ 2 ] ) + ',' +
  72. epsilon( elements[ 3 ] ) + ',' +
  73. epsilon( elements[ 4 ] ) + ',' +
  74. epsilon( - elements[ 5 ] ) + ',' +
  75. epsilon( elements[ 6 ] ) + ',' +
  76. epsilon( elements[ 7 ] ) + ',' +
  77. epsilon( elements[ 8 ] ) + ',' +
  78. epsilon( - elements[ 9 ] ) + ',' +
  79. epsilon( elements[ 10 ] ) + ',' +
  80. epsilon( elements[ 11 ] ) + ',' +
  81. epsilon( elements[ 12 ] ) + ',' +
  82. epsilon( - elements[ 13 ] ) + ',' +
  83. epsilon( elements[ 14 ] ) + ',' +
  84. epsilon( elements[ 15 ] ) +
  85. ')';
  86. }
  87. function getObjectCSSMatrix( matrix ) {
  88. var elements = matrix.elements;
  89. var matrix3d = 'matrix3d(' +
  90. epsilon( elements[ 0 ] ) + ',' +
  91. epsilon( elements[ 1 ] ) + ',' +
  92. epsilon( elements[ 2 ] ) + ',' +
  93. epsilon( elements[ 3 ] ) + ',' +
  94. epsilon( - elements[ 4 ] ) + ',' +
  95. epsilon( - elements[ 5 ] ) + ',' +
  96. epsilon( - elements[ 6 ] ) + ',' +
  97. epsilon( - elements[ 7 ] ) + ',' +
  98. epsilon( elements[ 8 ] ) + ',' +
  99. epsilon( elements[ 9 ] ) + ',' +
  100. epsilon( elements[ 10 ] ) + ',' +
  101. epsilon( elements[ 11 ] ) + ',' +
  102. epsilon( elements[ 12 ] ) + ',' +
  103. epsilon( elements[ 13 ] ) + ',' +
  104. epsilon( elements[ 14 ] ) + ',' +
  105. epsilon( elements[ 15 ] ) +
  106. ')';
  107. return 'translate(-50%,-50%)' + matrix3d;
  108. }
  109. function renderObject( object, scene, camera, cameraCSSMatrix ) {
  110. if ( object instanceof THREE.CSS3DObject ) {
  111. object.onBeforeRender( _this, scene, camera );
  112. var style;
  113. if ( object instanceof THREE.CSS3DSprite ) {
  114. // http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/
  115. matrix.copy( camera.matrixWorldInverse );
  116. matrix.transpose();
  117. matrix.copyPosition( object.matrixWorld );
  118. matrix.scale( object.scale );
  119. matrix.elements[ 3 ] = 0;
  120. matrix.elements[ 7 ] = 0;
  121. matrix.elements[ 11 ] = 0;
  122. matrix.elements[ 15 ] = 1;
  123. style = getObjectCSSMatrix( matrix );
  124. } else {
  125. style = getObjectCSSMatrix( object.matrixWorld );
  126. }
  127. var element = object.element;
  128. var cachedObject = cache.objects.get( object );
  129. if ( cachedObject === undefined || cachedObject.style !== style ) {
  130. element.style.transform = style;
  131. var objectData = { style: style };
  132. cache.objects.set( object, objectData );
  133. }
  134. element.style.display = object.visible ? '' : 'none';
  135. if ( element.parentNode !== cameraElement ) {
  136. cameraElement.appendChild( element );
  137. }
  138. object.onAfterRender( _this, scene, camera );
  139. }
  140. for ( var i = 0, l = object.children.length; i < l; i ++ ) {
  141. renderObject( object.children[ i ], scene, camera, cameraCSSMatrix );
  142. }
  143. }
  144. this.render = function ( scene, camera ) {
  145. var fov = camera.projectionMatrix.elements[ 5 ] * _heightHalf;
  146. if ( cache.camera.fov !== fov ) {
  147. domElement.style.perspective = camera.isPerspectiveCamera ? fov + 'px' : '';
  148. cache.camera.fov = fov;
  149. }
  150. if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
  151. if ( camera.parent === null ) camera.updateMatrixWorld();
  152. if ( camera.isOrthographicCamera ) {
  153. var tx = - ( camera.right + camera.left ) / 2;
  154. var ty = ( camera.top + camera.bottom ) / 2;
  155. }
  156. var cameraCSSMatrix = camera.isOrthographicCamera ?
  157. 'scale(' + fov + ')' + 'translate(' + epsilon( tx ) + 'px,' + epsilon( ty ) + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse ) :
  158. 'translateZ(' + fov + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse );
  159. var style = cameraCSSMatrix +
  160. 'translate(' + _widthHalf + 'px,' + _heightHalf + 'px)';
  161. if ( cache.camera.style !== style ) {
  162. cameraElement.style.transform = style;
  163. cache.camera.style = style;
  164. }
  165. renderObject( scene, scene, camera, cameraCSSMatrix );
  166. };
  167. };