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- import {
- Frustum,
- Vector3
- } from '../../../build/three.module.js';
- /**
- * This is a class to check whether objects are in a selection area in 3D space
- */
- var SelectionBox = ( function () {
- var frustum = new Frustum();
- var center = new Vector3();
- var tmpPoint = new Vector3();
- var vecNear = new Vector3();
- var vecTopLeft = new Vector3();
- var vecTopRight = new Vector3();
- var vecDownRight = new Vector3();
- var vecDownLeft = new Vector3();
- var vecFarTopLeft = new Vector3();
- var vecFarTopRight = new Vector3();
- var vecFarDownRight = new Vector3();
- var vecFarDownLeft = new Vector3();
- var vectemp1 = new Vector3();
- var vectemp2 = new Vector3();
- var vectemp3 = new Vector3();
- function SelectionBox( camera, scene, deep ) {
- this.camera = camera;
- this.scene = scene;
- this.startPoint = new Vector3();
- this.endPoint = new Vector3();
- this.collection = [];
- this.deep = deep || Number.MAX_VALUE;
- }
- SelectionBox.prototype.select = function ( startPoint, endPoint ) {
- this.startPoint = startPoint || this.startPoint;
- this.endPoint = endPoint || this.endPoint;
- this.collection = [];
- this.updateFrustum( this.startPoint, this.endPoint );
- this.searchChildInFrustum( frustum, this.scene );
- return this.collection;
- };
- SelectionBox.prototype.updateFrustum = function ( startPoint, endPoint ) {
- startPoint = startPoint || this.startPoint;
- endPoint = endPoint || this.endPoint;
- // Avoid invalid frustum
- if ( startPoint.x === endPoint.x ) {
- endPoint.x += Number.EPSILON;
- }
- if ( startPoint.y === endPoint.y ) {
- endPoint.y += Number.EPSILON;
- }
- this.camera.updateProjectionMatrix();
- this.camera.updateMatrixWorld();
- if ( this.camera.isPerspectiveCamera ) {
- tmpPoint.copy( startPoint );
- tmpPoint.x = Math.min( startPoint.x, endPoint.x );
- tmpPoint.y = Math.max( startPoint.y, endPoint.y );
- endPoint.x = Math.max( startPoint.x, endPoint.x );
- endPoint.y = Math.min( startPoint.y, endPoint.y );
- vecNear.setFromMatrixPosition( this.camera.matrixWorld );
- vecTopLeft.copy( tmpPoint );
- vecTopRight.set( endPoint.x, tmpPoint.y, 0 );
- vecDownRight.copy( endPoint );
- vecDownLeft.set( tmpPoint.x, endPoint.y, 0 );
- vecTopLeft.unproject( this.camera );
- vecTopRight.unproject( this.camera );
- vecDownRight.unproject( this.camera );
- vecDownLeft.unproject( this.camera );
- vectemp1.copy( vecTopLeft ).sub( vecNear );
- vectemp2.copy( vecTopRight ).sub( vecNear );
- vectemp3.copy( vecDownRight ).sub( vecNear );
- vectemp1.normalize();
- vectemp2.normalize();
- vectemp3.normalize();
- vectemp1.multiplyScalar( this.deep );
- vectemp2.multiplyScalar( this.deep );
- vectemp3.multiplyScalar( this.deep );
- vectemp1.add( vecNear );
- vectemp2.add( vecNear );
- vectemp3.add( vecNear );
- var planes = frustum.planes;
- planes[ 0 ].setFromCoplanarPoints( vecNear, vecTopLeft, vecTopRight );
- planes[ 1 ].setFromCoplanarPoints( vecNear, vecTopRight, vecDownRight );
- planes[ 2 ].setFromCoplanarPoints( vecDownRight, vecDownLeft, vecNear );
- planes[ 3 ].setFromCoplanarPoints( vecDownLeft, vecTopLeft, vecNear );
- planes[ 4 ].setFromCoplanarPoints( vecTopRight, vecDownRight, vecDownLeft );
- planes[ 5 ].setFromCoplanarPoints( vectemp3, vectemp2, vectemp1 );
- planes[ 5 ].normal.multiplyScalar( - 1 );
- } else if ( this.camera.isOrthographicCamera ) {
- var left = Math.min( startPoint.x, endPoint.x );
- var top = Math.max( startPoint.y, endPoint.y );
- var right = Math.max( startPoint.x, endPoint.x );
- var down = Math.min( startPoint.y, endPoint.y );
- vecTopLeft.set( left, top, - 1 );
- vecTopRight.set( right, top, - 1 );
- vecDownRight.set( right, down, - 1 );
- vecDownLeft.set( left, down, - 1 );
- vecFarTopLeft.set( left, top, 1 );
- vecFarTopRight.set( right, top, 1 );
- vecFarDownRight.set( right, down, 1 );
- vecFarDownLeft.set( left, down, 1 );
- vecTopLeft.unproject( this.camera );
- vecTopRight.unproject( this.camera );
- vecDownRight.unproject( this.camera );
- vecDownLeft.unproject( this.camera );
- vecFarTopLeft.unproject( this.camera );
- vecFarTopRight.unproject( this.camera );
- vecFarDownRight.unproject( this.camera );
- vecFarDownLeft.unproject( this.camera );
- var planes = frustum.planes;
- planes[ 0 ].setFromCoplanarPoints( vecTopLeft, vecFarTopLeft, vecFarTopRight );
- planes[ 1 ].setFromCoplanarPoints( vecTopRight, vecFarTopRight, vecFarDownRight );
- planes[ 2 ].setFromCoplanarPoints( vecFarDownRight, vecFarDownLeft, vecDownLeft );
- planes[ 3 ].setFromCoplanarPoints( vecFarDownLeft, vecFarTopLeft, vecTopLeft );
- planes[ 4 ].setFromCoplanarPoints( vecTopRight, vecDownRight, vecDownLeft );
- planes[ 5 ].setFromCoplanarPoints( vecFarDownRight, vecFarTopRight, vecFarTopLeft );
- planes[ 5 ].normal.multiplyScalar( - 1 );
- } else {
- console.error( 'THREE.SelectionBox: Unsupported camera type.' );
- }
- };
- SelectionBox.prototype.searchChildInFrustum = function ( frustum, object ) {
- if ( object.isMesh || object.isLine || object.isPoints ) {
- if ( object.material !== undefined ) {
- if ( object.geometry.boundingSphere === null ) object.geometry.computeBoundingSphere();
- center.copy( object.geometry.boundingSphere.center );
- center.applyMatrix4( object.matrixWorld );
- if ( frustum.containsPoint( center ) ) {
- this.collection.push( object );
- }
- }
- }
- if ( object.children.length > 0 ) {
- for ( var x = 0; x < object.children.length; x ++ ) {
- this.searchChildInFrustum( frustum, object.children[ x ] );
- }
- }
- };
- return SelectionBox;
- } )();
- export { SelectionBox };
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